I wanna talk about Kingdom Hearts II since we’re quickly approaching it’s 15th anniversary. Ever since it was released, it’s become a game that people irritatingly refuse to be moderate over, or at least when it comes to the vocal fans online. People who love it don’t love it so much as worship it, while people who hate it don’t hate it so much as despise it with every fiber of their being. I may technically fall into the “love” category (I share the majority fan and critic view that KH2, especially it’s Final Mix edition, is the best game in the series), but I’m also willing to look at both its good and its bad, and do so in moderation rather than hyperbolically.
And I know, without a doubt - Kingdom Hearts II…has the absolute worst-written story out of the KH Trinity!
OK, that was said hyperbolically, but I did so as a joke!
It’s so weird that the original Kingdom Hearts and Chain of Memories have narratives that are deeply and thoughtfully structured with such care and consistency, and then the trilogy is rounded out by such a messily-written rollercoaster of quality!
…..Well, all right, maybe not that weird.
When interviewed shortly after KH2’s first public reveal at the 2003 Tokyo Game Show, this is how Tetsuya Nomura described the process for writing the game’s story: “I’m writing the plot, the main story of Sora and co. Other people are in charge of the plots for the events that will happen in each Disney world. Combining that with Nojima, we’re completing one scenario.”
The “other people” in question are the Event team: Masaru Oka, Ryo Tsurumaki, Michio Matsuura, Atsuko Ishikura, Yukari Ishida, and Kumiko Takahashi. Daisuke Watanabe and Harunori Sakemi also assisted Nojima with scenario writing whenever the need arose.
The problem that this process caused isn’t apparent at first glance, but it’s actually right there in that interview excerpt: “I’m writing the plot”. In KH and CoM, Nomura only wrote the initial plot outlines, which were very simple and ripe for being fleshed out by the actual scenario writer. There’s a big difference between that and writing a full-fledged plot the way he did here.
Nomura wrote the story for what transpires in the KH-original worlds: Twilight Town, Hollow Bastion, the World That Never Was and Destiny Islands. It goes like this:
As far as plots go, I actually really like this one. It’s a strong plot.
It’s also convoluted as Hell.
I made a post saying the three one-word convoluted elements of KH2’s plot are “Nobodies”, “Data”, and “Ansem”. All three of those are literally the cornerstones of this plot that Nomura cooked up: they play a huge role through the beginning, middle and end! Because Nomura had more power with making this game, none of the more…out-there stuff that these concepts created could be curbed or removed. Which means that the scenario writer had better be in tune with Nomura when it comes to presenting them in a coherent way.
For the most part, Kazushige Nojima was….not.
Here is a tell-tale sign that Nomura and Nojima were not in sync. When asked if he planned from the start to make Kingdom Hearts be the heart-shaped moon seen on the cover of the original game, Nomura replied “No, I didn’t. I asked Nojima-san to write the scenario and in his scenario it was written that the Kingdom Hearts Xemnas created is ‘like a moon that floats in the World that Never Was’. When I read that, I thought ‘’Oh, this can be connected!’’”
Nomura just admitted that Nojima essentially had to make up how to convey Xemnas harnessing and trying to complete Kingdom Hearts, because Nomura’s plot did nothing to convey it. It was a “wait, how the fuck is he doing that!?” detail. And you really get the sense all throughout the scenario that Nojima is struggling with trying to convey Nomura’s stuff, and he has said as much in interviews: Nomura’s plot and concepts confused him.
It also doesn’t help that Nojima was the least major scenario writer on the original KH, mainly limited to the co-creation of Ansem with Nomura and writing the entire End of the World section. This is probably why Xemnas and Ansem the Wise are clearly the KH-original characters with the most confidence and complexity behind their writing in KH2’s scenario. Nojima writes Sora, Kairi, their Nobodies Roxas and Namine, and Riku far more simplistically and trope-y, and the other Organization members and trio of Hayner, Pence and Olette are side characters so naturally they don’t get much depth.
Then there’s Masaru Oka and his Event Team. First off, while Masaru Oka is definitely on Nomura’s wavelength and understands his vision to a fault, as Event Director he is superbly mediocre at presenting that vision, or Nojima’s for that matter. He just isn’t cinematically inclined the way Jun Akiyama was in the original KH, and that leads to the event scenes usually being the barest minimum of adequate at best, and laughably awkward at worst.
