askjfdlj i know this has been said but Artagan really responds to everything Jester tells him like heās listening to her stories about her crazy weekend over Sunday brunch
One Nice Bug Per Day
Cosmic Funnies

oozey mess
Not today Justin
YOU ARE THE REASON
I'd rather be in outer space šø
KIROKAZE
$LAYYYTER
Mike Driver
Game of Thrones Daily

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Show & Tell
Fai_Ryy

romaā
Noah Kahan
cherry valley forever
Lint Roller? I Barely Know Her
šŖ¼

titsay
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć
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@firbolgy
askjfdlj i know this has been said but Artagan really responds to everything Jester tells him like heās listening to her stories about her crazy weekend over Sunday brunch
whatās out there?
belle of the ball š
nicodranas fashion is wearing sparkly jelly sandals with your ballgown š
transmasc fjorclay ;_ ; i.. i am projecting .. (also all binders arenāt bandages, they are safe and magical fantasy binders. dont worry!) the 3rd art is teenager cad :0
Meeting tiny bro </3
lvl 10 + extra
My hand slipped
ā¤ļø Happy Five Years ā¤ļø
The King, The Legendā¦.
busted out an older sketch of molly just for funā¦..
god i will never not be losing my mind over characters who are in dangerous, deadly situations every day and are still likeĀ āthis is better. this is better than my past and itās better because there are people who love me here.āĀ
āI feel a little bitā¦betrayed, I think thatās the word? I mean, I thought he was a god, and he never told me otherwise. Butā¦he was my best friend and he got me through some hard times. So if he needs me now, thenā¦thatās okay.ā
ā Jester, about the Traveler
šø šø šøĀ
Im so far behind on critical role but atleast i had time for some fanart. TvT
(please have a cup of tea with him)
Potion Puzzle
@boxobooks said to @ask-drferoxā: Hello! I saw your post about making a potion game for dndā Iād love to do the same!! What advice do you have about setting them up? Iām worried about finding the balance between too easy and too hard
Gosh that was a long time ago. The original post is here.
The premise of this puzzle for D&D went thus:
Players found themselves in a dream world. To get back, they needed to drink the right potion.
Each potion would wake them up in a body. Hopefully they got their right body.
There were four players, one dream guide (a cat) and a couple of other entities in the dream world that would be very keen to wake up in a body.
The players got to choose which drink to drink, and allocate them to the other entities/npc. They got it right, but if a dream entity woke up in a player character body, I was going to expect that player character to now play the dream entity, as a sort of party mole.
When designing a puzzle the best advice Iād ever read was to make multiple layers of clues. You start with the most subtle and obscure hints and then slide more and more in as you go along until the players figure it out.
Each goblet had a different appearance and contents.
Each section of the dream world had a different scene/background, and the colors were warped differently.
So they had to match the character to the scene, the sceneās colors to the goblet to get the right person back into the right body.
The goblet at the front, the short black one filled with milk, belonged to their dream guide - a black and white cat. Itās scene was a garden where it lives, but all in monochrome colors. That was fairly obvious, and the cat wanted the milk. And yes, if a player had chosen to drink the milk, they would have woken up in the cat body.
The two āotherā entities in the dream belonged to scenes which the players hadnāt encountered yet, but were destined for the future.
If the players canāt solve the puzzle with the first layer of clues, let them do something to earn more clues. Itās D&D, the players exist to influence the world, one way or another. Let them do the hero thing and reward them with a clue.
The purpose of the puzzle isnāt to defeat them and wreck their day. Itās to lead them down an interesting path.
God this is fantastic. Bravo, well done!
Iāve got a message you wonāt believe / Iāve got a secret that you canāt see
[Image description: A digital vector drawing of Jester and Beau from Critical Role. The drawing features the womenās busts in side profile. Jester is a blue skinned tiefling woman with shoulder length blue hair, freckles dotted along her cheek, and matching gold jewelry on the tip of her horn and as an earring. She is smiling brightly as she looks at Beau. Beau is a brown skinned human woman with long, dark hair that is shaved on the side and has a blue ribbon weaved through it. Beau also has a long scar over her eye, extending down in a curve toward her jaw, and has several blue and gold facial and ear piercings. She is looking ahead at Jester, her lips pursed and smiling slightly. End description.]
āWhile you here do snoring lie,Ā
Open-eyed conspiracy His time doth take.Ā
If of life you keep a care,Ā
Shake off slumber, and beware:Ā
Awake, awake!ā The Tempest (2.1)Ā
āThis is more life than I ever thought I would see.ā
bonus: