Dota 2 - The Dueling Fates
RMH
Three Goblin Art
Xuebing Du
styofa doing anything
Sade Olutola

JBB: An Artblog!

oozey mess
Today's Document
Aqua Utopia|海の底で記憶を紡ぐ
he wasn't even looking at me and he found me
Misplaced Lens Cap
No title available

★
One Nice Bug Per Day

Kiana Khansmith
Stranger Things

Origami Around
AnasAbdin

ellievsbear
YOU ARE THE REASON
seen from United States
seen from Switzerland

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from Türkiye
seen from United States
seen from United States

seen from Malaysia
seen from Singapore
seen from Canada
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
@fieldsofwar
Dota 2 - The Dueling Fates
it’s beautiful
There must always be...a Monkey King...
On the topic of Aurelion Sol’s possible equals:
Consider the following:
Riot Aurelion Sol Q&A:
Q: Is Aurelion Sol unique, or are there other "celestial dragons" in the universe?
A: We toyed with the idea very early on that Aurelion Sol had "sisters" out in the cosmos, with their own unique talents. Aurelion's was stars whereas "gravity" or "dark matter" would be another's. This idea became what's known as an "artifact" during the development process, in which it means it fell away from being part of the champ's story. Regardless, there is only one star-forging dragon. There are other celestial entities, but whether or not they are dragons has yet to be seen. Most likely, though, not.
Aurelion Sol has a simple but significant lore problem: he is too powerful to have any business with the world of League of Legends. Or any fictional world at all, for that matter.
When you decide that a deity created all the stars, not only do you place a significant portion of the observable universe under that deity’s jurisdiction, you also make him indirectly responsible for most of the universe’s physics and processes of matter itself. And if you try to define what other celestial entities do based on how much left you’ve got to work with, you’d only have planets, dark matter, black holes, asteroids, perhaps extra dimensions, and all the other heavenly bodies that simply aren’t as significant as the stars themselves.
It would be easy to ignore this, of course, and wait for the inevitable retcon when someone at Riot figures out that this perhaps has to be retconned, especially after a long-term trend of retconning everyone’s lore for the sake of making “relatable human characters”. But if one would like to maintain this hierarchy of power, then Aurelion Sol needs contemporaries, if not for the sheer sake of his existence to not be an accidental embodiment of overcompensating deviantart OCs. Contemporaries provide entities for Aurelion to feasibly interact with, outside of responding with only either condescension, indifference, or dragon’s breath.
Now, if you’re familiar with both Dota and LoL, you might ask “Wait, Dota claims that Ezalor, the Keeper of the Light, was an entity that single-handedly made all the stars too! How come there it’s accepted as good fantasy while this article takes potshots Aurelion Sol’s power level?” Well, the main difference is a matter of build-up; Dota already had a set of unfathomable ancient beings in place since its alpha (Ancient Apparition and Enigma come to mind), setting wide the scale of power before KotL’s addition and enriching the universe instead of making it irrelevant.
But otherwise, KotL and Aurelion Sol are quite the same in terms of capabilities, aren’t they? Which could mean that Aurelion Sol’s contemporaries would likely be similar to Keeper of the Light’s contemporaries. And it just so happens that he does have some contemporaries, and good ones. You’d just have to abandon fantasy science (where starlight can be solidified into crystals) for actual science first.
Keeper of the Light is part of a group known as the Fundamentals - fantasy entities that are actually manifestations of actual scientific theory. These four represent weak force (KotL), strong force (Chaos Knight), gravity (Enigma), and electromagnetism (Io) respectively, giving a weight and identity to the Dotaverse. They may not fit their themes perfectly or consistently with each other, but their kits each represent a part of the force that they represent themselves - KotL’s expanding light waves, Chaos Knight’s sudden pull of a cluster of units into one spot, Enigma’s Black Hole ultimate, and Io’s energising of other allies (although arguably, his whole kit really fits the part).
If you were interested in continuing along this line of thinking (and maybe ignore the fact that a star’s creation actually takes three of the four fundamental forces to operate), then Aurelion Sol could conceivably represent weak force - the laws that govern radioactive decay and allow stars to emit light and heat. And while fundamental forces aren’t exactly represented as heavenly bodies, it does give an alternative set of at least three other contemporaries to Aurelion Sol: one for the Strong force, one for Gravity, and one for Electromagnetism. It’s a graceful and possible alternative to this conundrum when you consider just how little can affect the universe on the same scale as all the stars themselves.
