some more temple progress.

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some more temple progress.
Some bake tests
https://youtu.be/nnE4k7EdMsc
rubble sunday!
SD6: Roughness n Albedo [EP43] What’s this roughness you speak of? Albedo tests a foot In this video, we look at what the heck roughness is and how it works....
Building Generators [EP42] Working with Designer to construct a Pebble Generator as well as using it. In this video, we look at building generators. That can...
Breakdown coming soon!
Took Sunday to enjoy just playing with substance painter and the layered materials. Man the detail you can get when you just tile more and let the masks do the heavy lifting.
Switched over to the prototype DFGI or Depth Field Global Illumination solution in Unreal 4. so nice to have have to think about Lightmaps.
Working on some new work flow thanks to the combined efforts of some of the dopest people around in the little community we have formed on twitch.
www.twitch.tv/dinusty
bit of progress.
Some more parts to the temple scene. #modo #zbrush #gamedev #gameart
Some progress on the modular half wall set. basically done. Doing one more top part for it so we have some variation. I stream the progress at www.twitch.tv/dinusty on Tues and Thurs 8pm GMT +1
Generators: Substance generator exploration [EP12]
2-hour exploration and understanding of nesting generators into materials as well as creating generators with the future use in mind. super fun stream for myself. Really hit the ground and running with substance for them happy mistakes are the best way to experience and learn substance designer. https://www.youtube.com/edit?video_id=wqUI2HIOpHA
Progress shot in Unreal 4 as well as a render of the ZBrush model. You can catch my work on my stream where I talk about 3d art while I work on this scene. Taking questions as well as just discussing the in’s and out’s of the game art portion of the games industry.
www.twitch.tv/dinusty https://goo.gl/c4j3if
Updates on the modular highpoly set for the temple scene.
Highpoly for the corner piece of the trim set.