A work of art is the unique result of a unique temperament.
-Oscar MuthaFuckinâ Wilde
I've never been one of those guys who looks at creating a work of art as a mystical experience. I hear guys talk about things like âI donât make my characters do anything, I just write and see where they goâ or (the much more egregious) âI donât write the story, I let the story write me.â To me, thatâs all bullshit. Of course you make your characters do things. Everything they do, their very existence, is dependent upon your will. (I promise, Iâm not bringing religion into this.) They donât get anywhere near whatever end point they reach without you defining that end point, defining their start point, defining everything in between, and defining those characters in such a way as they make sense to be.
Yet, Iâm sitting here, knowing what the ending of this scene is, and not knowing what to do next. I donât want to push the characters into places where they would be uncomfortableâno, thatâs dumbâI donât want to force characters into behaving in ways that betray the them as they've been conceived. Thatâs just poor storytelling.Â
I suppose thatâs one of the differences between what Iâll arbitrarily call a Journey Art, like writing, and a Destination Art, like sculpting or painting. In the latter, it doesn't matter so much how many strikes there are of the hammer to the chisel, so long as the intended shape is there afterward. Writing may be similar in that, no, it doesn't matter how many rewrites or rounds of editing one puts the work through, the final manuscript will be what most people see. But that manuscript isn't seen all at once.Â
(Generally, at least. Iâm sure someone can write a complete, sound story using less than a page of text. But thatâs not only beside the point, itâs also highly unlikely that someone will create a story wherein you can read the beginning and ending without noticeable time passing. If you can, and it doesnât suck, thatâs awesome. Iâd love to see it.)
So, the way the reader is lead through from the opening to the ending matters a lot more, I think. Thereâs plenty of space to have people behave out of character, or display failings in the physics of the universe, or to accidentally say the same stupid thing more than once because weâve forgotten that we already said that. Especially when weâve got the one shot, or that one gag, or that one reference to a song from twelve years ago that we just know ties this scene together perfectly, if we could only work it in right.Â
You know what a shoe-horn is for? Itâs for easing a foot into a shoe that perfectly, just barely, fits that foot. You ever notice thatâs not how we use the term âshoehornâ? Instead, âto shoehornâ is to force something into a place where it, in fact, does not fit. And thatâs usually where we run into trouble.
So, as I sit here trying to write in a new scene in the middle of Chapter 18, I donât really have an answer to that. My solution is to just keep on writing and re-writing the scene until it corresponds properly with all the other stuff going on around it. Itâll fit, eventually. I just need to figure out how and why. But it is frustrating, you know? When youâve got this one little bit that feels like itâs throwing off the whole thing.
How do you deal with that? Got any special remedies for fitting in that odd piece? And if youâre one of those people who can let their characters, or songs, or paintings âget awayâ from you or whatever, tell me how that works.
(Oh, also, I know that there are people who design visual art in such a way that the eye will naturally tend to follow certain paths and observe some things before others. And that some images imply movement or sequence. Iâm not sure if it all works the same way, but thatâs not the point Iâm arguing. All Iâm saying is that when I see an image, unless itâs moving rapidly along with several other images in such a process as what we call animation or combined with a number of other images to form what weâd call sequential art, I generally see the whole thing at once. Iâm not trying to piss off any visual artists. Not on purpose, at least.)
-Easy
P.S: Coming up next week, how to write while avoiding delusions of godhood!
I love deadlines. I like the whooshing sound they make as they fly by.
-Douglas Adams
[As of now, that Chapter is posted. You can find it at the top of the page, among the other links. Give it read and let me know what you think. Or, just click here, I suppose.]
There are a number of things at which artists are notoriously bad. Math is a big one. Another is business, probably because of the math thing. And a third is keeping up with deadlines. (Which leads to being bad at/for business.)
Iâm thinking here mostly about commissioned things or publishing schedules, but at some point everyoneâs going to run up against them. This is especially true if you ever actually plan on getting paid for this stuff. (I do.) The thing is, creating art is partly about skill, partly about time, partly about drive and passion, and very much about inspiration (at least, that is, if you want to do it right). And inspiration takes time. Creating isnât a thing that can be rushed.
