Falling Block Puzzle Games
Everyone knows what Tetris is right? Right.
Falling block game, clear the lines you make and so on.
I'm a huge fan of falling block puzzle games including Tetris. While most people know Tetris simply as a simple line clearing game, you build a stack and then clear with a straight line piece, the game is surprisingly incredibly in-depth. To elaborate, when you turn Tetris from a single player block clearing game, it's quite normal looking. However, when you shift into a Versus game, where players compete against each other and send lines of garbage to their opponent's screen by clearing lines on their own, things take quite a turn, or perhaps, a 'spin'.
Tetris has many unique ways to score, especially in a Versus environment. Most commonly, players will just clear lines in succession to create a combo, increasing their damage output with each line cleared in a row, or simply creating 4 stacks of line and clearing it with the iconic straight line block, earning them a "Tetris" and doing massive damage to their foes. Another technique that is not commonly known that I am quite fond of is the T-Spin. Using modern Tetris' rotation system, it's possible to spin blocks into gaps in unnatural ways, which lets player get creative with their builds. This means people are able to build empty T-shaped gaps and through certain means, force the T-block into there and score a unique combo that's more devastating than a Tetris.
Learning to make such builds in a singleplayer mode is also considerably relaxing, as you try to think up of different ways to put yourself in a situation where T-spins are possible, when not to go for one and how you safely build one. Without the threat of your opponents flooding your board at every possible moment, it's an enjoyable past time that hardly gets old, with new tech being discover and being combined with others to create optimal game plans in the Vs mode.
Another favorite puzzle game of mine in the same genre is Puyo Puyo, a puzzle game series originating from 1991, where you stack blob creatures called "puyos" together on a board similar to Tetris. When 4 or more puyos of the same color are in contact with each other, they pop, and any puyo above them are affected by gravity and drop down. See where I'm getting at?
While the concept is simple and looks easy to get into, it's almost instantly that a player will realize how much depth there is to the game when it comes to making combos. If I had to explain it, imagine if 3 red puyos it in a horizontal row and 3 green ones sit directly above it, neither groups would pop. And then you place a single red puyo on top of the green group, to which later, you pop the green puyos, causing the single red one to drop down and make contact with the red group you left earlier, causing a chain combo, an essential part of the game. In Puyo Puyo, it's all about making these huge chain combos to do as much damage as possible while prevent your opponent from flooding your board with garbage puyos. The game, just like Tetris, is very capable of being back and forth, creating intense situations where both players are creating combo builds after combo builds to beat each other, but it is never enough. Eventually, someone makes the breakthrough and out combos the opposing player, taking the game by flooding their board.
Recorded footage of me playing Puyo Puyo Tetris 2 (2021)
Speaking of, there exists a crossover game between Puyo Puyo and Tetris, where it mixes the gameplay of both and pits them against each other. A wonderful opportunity for players of both to get into the other series or to attempt mastering both at the same time.
Something that the Puyo Puyo series has, though, are added visuals and sound bites for when you commit a big chain combo. The character you play as begin chanting increasingly stronger spells as your combo continues to rack up, and it results in being inherently satisfying to do, and being incredibly intimidating for your opponent to hear on their end. And vice versa of course. Can't win them all.
Aside from intense Vs puzzle games, there's one that recently caught my attention again.
Irisu Syndrome, a freeware game released in 2008. It's a bit of a spooky game, it could almost qualify as psychological horror. But aside from that, its a physics based puzzle game that I find really enjoyable to play.
To explain how it works, different colored shapes will begin falling down onto the playfield. By clicking on the screen, you shoot out a square that collides with said shapes, and thus, they will collide with one another, causing each other to be destroyed if they match in color, awarding the player points. If they hit the bottom without exploding, the player's hp depletes and if it empties, it's game over. While relatively simple, the patterns Irisu Syndrome provide can get intense and difficult to manage around, but it's gameplay ends up being really addictive that I find myself coming back to it for a quick game every now and then.
That paired with its uniquely told story, and beautifully composed soundtrack, the game is weirdly calming to play, even if there is a creepy girl always staring at you in the screen as you play, who may or may not be a potential serial killer. Even if the game is strangely creating files in your computer's file directory and also detecting whether or not you've tabbed out.
Yeah. The game is a bit wild.
So where does this lead into?
Well, it took a while and a bit of trial and error. But I managed to recreate Irisu Syndrome's gameplay. It's a tad buggy, but it sure works. In the future, I hope to be able to turn this into its own things, creating a truly unique puzzle game with interesting mechanics. Maybe I'll take a page from Puyo Puyo. Who knows what the future will bring.