Unfortunately it's easier to just start over.
Remaking all my GUIs from scratch and making them better this time. I'm labelling things properly and everything.
I'm taking the time to give the buttons from visual changes with mouseover and click effects, but for my sanity I'm keeping the 4 colour palette and desaturating it.
I've been too indecisive about colour so I have a folder full of different coloured bedrooms...
You can see them under the cut:
the original palette:
and then my new experiments:
eventually settled on a really muted palette, at least for now.
Hi, I'm reviving this blog to post about my attempts at game making.
I've been using Adventure Game Studio and it's been great for me starting from 0 coding knowledge... I'm still not at all confident with code, but I made a small game demo for AGS monthly challenge:
The Rift is a quiet, contemplative game about the surreal feeling of anxiety when something strange and awful is happening but you have to keep moving through the everyday mundane struggles.
The Rift:
A hole has opened in reality, but it's just a normal day and you have an assignment due.
A hole has opened in reality, but it's just an ordinary day.
Inspired by my last year living in Melbourne when smoke blanketed the city from massive bushfires across the country. I was trying to do a degree, organise moving interstate, and people had just started talking about something called covid. I felt like I was watching something terrible coming closer through the tiny screen of my phone. But life just kept going.
The linked version is unfinished, but I'll be continuing to work on it and posting here when I need to record what I do...
3/9 models for @simplecg​‘s december 2019 challenge!
The Tower
Two of Swords
The Hermit
I learned a lot making this series (such as how much you can hide bad meshes behind flat shaders) I’ll definitely continue the project but I’m happy to have finished 9 models in one month!
I’ve made a start on @simplecg​‘s december challenge: TAROT
Hopefully I can make more a bit faster now that I’ve managed to put together an ok humanoid model. the rigging mostly works, but I still have to work out hands.