Board of Commissions (Now Open)
I am now open for commissions. Here is the board detailing all the information regarding this.
If you have any questions regarding this please feel free to message me.
Here are some of my drawings that I have done:
Cosimo Galluzzi

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Mike Driver
Claire Keane
2025 on Tumblr: Trends That Defined the Year
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The Stonewall Inn

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@exe1pe4ez
Board of Commissions (Now Open)
I am now open for commissions. Here is the board detailing all the information regarding this.
If you have any questions regarding this please feel free to message me.
Here are some of my drawings that I have done:
Balatro: More Jokers (14)
Here are some more concepts for original jokers for Balatro.
Meteorite Card: (Uncommon)
This Joker has a 1 in 4 chance of generating a Planet card each time a Stone card scores in hand.
Parking Permit: (Rare)
This Joker grants an extra slot when sold.
The Fool's Tool: (Common)
This Joker grants +15 chips and a +5 multiplier for each Steel Card activated when playing a hand.
Jeff the Cactus: (Common)
When a Blind is selected, this Joker destroys all Jokers in direct contact and gains +15 chips for each one. (+0 chips)
Balatro: More Jokers (13)
Here are some more concepts for original jokers for Balatro.
Clown Car: (Rare)
When a Boss Blind is defeated, this Joker fills all empty slots with random quality Jokers. (Has a low chance of generating Edition and Legendary Jokers)
Video Game Manual: (Uncommon)
This Joker increases the level of the last hand played at the end of the round by 1. It has a 1 in 4 chance of self-destructing when a boss blind is defeated.
Guard Dog: (Common)
If the hand played contains at least a King and a 9, then this Joker generates a random consumable card.
Ponzi Schemes: (Uncommon)
This Joker generates $5 for each new Joker added and has a 1 in 4 chance of self-destructing at the end of the round. (Currently $0)
Content Warning: The Meat Ball (OC)
The Meatball, as its name suggests, is an organic amalgam with a semi-spherical shape, formed from the fused flesh and remains of different animals. It moves around, rolling through corridors and open areas. The longer players spend exploring the old world, the more this creature will slowly grow and change its behavior as it progresses through the three phases leading to its final evolution. There are 5 minutes between each phase before the next one begins.
Stage 1:
At first, this creature is nothing more than a nuisance, as its small size significantly limits its danger. It's like a basketball that travels the map, rolling and bouncing off walls in search of players. When it detects one, it will try to charge at them to trip them or push them out of position and send them flying toward another entity. In this phase, it is incapable of inflicting direct damage.
If electrocuted in this phase, the entity will flee in fear and maintain its distance from the attacking player for several minutes.
Stage 2:
When the entity enters this phase, its size increases, reaching a height and mass close to that of the player. It will then choose one of the players and perform a charge attack, launching itself forward and charging at its target, dealing 30 damage and knocking back all other nearby players like bowling pins.
The Shock Stick will now only stun it for a few minutes, and the Goo Ball will be more effective at temporarily stopping it.
Stage 3:
Before entering this phase, the entity will roll to a very spacious area or open space to grow unimpeded, reaching a size and mass greater than that of the player. Now it will become a threat, attacking one or all at once with a charge attack. First, it performs a charging attack, then it hurtles forward at full speed, trampling anyone in its path and dealing 50 points of damage.
The Shock Stick will no longer have any effect, but the Goo Ball still works to temporarily interrupt its attack and movement.
Spooktube Comments:
"Bro rolled away like he was owed money."
"The cameraman deserves a raise for NOT letting go of the camera."
"The way it appeared out of the darkness took ten years off my life."
"That's not a meatball... it's a problem with too many eyes."
"The best part is that they kept filming while everyone was losing their minds."
"That thing's biology should be illegal."
"When I saw that thing, I thought, 'it probably isn't that fast'...yet it is."
"The sounds it makes are worse than its grotesque appearance."
"Imagine running into that in a six-foot-wide hallway."
"The editor zooming in every time the meatball appears is cinematic."
"The meatball: 'I just want to talk.'"
"I've never seen four people make the worst possible decision at the same time."
"The best part was when one of them hid behind the other as if that would actually work."
Look Outside: The Scout Girls (OCs)
Door Encounter:
Sam hears someone knocking on his apartment door. He presses his ear to the surface of the door and manages to hear the murmurs and childish laughter of three little girls' voices coming from the other side.
Sam is very nervous and slowly decides to bring his fearful eye to the peephole, hoping to see who or what is on the other side.
Sam sees what appear to be the shadowy figures of three Girl Scouts pulling a cart of cookies, but he can't see any more details because of the lack of light, which casts shadows on the three girls.
Sam decides to open the door to find out for sure and discovers, to his horror, that it is a nightmarish abomination made of three Girl Scouts combined into a single arachnid creature pulling a living cart full of corrupted boxes of cookies. We have the option to fight or interact with them. If we choose the latter, we'll realize that despite their monstrous appearance, the three Girl Scouts still seem to retain their original personalities.
