having a lot of fun doing brand work for the fictional weapons manufacturers in my friend's sci-fi universe
Jules of Nature
tumblr dot com

#extradirty
NASA
Misplaced Lens Cap

pixel skylines

if i look back, i am lost
The Stonewall Inn

Love Begins
Noah Kahan
TVSTRANGERTHINGS
No title available

Origami Around

shark vs the universe
trying on a metaphor
Mike Driver

titsay
official daine visual archive

Discoholic 🪩

bliss lane

seen from United States

seen from United States

seen from Germany

seen from South Korea

seen from Czechia
seen from Kenya
seen from Kenya

seen from TĂĽrkiye
seen from United States
seen from Finland

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
@enterunderscore
having a lot of fun doing brand work for the fictional weapons manufacturers in my friend's sci-fi universe
my tether indicator! an important bit of UI to get right in the big catch.
it not only communicates the distance from the tether as you approach, but also accommodates for several different states (locked on, tethered, offscreen, etc)
all of the big catch's UI is actual geometry driven by shape keys and physics springs!
if you haven't messed around with my UI sliders in the big catch tacklebox... you're missing out, bud
cannotype, a geometric typeface from underscore. work in progress.
super nintendo entertainment system.
Could you tell more about how you recreated the PlayStation 2 start up animation? In particular I’m wondering about the motion blur, aliasing, and other PS2 specific rendering quirks. Thanks <3
gladly! actually most of that stuff is done in blender’s compositor! i can break it down for you.
this is my recreation of the PS2 boot sequence, entirely from scratch using blender. i took great care to recreate PS2 specific rendering quirks, from the flat procedural mist effects, to the lack of anti-aliasing, down to the implementation of motion blur.
i’ve been graciously asked by my cohorts at bell.garden to provide some sweet cover art for grayson talton's new album "idiot online" releasing 4/9.
this is the art for the single off the album "i'm losing it" which releases tonight.
“dimmo” available on streaming services both near and far from you. as always, music and art by me
[link]
animated album art for heat by grayson talton
dance floor of the future
addicted to splashing things
rough apple glass concept design. heavily based on apple patents, rumors, and existing design language.
mac os x aqua user interface tribute
if i ever start a game studio it will be called dash smoke
logo for VFKR, a very good musician based in Rome, GA
bell.garden
🚨new track alert🚨
“yaps” releases june 26th on streaming services. keep this in mind.