Rigging Reel 2018
Long time coming for a work update!
Reel Breakdown:
00:03 Sprite Cranberry- Aardman Nathan Love Rigged Dog and Cat, as well as various background characters (Everyone at table excluding Dram, Grandma, Little girl)
00:13 Mcdonalds Emoji- Hornet Rigged the bodies for Highfive, Gene (meh emoji) and Jailbreak. Rigged face for Jailbreak
00:24 Mcdonalds Beanie Boos - Hornet Rigged monkey character
00:34 Atrovent Puffagins - Hornet Rigged props (vaccum cleaner, apron, spray bottle, holster) Cloth sim on apron
00:44 Tink! - A film by Ava Sawicka Rigged Linden the robot
00:57 Tink Breakdown -Constraint based hard shell rig -Space switch ctl for propeller
01:10 Zelda Anim test Rigged Zelda Cloth sim on dress and sash
01:16 Zelda Arm Rig Breakdown - Fk Ik switch setup -Stretchy Ik -Bendy limbs -Twist falloff -Arm and all controls scaleable
01:27 Zelda Spine Rig Breakdown -Spine hybrid Fk and IK spline setup that work on top of each other. -Spine twist falloff that affects entire chain -Deformations -Fully Scaleable
01:38 Zelda Face Rig Breakdown -Joint based setup -Eyes and Brows follow surface of head with toggle ability to pull the controls off -Custom blink attributes with ability to move the blink center
01:49 Zelda Face Rig breakdown Con... -Mouth also follows surface with option to pull off -Ability to control how much mouth movers follow corner mouth via attributes, ie. pull and pucker -Jnt Lip rotation that follows curvature of head -Auto cheek toggle feature that interacts with corner mouth, can control how much each is affected -Lip curl and pucker -Can change pose for jaw open