Isa has long, red hair, acts as the group's leader, and is very organized and controlling with her two friends. The next girl is Honey, who has two pigtails that have transformed into horns and wears bottle-shaped glasses fused to her face. She's very enthusiastic and obsessed with insects. Finally, there's Ring, who now seems to have eight eyes behind her glasses and a snake's tongue. She's the optimistic girl who tries to see the bright side of things during the end of the world.
They still retain enough sanity to continue selling cookies as if the world weren't ending around them. And these aren't just any cookies; they're corrupted boxes of cookies that, when used, regenerate a random amount of health and can sometimes cause random effects. In addition, if we buy a lot, they will inform us that we are their favorite customer and will appear more frequently during the days the cosmic event lasts. We will notice that in each encounter, the prices are usually a random number between $1 and $20, varying each time.
Mini Boss Fight:
If instead of interacting, we choose the option to fight this being, the Girl Scouts will become aggressive and attack to kill, initiating a mini-boss battle.
Attacks:
Badge Flash: Their corrupted badge-eyes burst with light. This attack causes 40 points of damage and has a 25% chance of inflicting Blinded or Paralyzed effects on two enemies.
S'more Ritual: The troop summons burning marshmallow-shaped blobs that explode into sticky corruption, causing 30 points of damage and the burning effect on all enemies.
Cookie Swarm: The grils trow corrupted aranic cookies that explode into a swarm of needle-like crumbs, causing 50 damage points to all enemies and the has a 25% change or causing the effects Poisoned, Bleeding, Acid Burned.
Multi Spider Slash: It will use the sharp claws on its legs as stabbing weapons to cause deep wounds to all enemies. It has a 25% chance of inflicting the Bleed effect on its enemy.
After the fight, the rewards the player can find:
Band of Corrupt Medals (Body Gear): This is a parasitic organism that wraps around your body like a leech and slowly absorbs your blood, but in return grants increased power. The medals that decorate it are actually eyes (+5 Attack and Ballistics, +6 Defense and Agility) (Loses 1% of HP every few steps) (+50% resistance to bleeding).
A random number (between 5 and 10) of Corrupt Cookie Boxes.
If you are interested, here are other things i created.
The Backrooms movie X TADC crossover
This is my interpretation of what Clark's avatar would look like if he ended up trapped in the Digital Circus instead of the Backrooms.
Caine named him Captain Jolly Roger, though he prefers simply Captain. Jax makes him lose his temper in seconds. The caicaur-like skull he has instead of a human face is extremely expressive.
This leads to constant fights between them since neither can kill the other. His relationship with the rest of the Circus troop is better, although he's often depressed and prone to anger outbursts in tense situations.
His avatar walks awkwardly on his wooden legs. He can extend his hand and hook, as his arms are really long ropes that stretch a great distance.
When he holds his breath for too long, his skull turns blue and he begins to expel a jet of water from the top of his tricorn hat, like a whale's blowhole.
Deltarune Weapons (8)
More original weapons for the fun gang.
Worm Scarf: (Ralsei)
Check:
It's not a scarf, but a giant digital worm pretending to be one to find a host. It can pierce almost anything with its mandibles.
Effects: (+7 AT) (-1 Magic) (Devour UP)
While Ralsei has this weapon equipped, there is a 25% chance that all incoming attacks will be completely nullified (no damage) and will instead heal 3 HP.
Ralsei now holds the title of Worm Prince.
Source: This weapon can be purchased at Spamton's shop for a random cost of D$.
Flavor Text:
Oh, hello Mr. Worm, your help will allow us to progress in this adventure. (When equipping it to Ralsei)
Wow, that's a big worm. I'm not going to touch it, but it's still awesome. (When attempting to equip it to Susie)
EEEEHHHAA!...don't bring it near me, Kris. (When attempting to equip it to Noelle)
Strange Floppy Disk: An old, mysterious floppy disk that seems to contain a strange program. It is the form of the Worm Scarf in the Light World.
Love Beast: (Kris)
Check: At the end of this strap is a heart-shaped construct that is powered by the soul. Great power at the cost of leaving you vulnerable.
Effects: (+9 AT) (-3 DF) (LOVE UP) (Power UP)
This weapon gains one AT point each time an ally falls in combat. When the battle ends, this weapon returns to its base state.
This weapon deals 50% more damage to Dark Worlds bosses, especially giant enemies (Tenna, Spamton Neo, Titan).
Source: To obtain this weapon, you must first purchase an item known as the Broken Heart Cloak, which is sold by Seam in his shop for 50 D$. Once you have the cloak, you must give it to the blacksmith Mailus so he can fuse it with the Iron Shackle to finally create The Love Beast.
Broken Heart Cloak (Armor): An old, dark red cloak shaped like a heart, worn by time and covered with small stitches. It appears to be covered with several patches that have been sewn with black thread. (+3 AT) (+1 DF)
Flavor Text:
Wow, that thing looks annoying. I wish you the best of luck. (When attempting to equip it to Susie)
Sorry, Kris, but you're the only one who can control it. (When attempting to equip it to Ralsei)
I'd better not. It scares me to get near it. (When attempting to equip it to Noelle)
Pillow Heart: It's an old, small pincushion in the shape of a red heart. It appears to have been repaired, as it has a scar patched with black thread. It is the form of the Beast of Love in the World of Light.
