So, I made this lil draw for "Tomorrow at the same time" by 💖 Mintoearly💖 on Ao3✨ is so pretty, still updating, but pls go check it out 💕😻 cutie patootie 🙏💖
Cosimo Galluzzi

#extradirty
Today's Document

Origami Around

roma★
taylor price
Mike Driver
"I'm Dorothy Gale from Kansas"
untitled
tumblr dot com
NASA
TVSTRANGERTHINGS
Claire Keane
Xuebing Du

shark vs the universe
will byers stan first human second

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ojovivo
Cosmic Funnies
YOU ARE THE REASON

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@dustycloud28
So, I made this lil draw for "Tomorrow at the same time" by 💖 Mintoearly💖 on Ao3✨ is so pretty, still updating, but pls go check it out 💕😻 cutie patootie 🙏💖
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
there is no greater joy on this earth than Making Lists, Categorizing, & Sorting
oh do I have the game for you
I could . not. put. this down for 48 hours - stayed up too late, had weird dreams about it, woke up early, and played it while I was supposed to be doing other things. the last several dozen items took a lot of googling, which I do not even begrudge it.
and then. My partner started it. And the SAME THING happened to him.
surprisingly compelling. start when you have free time. like, yanno, a snow day.
oh my god, if you are the kind of person who gets sucked into logic puzzles, do not click that link if you have to do anything/go to sleep in the next couple hours
I was disappointed there weren't more levels, so I made them! The creator's code was under CC Share Alike, so I moved a copy to my website, rustled up 40 new categories, and added buttons so you can generate smaller puzzles!
Check it out! More levels!
Colour Tips by yuming_art
Support the artist and check out their painting course!
Hey so So’lek, wrapping Tamtey’s songcord around your bicep isn’t really something just friends would do
i liked drawing them together, have a good day.
Eladirion - Oc
The Cang Qiong Museum of Art and History is now open and awaiting all visitors!
🌒 36k
🌓 Rated Teen
🌔 SVSSS!Night at the Museum
🌕 Read it on ao3 here
Special interior fic art by @dustmeadowx , @tempo-takoyaki, and Qiye!
@svsssbigbang
He was posed as though looking out over a battlefield, his expression severe though there was the barest upturn to his lips and a softness to the eyes that drew Shen Yuan in.
Read here! The night at the museum nostalgia fic ♡
And a big round of applause for the great author @adventure-waffles !!
And @svsssbigbang thank you guys for organising too!!
Just one more week to go before the SVSSS!Night at the Museum fic goes live! (feb 17th) Here is a peek at the three (!!!) beautiful pieces created by @dustmeadowx , @tempo-takoyaki, and Qiye
It'll be up in a bit!
Coming to ao3 on Feb 17th: SVSSS meets the 2006 banger Night at the Museum in a modern au nobody asked for.
Featuring beautiful artwork from @tempo-takoyaki , @dustmeadowx , and Qiye!
Locked & Loaded - Chapter 20: Childish War
Can't believe I've been writing this for almost a year now
YOU GUYS IT’S DECEMBER 10TH YOU DON’T UNDERSTAND THIS HAS BEEN IN MY QUEUE SINCE FEBRUARY
you have the rest of the day to reblog this
chinese hanfu by 云间山泽
Here is the 13th track on the ongoing album, ‘Songs of Sansûkh’; a choral version of the Iron Hills Soldier’s Song from Chapter 34, sung as Dáin Ironfoot prepares to face his final battle.
Composed by notanightlight and determamfidd
Arranged and performed by determamfidd
Cover image by notanightlight
(Sheet music pdf now available!)