Evaluation
After 10 weeks, I and my team finally managed to complete our Magic Lantern project learning more advanced settings in Maya to a completely new programme with motion tracking, render passes and colour grading in NUKE.
The Team:
We started off as a good team, quickly coming up with ideas that would work really nice as a photo-realistic film. I came up with the main idea of this old Praxinoscope turning into this magical object that emitted a hologram or held a ghost of this dancing couple within and when turned on brings this dancing couple to life.
We worked well creating designs and storyboards at the start but then struggled to come up with how we’re going to actually create this idea where we had no idea of what we were capable of when it come to learning Nuke and more advanced settings in Maya.
We as a group started stray behind for a few weeks and become unorganised and wasn’t really communicating as we really didn’t know what to do. I also assigned them to modelling the Praxinoscope and texturing but it took a long time to complete and so I was waiting around to get started. The models weren’t created to the best standard and the outliner and hyper-shaders were so unorganised. However, we eventually got our heads around the idea and got on working hard.
The shoot took some time as the first time we got the shoot we realised our camera wouldn’t allowed us to film and the location wasn’t as old fashioned on the inside as we’ve liked it to be at King’s College Library. However, Victor found a great spot in a nearby pub and we managed to get the shots we needed in no time and we worked well as a team together.
After this we worked well as a team and worked hard to complete our project, other than a few absences and lazy days we eventually worked well together and we have created a good friendship.
The Process:
The project was a massive learning curve, from learning new advanced things in Maya to learning a completely new programme Nuke.
It was a long and tedious project overall with so many annoying errors that were difficult to fix along the way which made me hate the term and want to give up. However, once I got my head around NUKE I started to enjoy using the different nodes and editing our final footage overall.
There were many techniques to learn and I found it difficult to place our model perfectly in the scene and create photorealistic textures on the objects.
Luckily the way I wanted the scene to look helped cover a few little mistakes as we made the film look old with colour grading and a 8mm projector effect.
Improvements:
I definitely think the group could’ve improved on communication and motivation however, we eventually overcome this.
I also think the modelling and texturing of the project could’ve had a bit more thought put into it by softening the edges, bevelling and also organising the outliner and hyper-shader so I could find things easier.
I think as a beginner to photorealism and NUKE I did well to produce what I did, however with less problems along the way (such as the rendering taking a week because, we needed to re-render quite a few times) I think I could’ve put more time and effort into making the model look better in Maya so the render passes would look better when added into NUKE.
Overall:
Overall I think the project turned out pleasing and I enjoyed being able to complete it. However, I don’t think it is a specialisation I’d wish to pursue in the future as there wasn’t enough creation involved such as animation and modelling.










