The video game industry has reached a point where it would legitimately be a more shocking twist if the surreal post-apocalyptic hellscape wasn’t a psychological puppet show representing the protagonist’s ambivalence toward fatherhood and the obligatory big weird skullmonster really was just a big weird skullmonster.
Huh, I must have missed that part of the Kirby and the Forgotten World trailer.
The Kirby franchise has always been refreshingly literal in this respect. Like, yes, you do kill God at the end, but it’s not a metaphor for anything, and then Kirby goes home and has pie. More games could stand to learn from Kirby’s example!