Of course, there are people who know how to manage their skills, talents, and desires. There are television writers who can crank out a script, reliably, week after week. Some of those scripts are even good. And thatâs saying nothing of all the reporters. I heard a story of folks getting an assignment at 8:30, interviewing and having it written by 9:30, and having it printed by that afternoon.) But what I notice a lot of times is that the people who are able to do this also have the luxury of doing only that. (Some exceptions exists, of course. Everyone has family to take care of, and food to eat, and beers to drink, and so on.) I know tons of people who have their ability to create hampered by their needs of, say, earning enough money to not die.
Donât get me wrong, this isnât a rant about being forced to get things done on time. I have no right to that, considering how notorious I am for being late. Iâm not anti-deadlinesâthey have there place.Iâm just saying that deadlines, and other âreal worldâ issues, have an affect on the creative process.
On the flip side, they can be helpful. Having a goal to reach towards, even being able to quantify oneâs process, can be beneficial to getting that goal actually accomplished. For instance, you may be more likely to get that paper done this week if you know itâs got to get to someone elseâs eyes by Thursday. Thatâs why we set deadlines, after all. âIâm going to lose ten pounds in the next six monthsâ is a lot easier than, âGee, I sure wish I could get rid of this spare tire Iâm carrying around.âÂ
Anyway, this post is, at least partly, a sorry, to whomever Is keeping up with these things. (That would be you, valued reader.) I wonât say that Iâll ever be good at keeping up with set deadlines. But Iâll at least give it a shot.
When a thingâs done, itâs done, and if itâs not done right, do it differently next time.
-Arthur Ransome
(I like how it opens, but thatâs not exactly the right message.)
When a thing is done, itâs done. Donât look back. Look forward to your next objective.
-George C. Marshall
(Almost, but still off. Shit. I think I can get closer to the theme.)
If you presume to love something, you must love the process of it much more than you love the finished product.
-Jon Irving
(Thatâs it! Almost perfect. But ⌠I donât love it. One more try.)
Art is never finished, only abandoned.
-Leonardo da Vinci
(Meh, good enough for now. Iâll fix it later.)
Itâs hard to accept when something is actually done. For starters, how would you know? How can you be sure? There always seems to be some tweak to be made, or some improvement to add, or some detail that was left out, or some flaw that just needs fixing. Look at any face long enough and youâll start seeing pores. And itâs even harder to accept when somethingâs done right.Â
Every time I read a thing that Iâve written, I see something done wrong. Well, not âwrongâ,â exactly, but somethingâs not exactly right. From a typo to entire plot points being invalid, thereâs always something that could be better. In my novel, there is a scene where three characters learn a secret about a fourth character. Just last week, I noticed that they wait three months to reveal this information to the fourth character. The nature of the secret is such that waiting this amount of time to reveal it was not only irresponsible, but downright malicious, which went against the characters of all involved. This necessitated a fairly large reorganization of the book. I also noticed that I spelled ârestaurantâ with two Râs and no U (ârestarrantâ).
Granted, some things, like the personal examples above, are necessary to fix. Iâm not so sure about the seventeen times Iâve changed a sentence when its only narrative value is a joke about Oedipus (a rather good joke, mind you, but not necessarily essential). It could be argued that if I were more careful when writing originally, I wouldnât have to edit so much. Thereâs also the idea that maybe I shouldnât be so damn sensitive about my work. Let it go, ED, you may say, kick that bird from the nest and let it fly.Â
Thatâs just the thing, though. Iâm an artist and, like Erykah, Iâm sensitive about my shit. If you care about something, if itâs important to you, youâre going to want it to be as close to perfect as possible. (No, thatâs not good enough. Itâs got to be better than that!) I think the trick to it is figuring out what is it that youâre trying to do with a work and sticking to that.Â
For instance, Iâm writing this book. All I wanted to do was write a fun story, ignoring the tropes of romance genres, that makes people laugh maybe think about how much fun young love is. If I lose out on everything else, Iâve still got that goal. Maybe itâs not going to be as subversive as I wanted. I canât deconstruct everything, after all. I might not win any awards for the having the best narration by a drunk character. But if I tell that story I started out with, I can be happy. Once Iâve done that, I did it.
