"Always got that nose stuck in a book Granger. Ready for our date?" Hermione startles and flips around at the sound of his voice.
"Malfoy? You’re early, I told you I needed to finish this poti-" She flicks her wrist to check the watch resting there and stops short.
"Merlin, I can’t believe I lost track of time like that.." Hermione grimly turns to the unfinished looking substance in the cauldron she’d been slaving over for an hour, and then to her boyfriend with a look of exasperarion. "It’s too pink, and its been stinking up the room. I have no idea how to fix it"
"I’ve never seen a potion defeat you like this. Would you like some help oh mighty bookworm?" Draco teases and steps forward to circle his arm around her waist. She pouts and pushes him back slightly.
"Oh ha ha. I’d love to see you try. Professor Snape only glorfies your Slytherin tush. Unfortunately the rest of us belong on his very long list of people he’ll send to detention over breathing too loud."
"Only Snape? Don’t you also glorify my tush?" Malfoy juts out his lip and tightens his grip around her. She snorts and pulls her arms around his shoulders in defeat, because of course he would only hear the part where she talks about his ass.
"Give me five more mi-" she starts to say.
"Nope, you need at least another hour to rectify that aboniation. The frog tongue is whats giving off that lovely fragrance by the way." he says and accentuates this point by wrinkling his nose.
"Oh so it’s not the sassy ferret in front of me insulting my potioneering skills?" she deadpans.
Kaleidoscope (4610 words) by HeyJude19
Chapters: 1/1
Fandom: Harry Potter - J. K. Rowling
Rating: Mature
Warnings: No Archive Warnings Apply
Relationships: Hermione Granger/Draco Malfoy
Characters: Hermione Granger, Draco Malfoy, Padma Patil, Harry Potter, Gawain Robards
Additional Tags: Ministry of Magic (Harry Potter), Ministry of Magic Employee Hermione Granger, Auror Draco Malfoy, Office Party, D/Hr Advent 2022, Christmas, Secret Relationship, Party Games, Post-War, Harry Potter Epilogue What Epilogue | EWE, Romance, Co-workers, Humor, Sexual Content, Denial of Feelings, Jealousy, Holidays, holiday party
Summary:
Things Hermione tried to avoid at the mandatory holiday office party: irritating colleagues, an idiotic role-playing activity, and her true feelings for Draco Malfoy.
“-do you think we could switch back?”
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@palefluffyowl and @prongsyouignoramus
requested Luna in her spectrespecs and
Harry & Luna’s friendship-so I mashed it up.
my fest, Season of Giving, is back for the second year! Come join this low stakes, fall themed exchange fest where any HP pair is allowed — sign ups are now open on ao3!
An Archive of Our Own, a project of the
Organization for Transformative Works
A super quick five-minute guide to writing a Stranger Things fic with no experience of DnD:
Edited for some clarity since people asked for it
Alternatively; If you never played or barely know DnD, but wish to write about it nonetheless, here are some quick FYI’s
These points are made based on things I have read on this site and other platforms. In no way is this a personal attack if you recognise your own writing! I have seen many posts where people complain about the inaccuracy of DnD represented in fics, but none offer any ideas, so that’s why I wrote this. Hope this helps!
1. DND IS NOT A TWO PLAYER GAME
You need one Dungeon master, and at least three players to create a good campaign. I’d say a normal party consists out of five players (DM not included), but it can quite easily be bigger.
(There are starter campaigns with one DM and one player, but for a good game, you’d need a bigger party. Introductions to DnD are way more fun with a good group)
2. DND IS NOT A QUICK GAME
There is no such thing as playing a quick round of DnD. Even starter campaigns can be hours long. A short/mini campaign is usually around 4, if not more, hours.
3. THERE ARE MORE DICES THAN JUST THE D20
Though the D20 is the dice you will use more often, there are other ones as well; the D4, D6, D8, D10, and - occasionally - the D100
4. THERE ISN’T ONE DND BOOK
DnD might appear as a fun role playing game, but there is a lot of effort that goes into it. With that counting the books. Players usually only need the Player’s Handbook, which contains information about how to play and how to make a character. Vice versa does the DM have a Dungeon Master’s guide, which introduces them to the game and how to direct it. Aside from that, there are a lot of other books containing different worlds, campaigns, creatures, characters, monsters etc. etc.
5. YOU CANNOT MAKE YOUR OWN DND HANDBOOK
Bouncing back on point 4, as there are many books, there are also many pages. A book isn’t easily studied, and is usually only used as a reference, and not something you have to know by heart. It is incredibly difficult to memorise every little detail of only one book. Aside from that, there are many many rules and restrictions bound to certain worlds and characters, so creating your own book, 9 out of 10 times would not make sense. It doesn’t make it impossible, but it is highly unlikely. Also, the DM will often times pitch in on which races and classes to use for certain campaigns, so creating your own species often won’t get you very far.
6. NOT ALL DND CAMPAIGNS HAVE A MAP AND MINIATURES
In season 4, we see Eddie’s campaign, with it a map and miniatures of creatures (under which Vecna), but this doesn’t occur as often as you think. Starter campaigns or other well known campaigns do contain maps, and miniatures of both the characters and creatures, but this is only because most of those campaigns don’t actually allow you to make your own character. A campaign self-written, or a campaign taken from a book about a certain world often times do not have anything, save from some drawings of your surroundings. There will be a lot of times you’ll have to imagine your character standing in a certain spot.
7. WRITING A CAMPAIGN IS DIFFICULT AND ISN’T WRITTEN IN A DAY
Extending some information; writing campaigns are a pain in the ass. As a first time DM, you will not write your own campaign. Unless you are really committed and already have some experience as a player…. If you have played often, writing a campaign is possible, but it takes weeks, if not months. A lot of info and rules and restrictions and creatures etc. etc. are involved in the process. Besides that, you’ll have to help your players out with their characters to fit to your world, while not revealing too much. You cannot write a campaign in a night.
8. CREATING A CHARACTER TAKES A LONG TIME
Like writing a campaign, a character also takes time. If you are really dedicated, you might have one in an hour, but if you want to properly study every race, class and background, you’ll be stuck in the books for a while. And that’s not even with counting characteristics, alliances, backstory, mannerisms, bonds, relations…. And then you’ll have to actually get in character. It takes time.
(As said, some people can create characters quickly, but this is with experience. More often than not, if you want to write a good character, you’ll be busy for quite a while)
9. EVERYTHING RELIES ON THE DUNGEON MASTER
As a player, you can’t change the story. You can’t make things up. Everything, and I mean everything, goes by the Dungeon Master first. You can’t propose things, you can’t ignore things. Dungeon Masters spent a lot of time working on campaigns, even the ones that have already been written. They know what happens, they decide. There is no second voice.
(Yes, players are able to interact with the story. It wouldn’t be DnD if you couldn’t, but the DM knows what happens, and the players - or the characters - do not. You could ignore creatures or buildings. Smart? Meh.)
Hope this helped! If not, feel free to ask or leave a suggestion!