'Ey.
You alive and kickin'?
Yeah, I'm still around :) I spent the last year or so working on games and have released a few on steam. Haven't really been feeling the drawing itch, so I haven't had much to post.
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'Ey.
You alive and kickin'?
Yeah, I'm still around :) I spent the last year or so working on games and have released a few on steam. Haven't really been feeling the drawing itch, so I haven't had much to post.
The game I've been working on this year, Clockwork Cleanup, is now available!
In Clockwork Cleanup, you're helping MAC clean up the factory after the ectoplasmic goo containment vessel breached and started manifesting monsters. It is a puzzle autobattler game where you place tiles into a grid to control the actions MAC will take during combat. The tricky thing is that each tile needs to be connected to one or more sources of elemental energy via pipelines. Draft the right set of tiles to clear all five waves and save the factory!
This is a more fleshed out version of a game jam game I worked on last year called Aetheric Twilight. This was just supposed to be a one or two month project to add a bit more to the game after the end of the jam, but it took a bit longer than expected...
Clockwork cleanup is a auto-battler game where your actions are dictated by tiles of various shapes placed in a grid. Defeat waves of enemie
I'm interested in Pigment, but I'm also a bit hesitant to actually play it. How hard would you say it is considering its influences?
The game is pretty generous with checkpoints (which will fully heal you), so you can often just power-through difficult sections.
There are gameplay options to reduce the game speed, enable infinite health, or have infinite air-jumps. These can be used to adjust the challenge.
I'm not gonna lie, there are some tricky platforming sections that probably belong in a later level if this were a longer game. But since there is only one level, everything's packed in.
Also, the game is free, so there's no commitment if it's not for you :)
The game I've been working on this year is now available!
Something has taken all of the color and it's up to Huey to investigate! Make your way through ONE level and ONE boss to bring color back to the world.
Pigment is a platformer with movement and mechanics inspired by Hollow Knight, Ori, and The Messenger. There is a big focus on air mobility.
The painting mechanic is an idea I've had for years and finally got around to trying to implement it in a game. It ended up adding a lot of complexity, but I'm happy with how it turned out!
A pint-sized painting platformer
I finally got around to putting Pigment up on Steam. There's been a few QoL and bugfixes since the original release, but no new content. If you missed it last year, now's a good time to check it out!
All of the color has been wiped from Huey's world! Run, jump, dash, swipe, and pogo your way through this hand-drawn platformer to restore c
Squirrel Girl and Jeff! (and Tippy-Toe)
Luna putting in some time at the gym. Whether any actual exercise occurs remains to be seen.
I had the urge to draw lava lamp Luna in a ponytail, so here we are.
I saw an adorable pic of Amy dressed as Riamu Yumemi from iDOLM@STER: Cinderella Girls by AetherionArt and I just couldn't resist drawing her myself.
Blaze and Rouge's outfits are based on some promotional art from Fate/Grand Order.
'Luna and Fleur'
commission
(I finally finished something, huzzah!)
Olá Brasil!
(Including both the cropped and uncropped versions)
v0.3.1 of Pigment is available now with some new accessibility options:
Infinite health
Infinite jumps
Game Speed
Background Brightness
There's also a new "fragile" mode if you want to take double damage for some reason.
A pint-sized painting platformer
The game I've been working on this year is now available!
Something has taken all of the color and it's up to Huey to investigate! Make your way through ONE level and ONE boss to bring color back to the world.
Pigment is a platformer with movement and mechanics inspired by Hollow Knight, Ori, and The Messenger. There is a big focus on air mobility.
The painting mechanic is an idea I've had for years and finally got around to trying to implement it in a game. It ended up adding a lot of complexity, but I'm happy with how it turned out!
A pint-sized painting platformer
Fanart of Maelyth the Astral Goth Witch. This is one of the witches designed by @squeakyart . Their characters always have such great color schemes!
Fanart of the ferret vtuber Limealicious
Her design is very cute; the pale pink and green are quite soothing.
Ellen Joe from Zenless Zone Zero.
Continuing the proud tradition of Hoyoverse fanart for games I've never played.
Unused title screen for Aetheric Twilight.
I had planned to do something like this for the title screen of our game, but ran out of time. I still wanted to finish it so there'd be a non-pixel version of our little alchemist hero somewhere.
Check out our game if you are interested. It's got pipes!
Rouge-like pipe-dream RPG action
I’ve been playing Aetheric Twilight and loving it! Do you guys have any plans to do more with it, or is it an as-is thing?
Hey, thanks for checking it out! We had a bunch of ideas that had to be cut for time, but I don't know if we'll continue development. The team's taking a few days off before we regroup to discuss it.
My friends and I just completed our first game jam game! Here's a hastily made trailer.
Aetheric Twilight is kinda a Pipe Dream rogue-like auto-battler where your pipe setup dictates your actions in combat. We are quite proud of it.
The game was submitted as part of the Pirate Software Game Jam. Check it out below if you are interested!
Rouge-like pipe-dream RPG action