So, no, I donât have any real, eureka-moment style revelations on how to avoid the perfection-procrastination. I do want each and every one of my words to impact my reader, and for every line and sentence to matter. I couldârather, I can edit and rewrite every one of my sentences until ⌠well, forever. Literally. But Iâd never get anything done. This is one of those issues I donât have a direction to go in on how you resolve it.
What I do have, though, is another stick-to-what-makes-you-you Aesop. Thereâs a reason why âuniqueâ starts with âyou.â (Just trust me on this one, donât look up the etymology.) But what I mean is that an artist should stick to their creative, individual guns. Make the creation that you want to make and make it as good as you can.Â
And if itâs not good enough, you do it again. And it itâs not good enough, you do it again, some more. You do it until youâre satisfied. But you allow yourself to be satisfied. We do exist in an industry that (to varying degrees) glorifies angst. But itâs up to each of us, individually, to allow ourselves to finish a project, declare it finished, and make people see it.Â
It may take you four ⌠-ty-seven years, or more (or less!), but youâll get there. We all will. Eventually. But I never said it was easy.Â
You know, I don't really do that much looking inside me when I'm working on a project. Whatever I am becomes what that film is. But I change; you change.
âSteven Spielberg
I've recently been offered the chance to volunteer time at the 555 Gallery here in Detroit, Michigan. Itâs a great place to be. The mission of the 555 Nonprofit Gallery is to strengthen communities through the arts (and, as a corollary, to strengthen artist communities). My work is to be directed mostly towards promotion. As a result, Iâm spending an ever increasing amount of time surrounded by other artists.
One of the conversations Iâve been having is the discussion of an artistâs inspiration. One of the ideas I posited (and must take no credit for creating) is that an artistâs first serious project is often the culmination of everything he or she has been trying to do in his life up to that point. Following this, of course, an artist is expected to do it again. But this time, instead of 20 years to prepare in one way or another, the artist has 1 or two.
This is, of course, dependent on several things, including the type of art, experience, resources, and work ethic of the artist. I donât know how long it takes to produce a sculpture, for instance. Or how many paintings a painter can paint in a paiâer, I mean, in a year. But I do know that an artistâs first work is often their most raw. This is, in my experience, because this is when the artist is the most passionate. Weâre learning how to do the thing weâre doing and drawing from every experience weâve ever had.
Comparatively, that next piece of work might not ever be as personal. It might not be as raw. The artist may be more comfortable. We may be less naive. We may have a better grasp of our skills and how to apply them to get our image produced. We may now have a completely different vision than we started with. We may not have the same drive we did before. We may not be able to draw upon those same experiences we did the first time around. Please note those âmightsâ and âmaysâ because it might be important later. Maybe.
Having this conversation, I canât help but to think about the task Iâve undertaken, writing this first book. I, of course, have ideas for other books I plan to write. But this carries along with it the fear of âshooting my wad,â so to speak, on this first book.
For instance, every idea Iâve ever had about putting together a story Iâve tried to put into this book. Everything Iâve wanted to try, from the multiple first person narratives (Thank you, Hornby), to the scene where everyoneâs seriously shooting each other (Thanks, FLCL, Community), to the part where Mike is staring down a devil (Thank you, Constantine, Devil May Cry). Every single one of those tropes I always wanted to avert or subvert (protagonist does not equal hero, for instance) is going in here. So, what am I going to have left for when it comes time to write the next book? How does one overcome becoming a peak-too-sooner?