Undead Axe: (Susie)
Check: An old axe made from rusted pixels. Its structure is very unstable and unpredictable. The axe head has a shape vaguely similar to that of a dinosaur.
Effects: (??? AT) (-1 DF) (Glich UP)
This weapon changes its AT points to a random value (a value between 1 and 10) each time Susie ends her turn. Therefore, it's impossible to know whether it will do a lot or a little damage.
Ralsei now has the title of Glich Prince.
Source: This weapon can be purchased at Spamton's shop for a random cost of D$.
Flavor Text: Eat my silly pixels! (When equipping it to Susie)
I've never seen such an unstable weapon. I don't have the skill to use it. (When attempting to equip it to Ralsei)
This reminds me of the mistakes I used to make playing video games. (When attempting to equip it to Noelle)
Corrupt Cassette: An old cassette for some old console model you don't recognize. The game seems to be a parody of Dragons Blazers. It's the form of the Undead Axe in the Light World.
Glich Scarf: (Ralsei)
Check: A strange scarf covered in a peculiar pink and black checkered pattern. It seems to constantly disintegrate into pixels but never disappears.
Effects: (??? AT) (-1 Magic) (Glich UP)
This weapon changes its AT points to a random value (between 1 and 10) each time Ralsei ends his turn. Therefore, it's impossible to know whether it will do a lot or a little damage.
Source: This weapon can be purchased at Spamton's shop for a random cost of D$.
Flavor Text:
Oh, thanks for the scarf, Kris. It feels strange but also comfortable. (When equipping it to Ralsei)
No thanks, weird scarves are for Ralsei. (When attempting to equip it to Susie)
Huh, it reminds me of that time I glitched a Sphere Beasts game. (When attempting to equip it to Noelle)
Bootleg Game Disc: Apparently, it's a cheap copy of a game you don't recognize. It's the Glich Scarf's form in the light world.
Black Rapier: (Kris)
Check:
A decorated rapier characterized by its long, black blade that ends in a point. As you swing it, you can see the tip of its blade leave black slashes in the air.
Effects: (+7 AT) (Mark UP)
During each battle, this weapon will mark the first enemy it hits. The marked enemy will receive 35% more damage from all future attacks. (This ability lasts 4 turns and only activates once per battle.)
Source: This weapon is one of the unique random prizes obtainable from the Gacha Machine by exchanging points. This machine is only available in TV World upon achieving a B-Rank or higher in any given round of TV Time during Chapter 3.
Flavor Text:
Hey Kris! Look, I'm drawing in the air. (When attempting to equip it to Susie)
Interesting, this weapon is like a huge black thorn that stains everything it touches. (When attempting to equip it to Ralsei)
Ehhh... I'd prefer you use it, Kris, I insist. (When attempting to equip it to Noelle)
Fine Marker: It's a fine-tipped black marker that's in perfect condition. It's the form of the Black Rapier in the light world.
Tesla Axe: (Susie)
Check: This weapon is a high-tech axe; its sharp blade is made of a continuous electrical current. Whatever its blade touches will be electrocuted.
Effects: (+9 AT) (-1 DF) (Shock Up)
Each attack Susie makes with this weapon has a 30% chance to repeat the same amount of damage it received on surrounding enemies. This weapon also deals increased damage to enemies that are wet or possess the water element (Miss Mizzle-Mizzle), as well as to arthropod-based enemies.
Racket Zapper: is a battery-powered, handheld device shaped like a tennis racket. It eliminates flying insects on contact using a high-voltage electrical grid. It is the light world's equivalent of the Tesla Axe.
Deltarune Consumables (1)
Here I present concepts for more consumable items that appear in the Dark Worlds for the game Deltarune
Jigsaw Cookie:
Check: A gingerbread man puzzle cookie. It's incredibly sweet. It smells of cinnamon and mystery.
Source: Forest (Bake Sale) - Castle Town (Top Bakery)
Effects: Restores 60 HP to an ally.
If the user has less than 25% HP, it restores 120 HP instead.
Flavor Text:
Kris: (The piece fit).
Susie: "Who makes puzzle-shaped cookies?"
Ralsei: "It's adorable! I almost feel bad eating it."
Noelle: "Its flavor reminds me of the monster cookies I used to eat during the holidays."
Crazy Eights Sandwich:
Check: A strange vegetarian sandwich made of 8 different ingredients. It's unusually large.
Source: Card Castle chest - Castle Town (Party Dojo) (A bonus reward for completing Dojo challenges while taking the fewest hits possible)
Effects: Heals 8 to 88 HP randomly. When out of combat, heals a fixed 44 HP.
Flavor Text:
Kris: "..."
Susie: "Why can't I stop tasting eights?"
Ralsei: "What a peculiar sandwich!"
Noelle: "I feel like the ingredients change with every bite."
Sell Value: 88 D$
Roulxs Breakers:
Check: Sweet roots baked until crispy in a box with Roulxs Kards' smile. They are surprisingly edible.
Source: Sold by Roulxs Kards in his shop. They can also be dropped by him when he leaves your inventory. Each time you defeat him, there is a small chance they will appear in your inventory.
Effects: Heals 50 HP to a random target and restores 10% TP to the party. Has a 25% chance to increase AT by 1 point during the next turn.
Flavor Text:
Kris: (They tasted like sweet potato and cardboard).
Susie: "Why is this so good?"
Ralsei: "Oh! Roulxs really put effort into this!"
Noelle: "Is the box smiling at me...?"
Sugar Dice Bag:
Check: This is a decorated bag filled with dice made of crystallized sugar. Each roll tastes different.
Source: Forest (Bake Sale) - Castle Town (Top Bakery) - Sell by Pipims (TV World) - Trash cans and Chest (TV World)
Effects: Heals a random number of HP ranging from 20 to 120; the amount is different each time it is used.
Flavor Text:
Kris: (Tastes like sugar).
Susie: "Can I eat the whole bag?"
Ralsei: "How fun! Though a little sticky..."
Noelle: "Oh, these candy dice are delicious."
Frutiger Aero Jelly Users:
Check: A bag of gummy bears shaped like the user icon. You feel strangely nostalgic when you see it.
Source: Sold by Swatch at the Color Cafe for 60 D$ - Cyber World vending machines. Sold by Seam's shop (Castle Town) (But only if Swatch is recruited)
Effects: Restores 60 HP out of combat and only 30 HP during combat. This bag has three uses before disappearing.
Flavor Text:
Kris: (Kris opened the bag and the gummies glowed softly).
Susie: "Why does this taste like a computer?"
Ralsei: "What a comforting flavor!"
Noelle: "It reminds me of something... but I don't know what."
Emogi Bubble Tea:
Check: A glass of iced tea that is very sweet and refreshing. Inside, there are sweet emojis floating.
Source: Sold by Pink Addison and Swatch at the cost of 60 D$.
Effects: Grants 30 HP and this item has 2 uses before being completely consumed. (Full glass - Half glass)
Flavor Text:
Kris: (The smiling faces stare back.)
Susie: "Why is my drink judging me?"
Ralsei: "They're adorable! I almost don't want to drink them..."
Noelle: "Aww...this is the cutest drink I've ever had!"
Troyan CD Bagel:
Check: A stale and corrupted CD Bagel that appears to have been bitten. Technically, it's still edible.
Source: Spamton's shop - Cyber World Trash Cans
Effects: When consumed, there is a 50% chance of restoring +40 HP, a 25% chance of losing 10 HP, and a 25% chance of fully healing. (In and out of combat)
Flavor Text:
Kris: (It tastes like plastic and cinnamon.)
Susie: "I've eaten worse."
Ralsei: "Kris, are you sure this is food?"
Noelle: "Did the bagel ask me for admin privileges...?"
TV Snow Cone:
Check: It's a TV snow cone. Maybe it tasted like a TV channel in the past, but now it's just cold static.
Source: Vending Machines and Chest (TV World) - Seam's shop at a cost of $30 (Castle Town) (But only if Tenna is spared)
Effects: Restores a random number of HP (ranging from 0 to 83 points)
Flavor Text:
Kris: (For a second, you saw a channel that doesn't exist in the snow.)
Susie: "This tastes like ice... and electricity."
Ralsei: "How strange! I feel more focused."
Noelle: "I think I heard a cartoon from when I was little..."
Fire Wall Soda:
Check: It's a bottle of non-alcoholic soda, Fire Wall brand. Its contents are fizzy and very spicy.
Source: Sold by Vending Machines at a cost of $70 (Cyber World). Sold by Swatch at the Color Cafe (Cyber World) at a cost of $60. Sell by Seam's shop at the cost of 50 D$ (Castle Town) (But only if Swatch and all the Swatchlings are recruited)
Effects: When consumed, it restores 65 HP and grants 3 Defense points and 2 Attack points, which disappear once the battle ends. (Each character can only drink one per battle since it's very spicy.) Outside of battle, it only grants 25 HP.
Flavor Text:
Kris: (Your mouth feels like a fireplace.)
Susie: "HAHA! THIS THING IS AWESOME!"
Ralsei: "M-My tongue is tingling!"
Noelle: "Water! Does anyone have water?!"
Search Bar Candy:
Check: It's a frosted search bar covered in colorful wrapper. It's filled with gooey results that may or may not be delicious.
Source: Sold by Swatch at the Color Cafe for 35 D$ - Sold by Vending Machines for 40 D$ - Sold by Seam's shop for 30 D$ (Castle Town) (But only if Swatch is recruited)
Effects: When consumed, it has a 75% chance of restoring 25 HP and a 25% chance of fully restoring HP.
Flavor Text:
Kris: (The candy bar tried to autocomplete your name.)
Susie: "Why is it filled with jelly dragons?"
Ralsei: "How useful! Although its results taste a little strange..."
Noelle: "Oh, it has a familiar flavor of hot cocoa and marshmallows."
The Backrooms entities: The Bacteria
The bacteria contaminate decomposing bodies, taking what it needs and consuming the rest. The way it does this varies from individual to individual.
For example, we have these unique variants that were apparently collected by an unfortunate explorer, who drew them in his logbook, which was recovered by Async researchers. These individuals stand out for different reasons, which could perhaps signify their evolution, although no one is certain.
It was discovered that these drawings are indeed of unique variants, and research is now underway on how to deal with these dangerous creatures. The bacteria arrange and utilize available resources in different ways, generally with an instinctive predatory intent that drives them to hunt anything that moves (humans, animals, even still life).
Dark Bloom:
In Room 16E, one of the motorized robots encountered the entity nicknamed Dark Bloom, which was lying inert in the center of a large domed stage that vaguely resembles an opera house amphitheater recreated by the Backrooms.
Similar to other members of its species, it has long arms but is distinguished by a huge, horn-like organ that it uses to realistically vocalize sounds or human voices, which reverberate throughout the empty corridors of the complex. This attracts easy prey and traps them with its extendable mouth, which closes around them like a carnivorous plant. This has allowed it to grow considerably and extend its roots throughout the area.
Fake Man:
This variant has been sighted in areas near the main exit, where it is known as Fake Man. It is able to mimic human behavior, using more advanced vocalizations than the rest, even managing to create short conversations with others in order to launch surprise attacks once its prey gets close enough.
It moves similarly to a spider and can use its hind legs like a grasshopper to leap and cover a great distance in a short time, knocking down its opponent in the process.
Seeker:
In Room 25D, a research team was nearly killed by this entity, nicknamed the Seeker, a variant of the life form characterized by having developed an enormous olfactory organ that it uses to constantly smell the air. It can usually be found wandering slowly like a zombie, and when it detects anything that disrupts the ambient uniformity of the air in the nearby area, it will automatically enter an aggressive state and run in the direction of its prey.
This entity has a very resilient, muscular, semi-humanoid body, and also possesses bony spikes in random areas of its body that it uses to charge at its prey like a bull, knocking them down and tearing them apart quickly.
Deer:
Nicknamed the Deer, this variant has opted to form a large body, supported by rearranged skeletal structures, into a quadrupedal animal similar in size to a moose (2.20 m tall), supported by thick legs with improvised hooves. This life form has been seen near Room 70F, a huge empty room the size of a football field, filled with random objects and remains left by the entity.
When something triggers it, it emerges from its catatonic state to attack its target, using its bodies to stab its enemy and bleed it dry before consuming it. It is recommended that no one approach the rooms adjacent to the area if possible.
Remember, dear employee, never enter the complex alone. Always ensure you are in groups of three or more employees and never stray from your group, no matter what.
Happy Pride Month!
Trench Face: Original Enemies (2)
Here are more concepts for monsters desig for the video game Trench Face.
Swordfish:
This is a reminder to all young soldiers: beware of barrels filled with scraps and items. Sometimes they contain an unwelcome presence: the monstrous skeleton of a swordfish, controlled by one of the strings that emerge from the sky, will launch a violent surprise attack. You can avoid this fate. If you see the barrel begin to tremble slightly as you approach, do not even think about touching it.
These monsters use their bony noses to stab their opponents, but they possess no other attacks. Once they attack, they are completely vulnerable. It is recommended to attack their skull until it breaks, dying instantly and leaving the broken barrel as a reward. The barrel still contains useful materials, but if the barrel is destroyed first, the creature will automatically flee, leaving no treasure behind for you.
The Praying Mantis:
Among the puppet soldiers, some stand out for their combat prowess and are nicknamed the Praying Mantises due to their appearance. Instead of hands, it possesses a pair of Bilhook Khifes, which it uses to dismember its victims. Its face is covered by a gas mask and a Pickelhelm cap with a chainmail screen protecting its eyes. It has no feet; instead, it has two dangerous metal stakes that it can also use for stabbing.
Young soldier, if you are unlucky enough to encounter one of these monsters (they are rare enemies) roaming the trenches or no man's land, remember that you should always attack its arms first to disarm it, as they are what inflict the most damage, and their cuts can cause profuse bleeding. Furthermore, as long as its arms remain functional, it will continue attacking even without its head and torso, since the ropes keep them moving. The metal stakes are quite inaccurate, but they have a high probability of causing bleeding if they hit.
The Quiet Mouse:
Near the bunkers, you can sometimes see a very peculiar puppet soldier. He lacks legs, wears a high-ranking military uniform, a gas mask attached to a tank that keeps him under the influence of powerful drugs that enhance his senses, and also sports an acoustic aerial reconnaissance helmet that greatly increases his hearing. As an added feature, instead of fingers, he has metal spikes that he uses to make simple swipes at his enemies.
As such, these enemies are very weak, and their swipes do little damage. However, he has the ability to emit a high-pitched whistle that summons a random ally during battles to assist him (it takes three turns to use this ability). Therefore, it is recommended to attack his torso with firearms or use Molotov cocktails to detonate the gas tank on his back and kill him instantly, although the resulting explosion can also damage you.
Fake Tree:
Artillery fire destroyed most of the trees in the trenches, so it's strange to find a tree in a place where you're sure there wasn't one before when you passed through that trench. That, my friend, is a camouflaged puppet soldier functioning as a dangerous sniper. These aren't very common in the trenches, as most Fake Trees can be found wandering around the surrounding forest.
