Summary The New Materiality of Design by Janne, 7.10.2019
As all of us came into a conclusion that standards in general are quite handy but they come with many drawbacks. Some of those mentioned were the updating issues and unequality boosting standards.
Making of standards needs much labour and of course updating of them also. We’d guess that standardization organizations, hopefully, have limited resources and onepower as well and with that comes the fact that all of the standards would never be up to date at the same time. And because standards need to have many users and those users are engaged to using the standards they are also going to follow the outdated standards because if they would not, there would most likely be some sanctions and disciplining. And those actions might be financially massive if the user was for example a large company.
The un-equalizing view of standards was brought to our conversation by Elina: standards are made for standardized people/objects/something else. If a person for example differs from “a standard Finn”, that person might come across many kinds of problems – be it elevator doors that are too eager to get closed, buttons that are too stiff to get pressed or getting frown upon because of a drug problem.
The one point that we came across as often as standards were mentioned was the goal to make life/work/whatever faster and easier. It is of course nice when you think about for example graphic designer doing some repetitive work (84 same but different-sized web banners in 4 hours) or a construction worker building 20 prefabricated row-houses, in other words doing something where it only helps you to get it over faster, more efficiently and without thinking much.
That is my main concern when speeding up work (or something else in that matter): even at the moment much of graphic design could be done without thinking basically anything. The designer could follow some frameworks and voilà – there you, the client, have your new identity/new web page/new marketing materials and whatnot. The only problem is that by eliminating thinking from the process the designer could only make a hollow container that looks good for a few months or even for a few years – but when the client reaches the container and gazes inside the only thing there is emptiness. So, speeding up and standardizing processes, using the same honed tools on our elaborated Apple computers, and having the same trendy and contemporary references the work itself might become the manifestation of unoriginality, of emptiness.
Faster! Funny note on the end that thought was something my companion mentioned quite some time ago about a research done among the schoolkids: they were (and are increasingly so) so accustomed to having basically everything right away with their smartphones that when they got to a situation where they needed just to wait for something for a few minutes many got really anxious and got also physical reactions like sweating palms. Interesting to see where this is going.
Latour made us think about all the mundane non-humans that are intertwined to our everyday lives. We are so dependent on so many things and that is so normal that when you stop to think about it you’re flabbergasted (ugly word). The standards took all the attention on this writing (which was not the case on the meeting) so I’ll just mention our amusement regarding the Väre blackout some time ago. Everything works when it works but when it doesn’t, it really doesn’t. It is hard to open the safe if the key is inside.