The obvious answer, I think, is that you donât. You put everything youâve got into that first project. Itâs the culmination of your lifeâs work. All those things that made you want to do what you want to do, all those things that make you, must go into it. Once that project is done (and, trust me, youâll have to let it be done once itâs finished. Letâs talk about not letting this drive us crazy next time), itâs hopefully well received. And when it comes time to do it again, well, you do it again. Because itâs those things that you brought to that first song, or image, or story, that make your work yours.Â
I think the second project should draw from the same things as the first, but also include the first. That is, youâve grown and learned from the first, and you add that experience to what you added to the first project as well. Thatâs the thing about experienceâitâs cumulative. You can use it more than once and, hopefully, you will.Â
Then again, not everyoneâs going to like where you take the next thing. An audience, often (not always) wants to limit an artist to particular area. (I could go on about labels and boxes right now, but I wonât. I think you understand.) But this same thing held true for the first book/album/image/sculpture/building you attempted to build. So, whatâs the harm?
Well, the harm is that you could alienate the entirety of the audience youâve also been working your entire life to build. Which is legit, donât get me wrong. And scary to boot. Especially for that second project, when the fear of losing what audience you have could spell the end of your career.
The obvious inspiration should be to stay true to oneself. Do I write because of my fascination with words or because I wanna get rich? (Weâll ignore, for the moment, the likelihood of the latter happening.) It must be the former, because we wouldnât have this 1,000 words otherwise. For me, itâs the discovery of what can be made on the page. âWhat would happen if this guy met that guy?â âWhat would the dream I had look like in real life?â âHow many times can I say fuck in a paragraph before people donât want to read it anymore?â These are reasons Iâm writing. And I believe if we hold true to why weâre creating in the first place, this will hopefully be translated to our audience. And if not, well, if we are meant to create, weâll still create. We wonât have a choice in the matter.Â
If At First You Don't Succeed, Skip to Step Two (Part Two)
Failure is simply the opportunity to begin again, this time more intelligently.
âHenry Ford
Thereâs a balancing act that must be done between how much plot is revealed and how much characterization is presented. This is especially true in a character driven work. The lower the concept of the story, the stronger the characters must be, doubly so for a story as low concept as mine. (Essentially, my story can be boiled down to âWill-They-Wonât-They: The Novel,â if youâre feeling extraordinarily cynical and short-sighted.) Also, since I tend to fall on the side of characterization above all else, I can sometimes overlook plot development. While itâs great for readers to think, Wow, I really love these characters, I wouldnât want that followed by, But they never seem to do anything.
So, still, getting chapter one to a point where Iâm happy is difficult. The solution: Skip it. Iâm going straight to chapter two. Chapter twoâs more fun anyway, right? I mean, nothing ever happens in chapter one. Chapter two is where things start coming together. Why even have a chapter one? Iâll just start the book at chapter two! And, yes, Iâve heard it before. No, that doesnât automatically make âchapter twoâ into âchapter one.â It doesnât matter what you call it or who itâs named after, it still doesnât change which one is on first. (Itâs Who, by the way.)
Seriously, I was so focused on trying to introduce my characters, I didnât end up actually letting them do much, besides eat, drink coffee, smoke, and try to make each other think they were cool. According to my story synopsis, non of my plot points started popping up until chapter two. Admittedly, this is kind of sloppy and I shouldâve known better. But, instead, I had a synopsis for chapter one that read:
âMicheal Walker, Ortez Santiago, and Johnny Mills meet Sepia Daniels. Sepia and Jessica Denson meet Mike and Ortez. Johnny and Jesse are already friends, from high school.â
Granted, this was written ten years ago, before Iâd seriously considered anything about what it would take to actually write a novel, let alone find someone to publish it, let alone find someone to read it. Thatâs not an excuse, itâs just an explanation; I didnât know what I was doing. This chapter was, both times Iâve written it, much more boring than chapter two. The synopsis for which is:
 âNew friends Johnny and Sepia go to visit their respective siblings, along the way discovering that the siblings are a romantic couple. Johnnyâs brother, Jayson, wants to marry Sepiaâs sister, Cyan, but the relationship is rocky at present. Johnny, along with a reluctant Sepia, talk them through this crisis, saving the relationship.â
Wow, what a difference, huh? This chapter, just judging by the synopsis, has drama and characters in a relatable scenario. My initial fear in not starting the novel with introductions was that the reader wouldnât get the chance to learn to love the characters. This was dumb. However the reader first meets the character is their introduction. Theyâll learn how Sepia reacts to situations by showing her actually react to a situation. Johnnyâs sense of humor and idealism will be apparent in his interactions with his brother and potential sister-in-law. Who wouldâve thought that the adage âshow, donât tellâ could be applied to writing?Â
My other fear when I wrote that initial synopsis all those year ago, was that the reader would need to meet everyone at once, in rapid succession, in order to connect to them. This was also to invoke the feeling the characters have of meeting in their first week of school. This was also dumb. To use F. Scott Fitzgerald again, Gatsby doesnât even make a real appearance until chapter three, and that book is named after him! With this in mind, I donât think readers will mind waiting to hear whatâs going inside Jesse, Mike, or Ortezâs heads until chapter three, which will be the second chapter.