If you see a tree that's a slightly paler color than the rest, don't get too close, or it will attack and initiate combat. These enemies aren't much different from puppet soldiers; they're simply protected by light camouflage that you have to destroy first to reach them. They're also armed with a rifle that can do a lot of damage if it catches you off guard. Their camouflage can be destroyed very easily with fire or explosives.
Rat King: (mini-boss)
Inside the bunkers, you might encounter a rare monster known as the Rat King. It's essentially an avalanche of thousands of rats that move in sync, appearing as a single creature and attacking as one, making them incredibly dangerous. They move as a single mass, so they have no joints that can be severed.
Their attacks consist of bites that can cause infections, scratches that can cause bleeding, and occasionally, they can launch explosive rats that can inflict significant damage if they hit. It's recommended to use firearms like a shotgun or a Molotov cocktail, as this enemy is weak against that type of damage since it's just a mass of unarmored rats.
The Dummy Heads:
While the sight of these enemies is somewhat eerie, they aren't a major threat, as each one has only one basic attack and they aren't particularly resilient.The problem is that several of them can appear in combat or even assist other enemies, becoming a nuisance.
There are three variants of these monsters. The first is a head with a pistol in its mouth that it uses to parallelize shots, causing bleeding. The second is a head entangled in barbed wire that performs headbutts. The third head wears a general's hat and has a knife emerging from its neck, which it uses to make cuts.
favorite word?
Cheese
Trench Face: Original Enemies (1)
I became a fan of the game Trench Face, so I decided to create more enemies inspired by all the elements related to the trenches of World War I
Boom Head:
Accompanying the puppet soldiers, a new variant of the unit has been seen; nicknamed Boom Head because the soldier's head has been replaced by a larger version of a Stielhandgranate Model 24 grenade. Although they have no eyes, they sense the presence of someone who is too close.
These soldiers can appear with a pistol or armed with the same type of grenade that forms their head, but it has very low accuracy. Therefore, it is recommended that if you are fighting one, you do not shoot it in the head, because if you hit it, it will explode. Although it will die in the process, it will also cause a massive amount of damage to its opponent and can be fatal if you are badly wounded.
Storm (mini-boss):
There have been rumors and sightings of a very particular puppet soldier; They are called The Storm and are described as tall, heavily armored men. These violent brutes wear breastplates that greatly reduce the damage they receive from their torso and arms, which they wield with a shield and a spiked mace used to take down their enemies.
They can use a charge attack with their shield or their spiked mace to inflict bleeding wounds on their opponents. They can also occasionally use their legs to deliver kicks, so it is recommended to strike their shield until it falls from their hands or damage the arm holding the mace. However, the most effective attack is to shoot them in the head, as it is the least armored part.
Bottle Nose:
All new soldiers are advised that if they find a sealed first-aid kit in the middle of a desolate trench where there wasn't one before, they should be cautious because there is a chance it is a trap. Inside, there is a strange creature that will be awakened by ropes that instantly descend from the hazy sky. They are called Bottlenose and are the skeleton of a dolphin that will emerge from inside a first-aid kit to attack its enemy.
These monsters will attack with powerful bites or with their spine and dorsal fins, which they use like a whip. It is recommended to attack and cut the rope as soon as possible to kill it instantly and leave behind a perfectly usable first-aid kit. There is also the option of destroying the first-aid kit, which will kill it instantly but will result in no first-aid kit being given as a reward when the battle ends.
Iperita:
Lately, with the use of new chemical weapons by our enemies, a new type of puppet soldier has also appeared, characterized by being toxic. It is the upper torso of a soldier held by ropes that emerge from the sky. Its face is covered in a constant stream of toxic chemicals, making it a deadly enemy. They are usually armed with sharp blades. They move slowly through the trenches like ghosts.
It is recommended to kill them as quickly as possible. The toxic smoke from their heads constantly poisons, and a well-aimed blow from their knife can cause their opponent to bleed out. Their heads are intangible, so it is recommended to attack their torso or arms to disarm them or cut the rope around their necks that holds them.
The Knight (mini-boss):
These enemies are nicknamed "Knights" and are heavy monsters made of horse skeletons and weaponsl. They wander slowly through the trenches or often serve as stationary guards in important enemy areas. They use MG 08 machine guns inside their mouths to fill anyone in front of them with lead.
If you encounter this monstrosity, it is recommended to try to cut the ropes as quickly as possible or use grenades or Molotov cocktails to damage everything at once. The heavy machine gun can inflict significant damage in a few attacks, but once fired, it has a long reload time, leaving it vulnerable to enemy attacks.
Rochet:
These puppet soldiers are characterized by wearing metal mesh masks that protect their faces and wielding dagger gauntlets on each hand, which they use as their primary weapons to stab and cause bleeding in their enemies if their attacks land. Their legs appear to have been replaced by some kind of mechanical metal hooves.
They generally attack by surprise and are very dangerous and fast enemies. Physically, they are not very resilient, and a few well-aimed attacks or shots can easily take them down. Their arms are the exception, as they are very resistant, so it is recommended to attack their torso or head.
