Zoran the Bear fixed the PVE Tyranid video and shows us what would happen if Leeroy Jenkins was in our Alpha (which of course he is, this is live footage).

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@eternalcrusaders-blog
Zoran the Bear fixed the PVE Tyranid video and shows us what would happen if Leeroy Jenkins was in our Alpha (which of course he is, this is live footage).
Sometimes, we all deserve a fistbump. Today we are fistbumping together the latest Eternal Crusade patch. *fistbump*
If you are unfamiliar with how Art Direction works in game development, the pink lines are the changes the Art Director is requesting on this picture.
Thank god it’s Friday and I’m in my Assault Armor.
This was us yesterday planning for January release.
As a game developer, I found this incredibly funny. Not that I’m on either side, it’s just you know, funny because it’s true.
Also because Eternal Crusade will eventually be on consoles and we’ll have to deal with this. The upside? It’s Unreal 4 and consoles are just old computers so minimum specs for PC become lower.
I’m never satisfied, except ... A discussion on player size
Figured I’d share some more forum posts here for posterity. They are always so hidden and we like to hear the sound of our own voice.
I'm never satisfied (except you know, after, you know). I also entirely play on a laptop the Alpha, so as the person accountable for this game service, plays on one of the lowest spec machines. Besides one of our optimizers, he also has our dedicated "low spec machine". Then we'll have consoles which are far inferior to modern day PC hardware. I also know that different "encounters" will have different amount of players by design, with different game modes, as PVE and PVP. Conquest, domination, tug-a-frack, vehicular battles, flight, heavy infantry modes, open territories for guilds to build up and challenge each other to matches, and of course later in the free expansions, something sexy encounters like multiple players inside a titan that's on rails and the attackers need to take it out. It's assymetric PVP with PVE mechanics, cause it won't just be tyranids pestering your territories. That means I'll be happy when I see a 16x16 territory consisting of 3 outpost, a fortress with 100+ players, 5 player random co-op encounters to keep tyranids at bay, random encounters between combat location as PVP or PVE, with territorial control that is in player driven campaigns. Everything a player does, PVE or PVP, even guild combat, should affect the entire territorial conquest and theater of war. And we will achieve these things without needing anything like a Witcher open world or 1000 player battles. Both are irrelevant to achieving my above goals. But I still won't be satisifed.
Eternal Crusade Stream
Can’t wait for Twitch tomorrow. Friday 2PM EST.
Dedicated to the upcoming 3rd person shooter MMO Warhammer 40,000: Eternal Crusade, by Behaviour...
You should totally check us out on Reddit. The crew there assembles a ton of material and links about the Eternal Crusade
Our friends @Pixel Toys have had their game #Warhammer40k Freeblade named the 'Best game on iPhone 6S'! Congratulations to the whole team, it's a great achievement. Download it now from https://itunes.apple.com/app/id1043640363
This didn’t creep us out at all. Well, ok it did. But it was serious business giving out those first closed Alpha keys for Eternal Crusade
I've been fixing the Eldar and when he has his catapult and runs it looks a bit like his ... thing ... swinging all over the place
Unknonwn developer
Damn Twitch.
The very first sighting of Warpy! He occasionally visits us during Twitch and typically likes to chew on the cables. It's best to keep on his good side. - Katie
Battlefleet Gothic: Armada is a gorgeous new Unreal Engine 4-powered RTS that brings the popular Battlefleet Gothic board game to life, with epic space battles set in the Warhammer: 40,000 Universe.
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We really like Battlefleet Gothic
Thought of the Day: Inspiration grows from the barrel of a gun.
This describes quite well our intent.