The funny thing is that itâs not, by my standards (of judging myself), a bad piece of writing. It exhibits my style well. Itâs much less esoteric than some other things Iâve written. (I didnât mention a single reference to a Japanese animation or a song by a band from Fueled by Ramen!) The characters act like themselves and sound different from one another. The dialog is snappy and doesnât meander. But it wasnât functional. Which is kind of important.
I suppose the lesson to take from this is that itâs not necessary to rush things. I also suppose that could be considered a bit ironic, since it was my impatience that led me here and my solution was to rush past a section of my original plan. Still, it was an unnecessary section. It was also one that implied that I didnât trust my reader. It was also one that didnât help the story. It is also one that is no longer in the book.
I will definitely be sharing the first chapter, Chapter Two, of the novel this coming week. Oh, come on. Itâs not like Iâm the first author to have irregular chapter numbering.
-Easy
(P.S: Say what you will about Henry Ford, I stand by that statement.)
In every phenomenon, the beginning remains always the most notable moment.Â
â Thomas Carlyle
âIn my younger and more vulnerable years, my father gave me some advice that Iâve been turning over in my mind ever since.â Thatâs a pretty good start to a pretty good book by F. Scott Fitzgerald. Iâve always been trying to make one of those. Unfortunately, Iâm a writer, not a mad scientist. So, my attempts at creating a functional Fitzgerald zombie have been unfruitful.Â
The start of writings has always been a source of some frustration for me. Introductions to essays, chapter ones. The only thing thatâs been the equal to the problem of trying to start a piece has only been equal to that of knowing when itâs finished. In fact, I planned to post this weblog entry along with chapter one of my novel. I spent an entire day watching pilots and first episodes of various television series in an attempt to divine what it takes to pull off a great opening. It hasnât quite worked out that way.
The start of a novel has to grab a reader with enough of a draw that they want to continue to find out what happens. This is, of course, the responsibility of every chapter, paragraph, and line, as well, but the beginning has to do this without the benefit of having everything that came before it to help it along with this task.
The beginning also has to start the wheels of the plot going, which I was having no small bit of trouble with. It has to do this while also introducing the reader to who these characters are and starting to convince the reader to care about them.
Iâd written chapter one before. It was, ironically enough, the first thing Iâd written for this novel. It started in medias res during an action scene that tried to shoehorn in character development before jumping back to introductions. It was also silly, poorly constructed and written, and ended with a boring and weak cliffhanger.
So, I sat down to rewrite the chapter. I wanted to show off the personalities of these characters. Let them speak for themselves, so to ⌠speak. I was going to let the reader meet these kids and start to fall in love with them, rather than try to force the whole plot down your throat right from the bat. And itâs going well. But Iâm so bored!
See, the problem with beginnings for this writer is that Iâm very impatient. Itâs hard to care about letting people meet characters when I already know them. I want to get into the meat and potatoes of the story. I want to watch these kids banter around the plot points. I want you to see that awesome scene where Micheal has his dream with all the references in it.
But that doesnât have any context without all the stuff that comes before it. So, I suppose I just have to trudge though the treacle of chapter one. I have to make clever characters say witty things. I have to tell jokes and build dramatic tension. I have to describe why these characters are cool and should be followed around. Woe is me.
Maybe I will put chapter one up somewhere on this world-wide, series of tubular-shaped internets.