Mud Men:
It is said that mud men are deserters who have gone mad due to experimental drugs or the war itself. They hide in the mud of no man's land, emerging quickly from the mire when they sense easy prey they can ambush, kill, and rob to sustain themselves. Their disfigured faces are covered in bandages, and they use trench shovels and razor-sharp knives to fight, also using their claws to scratch like animals.
Their identity has vanished; all that remains in these bodies is pure survival instinct and a broken mind. If you encounter one, try to disarm it as quickly as possible, attacking the arm holding the weapon first, as this is their most dangerous part. Avoid the moving mud and watch out for mud tracks on the ground.
Enter the Gungeon: Original Guns (6)
Here are some more original guns for Enter the Gungeon. Down here are the guns descriptions if you like to read:
The Heart Breaker:
"Love hurts a lot"
History: This is a novel new product made for people who want to send Valentine's Day gifts to their loved ones at high speed. Unfortunately, a design flaw causes it to be a deadly weapon capable of firing shrapnel fragments made of heart at high speed.
Thus, this lethal gift arrived at Gungeon like the rest of the weapons, where its lethality continued thanks to the existence of hearts. The fewer broken hearts its user has, the more powerful the bullets this weapon fires.
Type: Automatic
Quality: A
Abilities:
*It is a weapon with a very high rate of fire, a very fast firing speed, and a very large magazine.
*Its bullets have low damage per shot and travel a great distance in a straight line with very little dispersion.
*This weapon does not use normal ammunition. Reloading it near any heart or half-heart will cause it to absorb those hearts, restoring bullets (Heart = 600 bullets, Half-Heart = 300 bullets) (Magazine Size = 1200).
*If the player attempts to use this weapon without ammunition, they will take one heart of damage, and the weapon will reload with 600 bullets.
*This weapon deals more damage the more health and intact armor the player has.
The Heart Breaker Synergies:
*High Blood Pressure: If the player also has the following items: Meatbun, Ration, Weird Egg, Shotgun Coffee, Double Vision, Magic Sweet, Shotga Cola, Cigarettes, or Honeycomb, then the Heart Breaker will grant a 1 point of movement speed and an increase in the number of hearts present upon completing a room without taking damage.
*Queen of Hearts: If the player also has the following items: The Heart Purse, Heart Bottle, Heart Locket, Heart Lunchbox, Heart Holster, or the Pink Gun Stone will grant the Heart Breaker a 25% damage increase.
*Toxic Love: If the player also has the Charming Rounds item or is equipped with the Shotgun Full of Love, Charmed Bow, or Really Special Lute, then the Heart Breaker will now be able to inflict the Charm effect, and this same effect will now have a toxic, poison-like effect on enemies. This applies to all weapons that are part of this synergy.
The Death Man's Leg:
"The Gundead Ender"
History: This bizarre construct was the creation and main experiment of a demented necromancer who, in an act of utter desperation and complete disrespect for the dead, decided to rob the tombs and mausoleums of other deceased Gungeoneers. This master of dead weapons achieved the impossible, using different corpse parts to grotesquely assemble and thus create an improvised fire weapon.
It managed to penetrate quite far into the depths and put up a fight before finally falling to the Gundead. Although its creation was very strange, the Gungeon nonetheless recognized it as a legitimate firearm and added it to the Gungeon's infinite weapon inventory in the same way as the rest.
Type: Automatic
Quality: A
Abilities:
*This weapon rapidly fires bones, which are very inaccurate but deal high damage.
*Initially, the bones are fired in a straight line, but the farther they travel, the more they disperse.
*When an enemy is killed by this weapon, there is a 25% chance that they will revive as a Hollow Point or an allied Spend, which will assist the player and will die once the room has been cleared.
*This weapon grants one curse point.
The Death Man's Leg Synergies:
*A Grave Mistake: If the player also has the following weapons; Shellegun, Shotgun Full of Hate, VertebraeK-47, Gunslinger's Ashes or the Skull Spitter then The Death Man's Leg will now have a higher chance to generate allied Spends and Hollow Points. If the player uses the other guns that are part of this synergy, the Death Man's Leg will float around the player while the other synergy gun is held, and will automatically fire at enemies when the synergy gun is reloaded and this won't consume the Death Man's Leg ammo.
*The Power Walking Dead: if the player also has the items; Zombie Bullets, Bug Boots, Monster Blood, Irradiated Lead or Gundromeda Strain then The Death Man's Leg will now grant a 2 point movement speed increase while the weapon is being used.
Deltarune Weapons (7)
I liked Deltarune's idea of weapons, so I designed a bunch of new weapons for the Dark World and their counterparts as common items in the Light World. Here are some more desings.
The Bubble Scarf: (Ralsei)
Check: A scarf made of plastic bubbles that contains the magic of its user. These bubbles offer great protection.
Effects: (+3 DF) (+3 Magic) (Bubble UP)
This weapon has a 25% chance to nullify the damage Ralsei receives from any enemy attack.
Source: This scarf is located inside a hidden treasure chest in the backstage of TV World. The chest is behind a fake wall that can be opened by pressing a switch that is inside a nearly trash can.
