Figure/Build: Athletic, Hourglass figure, Long legs, Medium boobs, and Missing arm
Hair color: All colors
Hair Length: To tail bone
Hairstyle: A single braid
Eye color: Green in her right eye and White in the left eye.
Skin/fur/etc. color: Pale
Tattoos: Lots of them. Colorful flowers and little things covering from under her chin to toes.
Piercings: None
Scars/distinguishing marks: A long scar that goes from there top of her eye brow to her chin
The preferred style of clothing: A black crop top with holes, ripped blue jean shorts, lots of fishnets, black boots, and a black baseball cap
Frequently worn jewelry: None
*PERSONALITY*
Personality: Cold, Smart, Silent, Creative, Scary, Quick, Very talented
Likes: Black, Anything that is art, Creating anything she can, being around her foster sister
Dislikes: Everything else
Fears/phobias: None
Favorite color: black and blue
Hobbies: Drawing, Painting, Inventing things
Taste in music:
*SKILLS*
Talents/skills: Acrobatics, Flexibility, Fighting in any style, running very fast, can hold her breath for a very long time, and is very good at keeping quiet,
Ability to drive a car: Yes
Operate any other vehicles: Yes
*COMBAT*
Peaceful or aggressive attitude: Both equally
Fighting skills/techniques: Any fighting skill
Special skills/magical powers/etc:
Paint Manipulation: Paint Control or Pallet Akinesis
The user can create/generate, shape and manipulate , both the physical substance and , including entering and manipulating them. paint/paintings. from the paintings. Manipulate the of paint. paint. using paint. on a mass of paint. to copy traits and abilities of character from a painting. Following may need specific Paints or tools to use: to copy the DNA of others including their traits, knowledge and abilities by including their DNA/genes into paintings and allows entering paintings and through them alternate dimensions/spaces/times. Allows using this power with graffiti allows using this power with drawings. Needs imagination to use. I Need paint to work. Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits. User has to complete the painting for it to take effect. May be limited to manipulating already existing paintings without the ability to create their own.
Illusion Manipulation:
Capabilities: Users can create, shape and manipulate /, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, while others may be able to only alter the way they or the target are perceived. As such, illusions can exist either solely in the of the target or as in the material world, like and . Additionally, these illusions can even be made powerful enough to become real enough to become tangible and physically interact with the target and their environment. Cast permanent illusions on an enormous scale. - create illusions via . - control the minds of others via illusion casting. - manipulate illusion energy. - create illusions via . - create illusions of the mind. - create illusions that are so realistic and powerful they can cause physical effects on the target. - induce illusions onto specific targets without affecting the others. - alter one's perception of reality. - create illusions via . - turn illusions into reality. Users of and are immune. Users of (highly resistant) and (impervious). People with may be able to distinguish a fake illusion by telling which one is really a threat. May be limited to creating illusions that affect only certain senses, sight being the most common as a result people with might be able to see through it. May have to limit the number of mental powers to control the illusion. May be unable to create accurate illusions, such as making things that don't exist or situations that would never happen in a million years. One common mistake is misplacing a feature on a person or forgetting to add shadows to their forms. People with or other sensing-based abilities may be able to distinguish the illusions as fakes.
Mimicry:
Users can take the forms of something (e.g. concepts, entities, animals, objects, forces) or already be it, this includes physiologies and mimicries. Unlike shape shifting, users would be able to gain the powers/abilities and affinity to the things they take the form of. Like users of , might not just be able to take the form of dragons, but be a dragon as well, like or , to name a few. Users can take the forms they do due to various reasons, either they have a natural to it, it, or through the use of supernatural forces or abilities, like.
Creation:
The user can create organic or inorganic matter from nothing, either as finished objects or simply unfinished elements. Higher level users can create anything they can think of, whether conceptual or sentient. This includes the creation of energy, souls and life of any complexity, dimensions or realities, stars, etc.
Summoning:
Users can transport a person, creature, or object of choice by means of or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner. High-level users may not be bound by restrictions such as a contract and can summon anything they want, including powerful beings or "familiar spirits" and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few. The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.
Healing:
The users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
Weapons of choice: paintings, graffiti, her abilities, large guns, swords or knifes, she has a bat with spikes
Weakness in combat: None
Strength in combat: Paintings, Graffiti, and her skills
She is good at spades, diamonds, clubs, and hearts