Either you think, or else others have to think for you and take power from you, pervert and discipline your natural tastes, civilize and sterilize you.âÂ
â F. Scott Fitzgerald
I hate the blurbs on the backs of books. Not for being uninformative, nor (contrary to the title of this post) for being purposefully misleading. Rather, I hate the blurbs on the backs of books for failing, virtually every time, to inform me of whether or not Iâll actually enjoy a book.
This isnât a phenomenon restricted to books. (Just check out the Tv Tropes page sharing a title with this post for examples.) Trailers can seem almost malicious with how far off they can lead an audience. Still, this weblog centers on authorship, so thatâs what Iâm talking about. So, yeah âŚ
Anyway, what I decided to do was pull out four books from my personal library, at random, to take a look at what their blurbs say on the back. How did they get it completely wrong? How much is influenced by assumptions I might not have?
The books: not a serious one in the bunch, if you can believe it, dear reader. Well, perhaps I shouldnât say they arenât serious. Itâs true, one is about a wizard whose world flies on the back of a turtle. What I mean is that each is a comedy in itâs own way, so this might not be the most balanced selection.
Speaking of the wizard, the back of that novel has this to say on the subject of its contents:
Terry Pratchettâs profoundly irreverent, bestselling novels, have garnered him a revered position in the halls of parody next to the likes of Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiassen.
The Color of Magic is Terry Pratchettâs maiden voyage through the now-legendary land of Discworld. This is where it all beginsâwith the tourist Twoflower and his wizard guide, Rincewind.
-The Color of Magic, 2005 Edition, Harper
Okay. Now, what have we learned? Well, a lot of people know and respect Terry Pratchett and hold him among a certain pantheon of authors. As for the story itself, forget about it. A blurb like this relies upon the fact that Iâm (1) familiar with the authors mentioned and/or at least familiar with the Discworld series of books (which, considering this is the first of the series, is somewhat unlikely). How can I decide whether Iâll enjoy this book, if the only way to know whatâs going on in the book, seeing it on a shelf, is to already know? The sin here is not misinformation, but rather a complete lack of information.
Iâve seen this often. Itâs common among very popular books, presumably because the idea is that thereâs no need to explain. This has always bothered me about films based on novels. Itâs as if a publisher expects me to only be looking for the novel because of the movie. And, speaking of movies âŚ
Young Adult fiction is a strange beast. Itâs got to be accessible to the (debatably) relatively younger audience, without being condescending. And Iâm still just talking about the blurb. Check out Nick & Norahâs Infinite Playlistâs blurb (Sit down, itâs a bigâun):
Nickâs just seen the girl who dumped him walk in ⌠with a new guy. What else can he o but ask the strange girl next to him to be his new girlfriend?
Norah would do anything to avoid conversation with the not not-friend girl who dumped Nick ⌠and to get over the Evil Ex whom Norah never really totally dumped. What else can she do but answer Nickâs question by making out with him?
With one electric, unexpected kiss, the five-minutee couple of Nick and Norah set off on an uncharted adventure called the âfirst dateâ that will turn into an infinite night of falling in and out (and in and out, and maybe in and maybe out) of love. Theirs is a first date of music, laughter, heartache, confusion, passion, taxi driver wisdom, and a jacket named Salvatore. And of course a killer soundtrack.
As Nick and Norah wander through the middle-of-the-night mystic maze of Manhattan, they share the kind of night you want to never end, where every minute counts and every moment flickers between love and disaster.
-Nick & Norahâs Infinite Playlist, 2006, Knopf
Whew! Okay. So, what have we learned? Well, weâve met both of our protagonists. We know theyâre in a love story of sorts. We know that theyâre young and donât make the best decisions. We know how they âmeet cute.â And, based on this treatment, we know a little of what kind of story Rachel Cohn and David Levithan are going to spin for us. Also, they might be in a band. Aside from being a little on the long side, I know when I pick up the book whether I want to read a story like this or not (the âMajor Motion Picture Coming Fall 2008!â tag on the front of my copy notwithstanding).
