beast

shark vs the universe

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Acquired Stardust
Sade Olutola

Discoholic šŖ©
Lint Roller? I Barely Know Her
Claire Keane

ē„ę„ / Permanent Vacation
we're not kids anymore.
d e v o n
Jules of Nature
let's talk about Bridgerton tea, my ask is open
PUT YOUR BEARD IN MY MOUTH
Alisa U Zemlji Chuda
wallacepolsom
trying on a metaphor

romaā

@theartofmadeline
hello vonnie
2025 on Tumblr: Trends That Defined the Year
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@enuratled
beast
yeah krisā castletown room is blue and pink because trans and noelleās room is blue and pink because trans but have you thought⦠krisās room in castletown is blue and pink to resemble noelleās room, because something about that room was dream-like in and of itself?
also unrelated to everything but i know in my heart of hearts that dess holiday is not an edgy punk grrl, she is, like the rest of her family, an earnest loser. she is cool in the way any chill older sibling is cool, everyone forgetting that she's not just an alt-punk goth girl, she is a JOCK. like where do you think kris learnt how to be nonbinary from. but i'm also saying this because I saw this art and imprinted on it immediately. like that's canon dess holiday to me. she's a normal guy who listens to punk rock music and likes horror movies and wears plaid and starts a band in her garage and she's lowkey nonbinary but she's too busy getting kidnapped by the narrative to really think about it rn...
mancountry
I really think before anyone blindly goes for the 'toby fox wouldn't punish you for playing a game' belief re:the soul isn't/can't/wouldn't be a negative force on kris, you have to think about how deltarune approaches themes of attachment to [media/fiction/playscape] and how it takes the premise of 'you love playing with these things so much that they become Real to you' because we often consider the 4th wall-breaking metanarrative of deltarune, this idea of the player itself being a part of the cast in a way that's different from embodying a character in a world, but miss what it actually says about fanculture and how we treat fiction. c3, which has gotten some flak for 'lack of narrative/thematic importance' is entirely about >What if you like a thing so much and never want it to end, even when there's nothing to do! it's, in many ways, a reflection of undertale fandom and how it still spawns content even though the game is over, and has been for a long long time, and it's about how in the years between dr chapter releases, you were reaching for and creating anything you could to keep the game and it's magic alive. there's no doubt that toby fox is very grateful to the people who play and love his games, but so much of the message that comes through these chapters and the overarching escapism, is that there is some soft limit, there is a point where it's not enough, and there is a time where things should come to rest, or passed on to be loved by another person. when gerson talks about who owns a story or how it changes or how it should change, and whether it ever ends or should go on forever, and susie, in her all teenage naivete, goes 'it should never end' ... well, we know how the chapter ends, we hear her say 'it's not fun anymore', we see the way she reacts to a version of gerson that's been transformed. like even as she wants to believe that, she gets reminded that it can stop being enjoyable even before it ends. I don't think toby fox is ever a pessimist, but complex story-telling requires there to be an emotional impact that isn't just 'feel-good'. undertale itself has it's characters ask you to let it end. the same vein, deltarune asks you to tether to your connections to these characters in some way. the metanarrative lesson with kris and the soul, is both that you can have empathy for this character and treat them as real, but also ultimately, you are playing god in some ways, and this is the vessel you act you and experience the story, and that is what makes them unreal, fictional, and that is what allows you to play the game. I really think gerson's lines and tenna's segment are both there to touch upon our relationship as players, to the game, the property, and the characters. the same way kris and susie can make lancer real, we too do so with them. and this is never a bad thing, not at all by toby fox's book, but all the same, lancer is only a card, and deltarune is only a game.
i really don't know if i articulated this well, but it feels really (?) tone-deaf? blind? hypocritical? to be able to read so much into the player's relationship to the character/soul, and to have so many conversations about how tenna can be a representation of kris' nostalgia and how the dark world is about escapism, and not see how blatantly that reflects onto our relationship with this game and associated properties. especially with so many posts theorising about how it all leads back to or connects with undertale like, he put in a whole section about that! he said, i guess in optional content but still in the game!, that it might not relate, or it won't relate in ways people will like, that these are two separate properties that share similarities but you have to respect it for what it is.... i don't know I really felt like ch3 and ch4 were so reflective and so about [player relation to Game] and [character relation to their world] and not so concerned with the player interacts with the game world/characters, even though most of the discourse seems to be about that. IDK.
I really think before anyone blindly goes for the 'toby fox wouldn't punish you for playing a game' belief re:the soul isn't/can't/wouldn't be a negative force on kris, you have to think about how deltarune approaches themes of attachment to [media/fiction/playscape] and how it takes the premise of 'you love playing with these things so much that they become Real to you' because we often consider the 4th wall-breaking metanarrative of deltarune, this idea of the player itself being a part of the cast in a way that's different from embodying a character in a world, but miss what it actually says about fanculture and how we treat fiction. c3, which has gotten some flak for 'lack of narrative/thematic importance' is entirely about >What if you like a thing so much and never want it to end, even when there's nothing to do! it's, in many ways, a reflection of undertale fandom and how it still spawns content even though the game is over, and has been for a long long time, and it's about how in the years between dr chapter releases, you were reaching for and creating anything you could to keep the game and it's magic alive. there's no doubt that toby fox is very grateful to the people who play and love his games, but so much of the message that comes through these chapters and the overarching escapism, is that there is some soft limit, there is a point where it's not enough, and there is a time where things should come to rest, or passed on to be loved by another person. when gerson talks about who owns a story or how it changes or how it should change, and whether it ever ends or should go on forever, and susie, in her all teenage naivete, goes 'it should never end' ... well, we know how the chapter ends, we hear her say 'it's not fun anymore', we see the way she reacts to a version of gerson that's been transformed. like even as she wants to believe that, she gets reminded that it can stop being enjoyable even before it ends. I don't think toby fox is ever a pessimist, but complex story-telling requires there to be an emotional impact that isn't just 'feel-good'. undertale itself has it's characters ask you to let it end. the same vein, deltarune asks you to tether to your connections to these characters in some way. the metanarrative lesson with kris and the soul, is both that you can have empathy for this character and treat them as real, but also ultimately, you are playing god in some ways, and this is the vessel you act you and experience the story, and that is what makes them unreal, fictional, and that is what allows you to play the game. I really think gerson's lines and tenna's segment are both there to touch upon our relationship as players, to the game, the property, and the characters. the same way kris and susie can make lancer real, we too do so with them. and this is never a bad thing, not at all by toby fox's book, but all the same, lancer is only a card, and deltarune is only a game.
donāt know how to feel about the new animation⦠feeling like v1 really was so good and v3 is not really giving āyou were used upā so much as ... normal jumpscare? thereās an aspect that really feels like a lens shattering, which really speaks to maybe the voyeuristic nature of snowgrave; thereās an affect to it that finally an action going this far will cause blowback. thereās also something something vessel shattering? boundary shattering? noelleās mental hold on what was dream and what is actually reality? if weāre assuming dessās body/soul had to be broken to be reconstituted to come back Like That⦠well that kind of makes it look like what happened to noelle was step1 of the processā¦ š„¹š„¹š„¹š„¹ā¦i kind of feel like itās more muddled than it was, which may not be a bad thing, but weāll see⦠iāll sit on it
dump!!!
sleepovers at ur middle class friends house used to be so scary
i love kris deltarune theyāre such The Character to me. they were a bad friend to noelle when they were kids and have been distant since her sister disappeared, but were still shocked and seemingly upset when overhearing her telling susie that they arenāt really close, not really friends like that. they play pranks and goof off in the back of church, they never sleep enough at night because they sneak out. they noteably and frequently sleep in class. theyāre amazing at playing the piano. theyād rather self harm by biting the meat of their hand till it nearly bleeds then let the player make them say theyāll never play again. they cried for spamton. their feelings got aired out over and over in front of ralsei and susie by tenna in his way of āhelpingā or ārefreshing their memoryā. they carry a knife on them, they blush when susie brings it up. theyāre good at flirting. they eavesdrop when they hear susie and noelle say their name despite the much more important task at hand of keeping the player at bay. at the first chance of getting control of their body at noelleās house they make and slam back a glass of chocolate milk. they donāt know the end of the prophesy. they hate us.
A deer in headlights
I am not the same as when you met me/
I have changed because you forced me to
so uh nows that Weird Route going?
alt ver under cut
susie... undoubtedly the main girl of my heart of all time and the main character of deltarune (LIKE WE ARE REALLY LEADING UP TO SUSIE MAIN HERO AND HEART OF THE STORY) being sidelined and unthought of for now because of one 7 minute scene making me so physically ill that I have to think about it until i die basically. yeah this is exactly how i thought i would feel about these chapters. but seriously i loved and enjoyed the susie highlightization and backstory and character development and ARC so much and she is always such a constant highlight and high point of these games... man!!!
made some old deviantart styled stamps for deltarune