If you’re like me, I like a good legacy challenge with nice themes/aesthetics to place/plan out with each heir with enough wiggle room for creative interpretations. No. Well I’ve always wanted to do a zodiac legacy challenge but could never find the rules for TS3 or most of them were made for TS4. So I guess I thought I would just make one then.
This was all made on a whim but it’s a strong whim. So enjoy the whim. “@” me if you use the rules since I didn’t come up with a tag for this.
Credit:
I like to credit @tainoodles‘s TS4 Astrology Legacy as an inspiration/base for this, as well as many others I’ve found online.
A buttload of astrology sites
@starplumbob and @bravetrait for feedback. Thank you alot!
Animated Open Window Mod by
cmomoney on Modthesims
This mod adds an "Open" and "Close" interaction to the "Stray" and "Window of Opportunity" windows, so Sims (YA and up) can open and close them. Just click on the window select "Open", and the Sim will walk over to the window and open it. Click on the window and select "Close", and the Sim will walk over to it and close it.
Download the fixed mod for patch 1.67 by tog37 here. (I have tested this in my own game and it works perfectly.)
This is hands down the best custom world of the year so far! I've seen some amazing Brynmar makeovers by other players before, but they were for personal gameplay and never shared publicly. This version by EliOrni is incredibly impressive. Every lot she built matches the style of this world flawlessly. The warm lighting from Dragon Valley also adds the finishing touch, creating a cozy town vibe. My favorite part is the woodlands. With lakes and various lots scattered throughout, it holds an endless beauty and serenity, making it the ideal area to enjoy a relaxing day. I'll definitely pick this world for my future legacy challenges. Thanks again to @floweringash for bringing us such an amazing world!
This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires the following expansion packs to function:
The Sims 3: World Adventures
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
The Sims 3: Ambitions
The Sims 3: Late Night
The Sims 3: Pets
The Sims 3: Into The Future
Overview
Campground Map
Hiking Skill
Collectibles
Foraging
Ailments, Injuries, Fear, and Insects
Chance of Death
Campground Map
Price: §1690
Category: Sporting Goods
2 CASt channels
Poly Count: 650 poly
Created by Around The Sims 3
Hiking Skill
Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new “Hiking…” pie menu option on the Campground Map.
There is also a new hiking skill class available at the Stadium rabbithole for §300.
As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.
Going on hikes also raises a sim’s athletic skill, albeit slower than a traditional workout.
Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.
Hiking cooldowns vary depending on how long the sim’s hike took to complete and give sims the Fatigued moodlet.
Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.
Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.
Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.
Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.
Sims cannot hike when it is actively snowing or when there is snow on the ground.
By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.
Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
Hiking Skill Unlock Levels
Level 1: Beginner Hike
Level 2: Beginner Night Hike
Level 3: Intermediate Hike
Level 4: Intermediate Night Hike
Level 5: Advanced Hike
Level 6: Advanced Night Hike
Collectibles
While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.
Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):
Increased Chance - Lucky, Gatherer, and Loves The Outdoors
Decreased Chance - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.
Day hikes and night hikes each have their own set of collectibles that can be found.
Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.
All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.
A full list of collectibles can be found on the download page under the header “Collectibles.”
Foraging
Sims can go foraging using the “Forage” interaction on the Campground Map.
Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.
Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):
Increased Chance Traits - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
Decreased Chance Traits - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.
Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.
Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.
Foraging cooldowns vary depending on how long the sim’s foraging took to complete and give sims the Fatigued moodlet.
Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.
Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
A full list of foraging harvestables/seeds can be found on the download page under the header “Foraging.”
Ailments, Injuries, Fear, and Insects
Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.
When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
All of the possible ailment, injury, fear, and insect moodlets are listed below:
Decreased Chance - Lucky and Athletic (or Athletic skill level 5 or higher)
Increased Chance - Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.
Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.
Certain moodlets like Bee Attack, On Fire, and Terrified will end a sim’s hike early.
Chance of Death
There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.
Certain traits, skills, and moodlets can either increase or decrease your chance of death by 5% (note: this value stacks):
Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodlet
Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
Note: There is no chance of death while foraging.
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Uninstallation
Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called “uninstallHikingMod” to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++
Thank You
Thank you to @aroundthesims, @flotheory, @puffkins2000, @nectar-cellar, @omedapixel, @zoeoe-sims, Mihaia10 on ModTheSims, and plumblossom on Discord!
If you like my work, please consider tipping me on Ko-fi 💙
Sims in the medical career will autonomously follow up with their patients by phone and in person.
Sims will need to visit their patient's home when doing an in-person follow up.
There’s a chance that sims in the medical career will come across a sim needing medical help when they visit a lot. They can autonomously give medical attention.
Sims can now vaccinate Humans, Dogs, Cats and horses.
Sims can now ask for vaccination.
Plasma Donation:
Sims including NPC can now autonomously donate plasma and earn $200. (Sims might faint after)
Vampire sims will not donate plasma!
Sims with the Good trait have a higher chance of donating plasma.
You must have a college of science rabbit hole building or rug in your town for this to work. Change the lot type to visitors allowed.
Hospital:
Sims including NPC can autonomously get Flu shot and Allergy shot.
Hey all. I know all of us use the late-great cmar's Skintone Picker Panel extension so we can use all the skins we have in our game without the vanilla EA UI bugging out.
I went in and edited this file for funsies, and with the helpful edits by cmar decided to expand the skin picker grid from 5x5 to 10x10. Idk if anyone wants to use this fr but here it is just in case :)
If you want to make edits of your own, I did leave notes in the file to help you navigate. :p
Pretty much only works with computers with resolutions with the height OVER 960
Download 10x10 [RESOLUTION HEIGHT OVER 960] version here: https://simfileshare.net/filedetails/6147748/
If you have a resolution with a height under 960px, the UI will overlap on the lower part of the UI, so I made a 8x6 version!
Download 8x6 [RESOLUTION HEIGHT UNDER 960] version here: https://simfileshare.net/filedetails/6147749/
I do not know what's gonna happen to you if you have Tiny UI Fix!!!!!
Install by placing .package file in your Packages or Overrides folder!