The fear, I think, in running a blurb this long is that a publisher doesnât want to give too much away to the reader. You donât want your reader feeling like the plot has been spoiled for them or to give them something that might turn them off from the book without even reading it. However, I believe, if your blurb can give that much away, youâve probably got an issue with the content, rather than an issue with the blurb. I do tend to the longwinded side myself, but I hold this as an excellent example of how to tell a reader what theyâre picking up and why they shouldnât put it down.
Speaking of segue ways, this next one is a graphic novel. For itself, The Alcoholic says:
IN THE PROUD TRADITION OF DRUNKEN WRITERS EVERYWHERE ⌠comes the tale of Jonathan A., a boozed-up, coked-out, sexually confused, hopelessly romantic and, of course, entirely fictional novelist â who bears only a coincidental resemblance to real life writer Jonathan Ames, critically acclaimed author of Wake Up, Sir!, The Extra Man and Whatâs Not to Love.
-The Alcoholic, 2008, Vertigo
To the point. As a graphic novel of less than 150 pages, The Alcoholic has less prose space to work with in getting itâs point across. From this blurb, I have pretty much no idea whatâs going to happen in this story, aside from, perhaps, some vague ideas about Fear & Loathing in Las Vegas shout-outs. I canât help but feel like this is aimed fairly directly. I understand exactly why I picked up the book, at least. Iâm a writer. Weâre stereotypically alcoholics or substance abusers (also, penniless). For me, itâs a no brainer. Itâs also kind of a different ballpark from the other books. The visual aspect makes it a lot quicker to flip through and see how I feel about a book. I can say this blurb skips out completely on some of the themes of the book which you might not automatically assume if you've never been in similar situations as the author.Â
Which brings me to About a Boy. This is a little unfair, because Nick Hornby is my favorite author. Hereâs what they decided to put on the back of this version:
âHow cool is Will Freeman? Sub-zero! Dry ice! Will Freeman may have discovered the key to dating success: If the simple act that they were single mothers meant that gorgeous womenâwomen who would not ordinarily look twice at Willâmight not only be willing, but enthusiastic about dating him, then he was really onto something. Single mothersâbright, attractive, available womenâthousands of them, were all over London. He just had to find them.
SPAT: Single ParentsâAlone Together. It was a brilliant plan. And Will wasnât going to let the fact that he didnât have a child himself hold him back. A fictional two-year-old named Ned wouldnât be the first thing heâd invented. And it seems to go quit well at first, until he meets an actual twelve year old named Marcus, who is more than Will bargained for âŚ
-About a Boy, 2002 Edition, Riverhead Books
From that description, would I think that Marcus, the kid who gets little more than a passing reference in the last sentence, is another viewpoint character whose development is arguably as big a part of the story as Willâs? Well, no, I wouldnât. Itâs a brilliant introduction to Will, but I donât know about half of the book on my way in. Otherwise, itâs great.
Full disclosure, I know about The Color of Magic because of constantly hearing about it on a website I frequent. Nick & Norah was introduced to me by the film, starring Michael Cera and Kat Dennings. I just happened upon The Alcoholic in the comic book store. And About a Boy, well, Iâll read anything Nick Hornby puts out after High Fidelity. All of these books also have quotes on the back talking up the authors that I left out for the purposes of this examination.
Itâs one of those funny things about marketing. Youâre got to try to get the audience invested before every step of the way. From the first look of the cover, youâve got to get them hooked. And not just the blurb, the publisherâs worried about the color and images wrapped all around the book. The height, length, and width. The number of pages. That âA New York Times Notable Bookâ stamp printed on cover. All of these things and more come into play, just to get us to pick that dead tree up from the shelf. Or, since Itâs 2013, download that .pdf.
Obviously, this isnât exhaustive. I just wanted to go through and examine a few titles, to see what their blurbs have to say about them. Itâs remarkable how much stuff needs to be taken care of outside of ever getting the manuscript finished. And weâve said nothing of editing, yet. Self-publishing is looking a little harder everyday. But this is an entertainment industry. And, as we know, thatâs never easy.
Thank youâs to Brainy Quote for the quotes Iâm putting at the tops of these posts.
âNever start with a clear idea of storyline. Instead, commence blindly, with a vague notion of trying to include a reference to your favourite band, gift shop, or chocolate bar.âÂ
â Alan Martin
If I wanted to sell you a broom, I could describe to you how the bristles were designed with just the right stiffness, in the proper number, to ensure that youâll get every piece of dirt and dust from your hardwood living room floor into your dustpan. If I wanted to sell you a car, Iâd tell you about how quickly it can accelerate from zero to sixty miles per hour and drive itself along your most frequented routes, perhaps coupling this description with videos of its the sleek body design. If I wanted to tell you a story I could ⌠tell the story to you?
Iâm always interested in the way people ask and answer the question of what something is âabout." In Moulin Rouge, Christian initially describes his story as one about "love." Of course, he later has to actually sell this idea to an investor, which leads to hijinks and eventually a full meta-plot synopsis. The initial explanation is akin to saying Charlie and the Chocolate Factory is about âcandy.â (Though, to be fair, if youâre using Moulin Rouge as a model of how to pitch a production, youâve got other problems.)
In my case, writing a novel (Praying for the End of Time), I get asked this question often. I used to respond with an unnecessarily detailed synopsis of my bookâs plot or something equally as unhelpful. This was awful for several reasons.
1) I wasnât actually finished with the plot.
2) This synopsis was invariably too long.
3) Most people asking were just making polite conversation.
4) Iâd started the novel without constructing it around âthemesâ or âhooks.â It was decidedly âlow-concept.â
5) âFive kids start college, have fun, cuss, and have relationship angst,â sounds dumb.
6) âItâs like FLCL meets (500) Days of Summer, if theyâd been written by David Mamet, with the occasional musical number. Also, kind of a mystery!â is convoluted. Also, most people will miss a third of the references. At least.
This was, of course, entirely my fault. For starters, Iâve no excuse for saying Iâm writing a book with no real idea what direction itâs pointed in. But even after fleshing out the storyline, coming to terms with what these characters represent (rather than them just being extensions of my psyche designed to make nerd jokes), and finally sitting down to start getting pages finished, itâs still a tough riddle to crack.
When I started off with the idea to write this book, I sailed off with a vague notion of paying homage my favorite stories and tropes from my various favorite fictions. I filled pages with shout-outs to scenes I remembered liking, rehashed jokes that make me giggle, and took every opportunity to point out the comedic rule of three. Indeed, I still want nothing more to invoke the same feelings I got when I first read High Fidelity or saw Kiss Kiss, Bang Bang. I didnât really know what or how to write, but I knew I wanted to. So, I just started doing it, for the art, not even realizing that Iâd, at some point, have to sell this thing.
Even now, falling back on hackneyed ideas for descriptions still feels, well, hackneyed. Yes, it is a coming of age story, in a manner of speaking. Yes, it is a love story, though, itâs not really romantic. Yes, itâs funny. (I hope.) Yes, if you enjoyed the Scott Pilgrim series, I think youâll like it. But that doesnât actually explain what itâs about.
I could tell you the plot. I could tell you itâs written in the first person, present tense. I could tell you tons of things about Sepia Daniels (The Girl in âBoy meets Girlâ), John Mills (The Best Friend), Jessica Denson (Team Mom), Ortez Santiago (The Big Guy), and Micheal Walker (His name is spelled correctly). You still wouldnât get it. I mean, I hope you get it, but you wouldnât quite grasp what makes them special. Yet.
Iâm still learning how to classify a piece of literature. Maybe it is because Iâm overreaching, trying to put too much in one go. Maybe Iâm too philosophical about these things. But I do know that art is important and thatâs what weâre doing here. Making the stuff that makes the world beautiful. If I can manage, somehow, to inspire a goal, a story, or a smile out of any one of you, Iâll be happy.
Thatâs what itâs about.
-Easy.
(Additionally, itâs about the folly of youth, selfish characters learning that thereâs more to life than what they can see, immature characters figuring out that confidence is important (but not all there is to life), and a group of people deriving what it means to grow up and be adults.
In a few days, I plan to expand a bit on the idea I started up there, this paradox of describing enough to catch interest, but not too much. The blurb, the trailer, the book cover. By the way, those things always lie.)