Secondly, Oka and his team were responsible for creating the plots in the Disney worlds (hence Oka’s credit alongside Nomura under “Base Story”). But not only were they frequently lazy and just directly rehashed the movie’s story but with Sora, Donald, Goofy and the Heartless shoved in, but half of the time they didn’t even bother connecting the world plots to Nomura’s main plot in any meaningful way beyond thematically ala CoM, and neither Nomura nor Nojima seemed keen on correcting this even when they really should have.
Here is a chart displaying the game’s flow, stage by stage as set by world battle level. Stages where the main plot is progressed in some way are bolded, and stages of the main plot as created by Nomura have red borders around them:
Aside from Space Paranoids which was part of Nomura’s plot from the get-go, the only time where correlation with the main plot occurs without any side factor to note is Beast’s Castle, where both visits feature the machinations of Organization member Xaldin and culminates in the boss battle against him that leads to his demise.
Olympus Coliseum correlates to the main plot in the first visit but not the second, although the second visit is now made plot-relevant due to tying up loose ends from the first. Port Royal correlates to the main plot in the second visit but not the first, although the first visit is now made plot-relevant due to setting the stage for the second (it also has Larxene’s Absent Silhouette in FM). There is technically a main plot correlation in the second visits to the Land of Dragons and Agrabah (the latter of which has Vexen’s Absent Silhouette in FM), but Nojima botched the writing of them to the point where there may as well not have been, especially in the case of Agrabah’s which is “oh btw, an Organization XIII member came by off-screen”.
And then there’s the case of Disney Castle / Timeless River, which only acquires relevance to the main plot because it was decided that Maleficent should be resurrected and be Pete’s boss in the present time. And unlike her appearance in Halloween Town, her role in this stage correlates directly to her role in the main story, revealing her resurrection to the heroes and establishing that she seeks a new evil stronghold from which to advance her return to power. Pete’s backstory and connection to King Mickey shown here also receives a direct reference toward the climax of the World That Never Was.
While it could be argued that there’s additional value in the first visits to Port Royal, Agrabah, Halloween Town and Pride Land due to the presence of Pete (Maleficent when it comes to Halloween Town), I would have to disagree because nothing they actually do in these stages end up mattering to the main story whatsoever - especially in Pride Land, where Pete just shows up in lion form to say “Ooga Booga Booga!”. Their presence alone just ain’t enough.
The consequence here is that for the continuous stretch of Port Royal in the first go-round, Olympus Coliseum in the second, and Agrabah, Halloween Town and Pride Land in both go-rounds, it feels like nothing is advancing. And as bad as that sounds on paper, it’s even worse when applied to gameplay because it means this lasts for several hours straight! The only main plot event that happens in either cycles is Kairi going to Twilight Town, which happens in a sudden cutscene between Agrabah and Halloween Town and is thus totally out of the player’s control!
To sum things up, Nomura wrote a main plot that was good but too overwrought with confusing and complicated details. Nojima is a highly talented writer, but he didn’t fully get Nomura’s vision. Oka gets Nomura’s vision, but he isn’t a highly talented Event Director (and as seen in later games, he has even less talent as a writer) and often portrayed scenes that Nomura or Nojima came up with flatly. And none of these men were in sync when it came to how the Disney world plots and the main plot would connect, often simply not caring or else just not trying hard enough.
That is why KH2 has the weakest writing in the KH Trinity: the primary creative voices that shaped the story were completely out of sync with one another on a regular basis. You could say that their hearts just didn’t connect on this project. And as a result, we have blatant inconsistences, bad edit jobs, pacing problems, mood whiplashes, missed opportunities, and dumbass moments galore.
However, on the occasions where things between them did manage to sync up, we were given some of the highest points in not only the KH Trinity but the entire KH series, and the input that was given from Daisuke Watanabe, Harunori Sakemi, and others like production assistant (and major Disney fanatic) Eri Morimoto surely helped the messy story become not quite as big a mess as it could have been otherwise. And that story still stayed true to the series’ roots as a whimsical Disney/FF crossover project driven by relatable characters and emotional resonance, as opposed to a vanity project for Nomura that is driven by perplexing lore, plot twists and mystery boxes.
And that’s why I and so many others love KH2, warts and all, and would gladly take dozens more narrative messes just like it over the different, far less enjoyable kinds of narrative messes that we’ve been getting afterward.