@aanthirin: "share the idea pls.."
okay so i think a lot of people don't know that in morrowind you can actually make your own scrolls? basically you just use a soul gem like you would to enchant something, but then you enchant a blank piece of paper (you can technically do this with non-blank pieces of paper but why would you). the big issue with this is that a blank piece of paper has a enchantment charge capacity of 5. you can't do SHIT with that. how the hell are the base scrolls you find in the game able to do all this crazy shit but you can't do anything when you do it yourself?
so if i were to make this mod, it would be called "scrollwright." it's not all that complicated i think. but here's what it does, basically:
1.) increase the base charge capacity of regular blank paper to at least 20-25pts. you can actually do SOMETHING with that, albeit not much. i would also recommend, if possible, disabling the ability for non-blank papers/notes to be enchanted, to avoid potentially game/quest breaking accidents.
2.) introduce several new types of blank paper called "vellum"! these are, in order of increasing charge capacity (idk what capacities would be appropriate for each tier though)
a.) vellum (netch)
b.) vellum (guar)
c.) vellum (alit)
d.) vellum (kagouti)
e.) vellum (scamp)
f.) vellum (daedra)
g.) ancient/dwemeri papyrus (not sure on name yet)
3.) enchanter vendors will sell some of these with varying stocks, with the daedric (scamp and daedra) vellums being rarer and much more expensive. ancient/dwemeri papyrus cannot be purchased (or crafted as we'll get to in part 4), but must be found in dwemer ruins, usually in sealed containers.
4.) probably only at mages guild enchanters (but i'm willing to loosen this to some other non-guild enchanters as well, particularly in house telvanni), a new service is offered: vellumcrafting. for a relatively small fee (increasing with the power of the vellum in question), you can turn base ingredients you provide into their corresponding vellums. (in the order i gave in part 2, these ingredients would be: netch leather, guar hide, alit hide, kagouti hide, scamp skin, and daedra skin.) again, ancient/dwemeri papyrus cannot be manufactured in this way, only found in ruins. (i believe there is a bug of some kind that makes it so daedra skin does not drop off of the daedra enemies it should (clannfears, daedroths, hungers, ogrims, and ogrim titans) and is only found as rare loot in certain locations. this mod should also either independently fix that bug or else be dependent on the morrowind patch project or openmw, which i believe do fix the bug)
5.) i think a book explaining some of the lore behind these vellums could be fun, too. i'd be willing to write that and any necessary dialogue for the vellumcrafting service if someone were to take an interest in doing the actual modding for me.
i'm envisioning scrollwright as a viable alternative for, say, atronach-birthsign builds, who don't want to cast spells very much due to their stunted magicka debuff. instead of focusing on casting spells, drinking potions, and hoping to absorb magicka from other casters, these atronach builds could focus on enchant as a skill, which while very useful in the late-game is kind of hard to train and utilized early on. giving them the ability to produce scrolls of like, any actual power at all (and eventually maybe even great power depending on how high the charge capacities go) would go a long way to making this playstyle more viable, diverse, and interesting.