(This isn’t to say this is what Riot should do, by the way. Frankly, it’d be easier to just rewrite that dragon so that he makes stars in a fantasy night sky instead of the actual universe.)
YFW you realize how many MOBAs have pirate announcers.
Construction Rework
I used to main the old Storm Spirit.
No, not that guy. This guy.
Storm Spirit's original kit was a very different thing when it first appeared in Dota 1 (where 'maining' was a legit thing because luxuries like 'counterpicking' and 'obligatory teamwork' were almost unheard of.)
Q was a toggled attack-speed steroid. So long as you had mana to burn and an Orchid, you could reach Jah’rakal-levels of attack speed all the time.
W was a spell shield. That's it. No fancy immolation like Ember Spirit, but it was aight.
E was still Overload, except it proc'd at every fourth attack. So if you had a high attack speed, you could throw one out every time the last one wore off and keep your target on a permaslow.
R was a big AoE Skewer, except it brought allies along for the ride too.
This reads a lot like a mess, even by DotA's whacked standards - and it retrospect, it actually was. If you knew what you were looking for, you could see the efforts of creating an Intelligence-attributed carry, since Int. both increased his damage and his attack speed.
Now, why did I play this guy back then? Well, I liked the idea of playing someone with awesome attack speed all the time, unlike the other carries who were screwed if a clash happened while their attack-speed buffs were on cooldown, or if they got silenced before they could activate them. You could slap people all day as old Storm Spirit, and you didn't need to farm for a giant Agility stat to do it.
But in practice, Storm Spirit's kit didn’t hold together. W protected you from spells for a while, and nothing else. R was almost useless as an escape because it'd bring your ganker along, and it could end up repositioning your whole team into somewhere unpleasant. You certainly couldn't use it to gank - Storm Spirit was still squishy, and didn't even have any hard CC. You just slapped people and hoped they ran instead of turning around and killing you.
Thoughts on the Gangplank Update
I was having a good time with the GP update until I read complaints about it. So congrats, nitpickers! I’m motivated to update this blog with something.
What makes a good interesting character in a MOBA?
If you’re the kind of person who’s interested in that kind of thing, you’re likely looking for these particular requirements:
1. The character is unique compared to the characters around them in the game 2. The character is unique compared to similair characters outside the game 3. The character fits into the game’s universe 4. The character plays in a manner that fits their lore. 5. The character’s voice lines reflect an interesting and befitting personality.
We’ll skip past the last two points for now, since they require their own articles to talk about. Besides, the first three points are what people initially judge a character by.
The first point considers the setting that’s already set up within the lore of the game that the character’s a part of. As long as the character’s fulfilling an archetype or role that hasn’t been covered yet, then they’ll be doing something unique by the in-game universe’s standards. You can be something as oft-seen as a wandering samurai or as rare as a punk girl in a fantasy setting, but if someone else in the lore is already doing that, you’re going to have to be doing something to distance yourself from them.
The second point is simply how we judge most fictional characters - we compare them to the ones that already exist. People are exposed to hundreds of stories over their lifetimes, all unconsciously having their expectations and experiences with certain archetypes changed. If we encounter an example of an archetype that fails to demonstrate something different from what we’ve seen before, we tend to label these examples as “boring”.
At first glance, Kunkka from Dota 2 and Gangplank from LoL do perfectly well in the first point, and fail spectacularly in the second. (I’m bringing in Kunkka as a comparison point - I won’t be talking about him as much as GP, so sorry for the moment, Dota. Don’t look at me like that, don’t you have a prize pool to polish?)
Why the fighting game community is color blind
Tom Cannon is a StarCraft player. He is also black. And in the hypercompetitive eSports scene, those two things just don’t go well together.
Getting into competitive gaming isn’t easy for anyone. Most professional gamers play their game of choice as a full-time job and put an incredible number of hours into mastering their craft. In many cases, the types of games they play — StarCraft 2, League of Legends, etc. — aren’t even easy to begin. They have steep learning curves, with huge bodies of required knowledge and existing players that have been learning and improving for years.
For Cannon, there was one more barrier to entry.
(Link to the full story)
Food for thought, MOBA communities.
I feel like I just need to gush somewhere why I love this hero so much (tho I’ve only played him a couple times against bots so far - as usual), so here we go.
Read More