Flavor Text:
Oh, thank you so much for this scarf, Kris. The extra protection is much appreciated. (When equipping it to Ralsei)
I know it's fun to pop bubble wrap, but this isn't the time. (When attempting to equip it to Susie)
I don't know what you want me to do with this bubble wrap. (When attempting to equip it to Noelle)
Bubble Sheet: There's not much to this bubble wrap, it's just really fun to pop. It's the Light World's equivalent of the Bubble Scarf.
Prismatic Rapier: (Kris)
Check: A huge, colorful saber made of plastic fragments. It spawns small sabers that perform extra attacks with each attack.
Effects: (+8 AT) (-1 DF) (Sneaky UP)
When Kris use this weapon, they now have a chance to perform an extra attack that deals a random amount of damage to a random enemy in conjunction with his normal attack damage.
Source: This weapon is found inside one of the many chests in the Bonus Zone in TV World during the events of Chapter 3.
Flavor Text:
Ehhh...no...magic sabers aren't really my thing. (When attempting to equip it to Susie)
Interesting, this saber seems to be made of small, colorful sabers. (When attempting to equip it to Ralsei)
No thanks, Kris... I think this weapon would be more useful in your hands. (When attempting to equip it to Noelle)
Swords Skewers: A sealed bag of decorative plastic party snack skewers that Toriel bought a while ago. It's the Light World form of the Prismatic Rapier.
Crimson Star: (Susie)
Check: A morning star covered in thorns that sits at the end of a long rope. It's a rather violent weapon that can be thrown around.
Effects: (+6 AT) (+3 DF) (Threefold UP)
Each of Susie's attacks now has a 25% chance to repeat an attack on an enemy three times in a single turn.
Source: In Card Kingdom, an object known as the Broken Star can be found inside an abandoned chest in the middle of the Red Forest. The Broken Star cannot be equipped but can be given to the blacksmith Malius to be restored in exchange for 666 D$.
Flavor Text:
I'm gonna beat some sense into the fools blocking our way with this. (When equipping it to Susie)
Sorry Kris, but I'm not good with this kind of weapon. (When attempting to equip it to Ralsei)
Ehhh... I'd rather not use that thing now or ever. (When attempting to equip it to Noelle)
Red Yo-yo: This is an old red yo-yo and appears to be in good condition. It is the Crimson Star's form in the light world.
Stress Scarf: (Ralsei)
Check: More than a scarf, this is a giant magical tie. The end appears to be burnt, but it still has style.
Effects: (+4 AT) (-1 Magic) (Stress UP)
If Ralsei loses 50% of his total HP, then his AT points will double and he will gain +4 DF points.
Source: This weapon can only be obtained by searching around the ICE-E P-e-zza restaurant. The player will find a burnt tie with a fried food smell that belonged to Pizza Pants.
Flavor Text:
This tie is a little tight, but I feel like it holds a lot of power. (When equipping it to Ralsei)
I'm not going to use that. I'm not a boring office worker. (When attempting to equip it to Susie)
Ehhh... I'm not a big fan of formal attire. (When attempting to equip it to Noelle)
Burn Tie: It's a new tie that appears to have been burned and smells like frying oil. It's the Stress Scarf's form in the light world.
Metric Katana: (Kris)
Check: A perfectly straight sword with the ability to temporarily double its blade size. It's a light and powerful weapon, but difficult to use.
Effects: (+7 AT) (Length UP)
When Kris use this weapon, they now have a chance (25%) of repeating an attack on enemies adjacent to the enemy who was attacked in the same turn.
Source: This weapon is one of the unique prizes obtainable from the Ball Machine by exchanging points. This machine is only available in TV World upon achieving a B-Rank or higher in any given round of TV Time during Chapter 3.
Flavor Text:
This thing is too light, I feel like I'm carrying a feather. (When attempting to equip it to Susie)
Wow... a magic sword that can automatically extend during battles. (When attempting to equip it to Ralsei)
I'd prefer you use it; it suits you much better than it suits me. (When attempting to equip it to Noelle)
Ruler: It's an old plastic ruler that Kris lost a long time ago. It's the shape of the Metric Katana in the world of light.
Hungry Axe: (Susie)
Check: It's a creature with sharp, angular edges that disguised itself as a weapon to steal food. It seeks to help you by devouring enemy attacks.
Effects: (+6 AT) (+3 DF) (Devour)
While Susie has this weapon equipped, there is a 25% chance that all attacks Susie receives will be completely nullified (no damage) and heal 3 HP instead.
Source: This weapon can be found inside a blue trash can somewhere random in Cyber World. To obtain it, the player must offer it food until it willingly leaves the container and jumps into Kris's inventory.
Flavor Text:
Waiter, bring more attacks! My little friend is hungry. (When equipping it to Susie)
Excuse me, Mr. Hungry Axe, it's not you, it's just that I specialize in magic. But your services might be useful to my friend, Susie. (When attempting to equip it to Ralsei)
Uh, Kris... Where did you get that creature? And why does it smell like garbage? (When attempting to equip it to Noelle)
Square: This is a green plastic square that you can see belonged to Berdy in the past since it's labeled with his name. It's the Hungry Axe's form in the world of light.
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