"Terrorblade is the demon marauder—an outlaw hellion whom even other demons fear. He stole from the Demon Lords and for his crimes was taught this lesson: even Hell has a hell. He was incarcerated in Foulfell, a dark mirror of reality where demons are sentenced to gaze into twisted reflections of their own souls. But instead of suffering, Terrorblade mastered his reflected worst self and turned his terror loose upon creation."
So can someone inform me of what fucking fourteen-year-old boy wrote Terrorblade’s backstory so that I can enroll him in some creative writing courses and then show him this shit in ten years so he can be embarrassed about it
Chill man, that's probably just for the festival announcement. Check out Tresdin's, Ember Spirit's and Earth Spirit's lore too on their respective announcement pages - not exactly up to Dota 2 standards either. His official lore will likely sound a lot better.
GIVE ME A CHARACTER;
and I’ll break their ass down:
How I feel about this character
All the people I ship romantically with this character
My non-romantic OTP for this character
My unpopular opinion about this character
One thing I wish would happen / had happened with this character in canon.
Mostly an excuse to go over characters. Pick guys outside of Dota 2/LoL at your own risk.
Whoops, pretty late in posting this. But you can't deny that this applies pretty neatly in Dota 2 as well. If Valve gathered their commendation data, they'd probably see a similar trend. (But why did I just post two LoL articles in a row? Dota stuff is pretty slow with TI3 done, so yeah, and this stuff is cool regardless of affiliation. Hopefully we'll see some noteworthy stuff on the other side soon - or maybe I should finish my IRL work first, heh.)
Last year's World Championship set a viewership record of 1.2 million concurrent viewers during the finals, and the All-Star tournament held in Shanghai this past May chalked up 18 million views over...
A pretty thorough explanation of how LoL's meta works now.
If you're in the Dota 2 community, I'm sure you're aware of the situation at PAX Prime. Here's a link explaining the situation if you don't.
*sigh* I don't even. PAX is too open a celebration of video games to be exclusive. Riot is too concentrated on making the LCS awesome to have ever cared. Valve is too busy being awesome and running Steam to give all those indie game developers a place to go, instead of worrying that their F2P game played by thousands didn't show up to distract people.
Because really, neither of those two companies have any reason to worry so insecurely about the other. Valve is Valve, and wouldn't ever be hurt even if this was done intentionally. Riot already knows how it's better to focus on doing things differently instead of repeating what everyone else is doing and putting them down just to catch up; this'd be an immature tactic at best.
And biggest of all, it's freaking PAX. People go there to celebrate all video games: console games, computer games, mobile games, triple AAA games, indie games. It's everything from aspiring developers trying to be heard to Nintendo of all people announcing a new 3DS variant. PAX is just too big to let a fan feud between two games get in the way of anything.
Lore vs. Experience
Consider what happens whenever someone plays a sci-fi game like Mass Effect and comes across a new alien species. Their thought process would probably go something like "Whoa, who are these guys? What do they do? Wonder how they'll react to me?" As it turns out, that game has a built-in encyclopedia that updates itself with every unfamiliar name and organization that the player comes across. It's a given, of course, that Bioware loves to write the entire life stories of their characters and places, and they make these entries in order for their players to understand these details better. Unfortunately for them, players understand these species a lot better the moment they start giving angry glares and reloading their guns.
Players don't experience that lore in the game, only what happens in the game's present. Instead, it's the impressions gotten from interacting with these characters and elements in-game that are much more influential than any descriptive essay will ever be. The Heavy from Team Fortress 2 gets no more description than any other Russian soldier, but his in-game love for gunning down teams of babies make him memorable to anyone who plays or fights him. Tom Nook from Animal Crossing appears and speaks like a generous shop owner with simple origins, but the endless debts he heaps upon people have publicly marked him as the world's most vicious loan shark. It's what we experience when we play and meet these characters that define how we judge them as characters, and not as much their flavor text.
This happens to also apply to our dear Aeon-of-Strife-style games.
While looking at the designs of the hero/champion purely compared to each other, it is a little bit easier to pass off as not being a copy from one to the other. But then consider Riot’s past few hero releases.
Dota’s Naga Siren vs. LoL’s Nami
LoL’s Aatrox vs. Dota’s Doom
Riot isn’t quite clean of copying other games’ designs.
Naga Siren and Nami’s reveal dates cut a little too close for that to be probability (July 19, 2012 vs. Nov. 15, 2012). It seems weird to consciously copy the color scheme when you’re designing a support as opposed to a carry, but there’s no really strong evidence against this either except for their weapon of choice and their locomotions on land. It’s a possibility, and I lean towards Riot just making a coincidence; weirder things have happened before in history.
But for the latter, really? Is red-black demonic guy something that Valve owns now? Must fantasy games consciously color their demons differently in order to not be ripping off Doom? Hell, banner-wings versus charred remnants of wings, plus spine-sword versus sharp molten slab, should be enough to keep these guys apart in terms of design. Doom is already the Valve version of Warcraft’s Doom Guard unit, so he hardly has any monopoly over the concept in terms of appearances. He’s hardly a deterrent for Riot to make a demonic massacre man.
(Heck, we could make a case that Naga Siren also cuts too close to Warcraft’s Siren unit, but that’s already being unfair. Valve does enough impressive work as it is, updating outdated models from a game made in 2004. Riot could have used Koi Nami’s red-white color scheme as the default simply to not be accused of copying, but that would suggest that having to avoid Valve’s toes at all costs is a legitimate concern.)
Naga may not have been released until July, but concept art of the final version has been around since May 31, 2012. Granted, it wasn’t stated that it was final at the time, but Nami still came out very close to even the concept art. Plenty of time for Riot to consider a palette swap, at least.
As for Doom, Valve is the biggest competitor in the genre, so it would be benefical to Riot to avoid such similarities. It was pretty big news in the Dota community, just saying how much Riot was ripping off the design. Like what if Microsoft released a third-person action-adventure game, with a bald warrior wielding two swords, out to get revenge on the gods? Would it be fine if he was a Roman warrior, instead of a Spartan, and didn’t have red spiral tattoos?
Doom’s design may be close to the WC3 model, but Valve and Blizzard have had their discussion on the subject already, and Blizzard would definitely be after Valve if the sequel was coming too close.
Multiplayer cooperative shooters existed before Team Fortress 2, but that didn't deter Valve from making it. The difference between that and the ill-fated Dante's Inferno game is how you go about doing something that no one else has done before. If you can do something new, then any previous excellent efforts at the idea shouldn't discourage you.
Big news, though? You'll have to link me to those, because most of what I could find were mere one-off comments that hardly received attention. But in my view, the winged horned demon is just another archetype for use of fantasy world makers, and Aatrox and Doom just have too little in common for me to think that they'd be too similar:
- Their body proportions are different. Aatrox is lean and fit, with his banner-wings wider than his body and his head (plus horns) pretty large in comparison (those wings make up much of his silhouette in-game). He's hardly armored (if it's not actually part of his body) and armed only with that sword of his. Doom has a massive muscular frame compounded in armor all over; he's one of the biggest heroes in the game, with that imposing stature of his. Aatrox is mostly steel-black and blood-red in color, while Doom is predominantly armored-red with charred-black details
- Their weapons are different. Aatrox's spine-sword bends, extends, and stabs, like something forged to draw blood on purpose. Doom's hilted slab of molten metal is swung in huge cleaves, smashing through enemies with destructive force.
- Their kits are too different. Aatrox starts fights and keeps them going in one place, pouring as much damage as he can with auto-attacks, steroids and CC before he gets killed - and revived by his passive, depending on how much damage he dealt the whole while. Doom ults someone and relentlessly charges that silenced sucker, throwing out nukes and the occasional attack while his MS steroid and passive damage wears them out.
- Their characters, lore-wise and response-wise, are too different. Aatrox revels in bloodshed, waiting for the losing side to be apparent before he turns the tide of the war with a one-man massacre. Doom is just…Doom, a badass depiction of classic Lucifer who's lord of all Hell and knows it. Aatrox is all about war, while Doom's all down for hell.
If either side were to really copy a character from the other, though, I think it would be because that something was really enviable in terms of design. It's part of why I don't think Naga Siren influenced Nami very much - her design just wasn't that impressive compared to other merfolk, especially when there are some creative non-humanoid members of her species in Dota 2 such as Slardar and Slark. Admiration wouldn't justify the act, of course - I'd call bull if Riot suddenly announced an insane paranoid lumberjack champion, just as I'd call bull if Valve created a narcissistic executioner hero who used ridiculous weapons and liked the sound of his name a lot.