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pixel skylines
Xuebing Du
Not today Justin
i don't do bad sauce passes
hello vonnie

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will byers stan first human second
$LAYYYTER

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Cosimo Galluzzi
noise dept.
he wasn't even looking at me and he found me
Misplaced Lens Cap
DEAR READER

ellievsbear

Love Begins
Cosmic Funnies
Three Goblin Art

Discoholic 🪩
seen from Greece

seen from Bangladesh

seen from United States

seen from United States
seen from United States

seen from Malaysia

seen from Belgium
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from Malaysia
seen from United States
seen from United States
seen from United States
@flare-friday
coming out :)
Experiment P.E.T.E.R. — Kraken AU
Random sketches
A toxic craving and longing of cuddling your kidnapper that made you stayed home 🥹💙💜 *sigh dreamily* Stockholm syndrome 😌✨️
Morning cuddles X3✨
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It’s not my best drawing, just a quick doodle XP
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the image i referenced is at the bottom :)
Maid of Heart
Creates heart, or creates through heart.
Maids are the active half of the Creation classes, with their counterpart being the more passive Sylphs. They create, spread, and shamelessly promote their aspect, but do so more easily if they do it for themselves. It’s almost as if they were ‘maid’ of their aspect. (Get it? 'Cause 'maid’ sounds like 'made’? heheheheheeeeeehhhhhhhh. Follow for more needlessly explained puns.) They are often mistaken for a passive class due to the fact that their efforts often go unnoticed or overlooked. A well-developed Maid must learn to accept this lack of acknowledgment.
Heart is the aspect of Love, Passion, Individuality, and Soul. It’s counterpart is Mind. Heart players may be passionate and illogical, embracing an idea with little to no logical evidence. They are most likely cheerful and very friendly. Unfortunately, Heart players are doomed to have at least one completely disastrous relationship (or an unrequited love), and tend to have splintered personalities that show themselves through roleplay, mood swings, or copies of themselves.
A Maid of Heart would be able to create passion and individuality wherever they went. Pretending to be someone you’re not could be seen almost as a personal insult to a Maid of Heart, who would try their 'heart'est (heheheh. Like 'hardest’… Okay, I’ll stop.) to make you comfortable in your own skin. While a Maid of Heart would probably not be a very powerful fighter, they would still be a very useful ally. Their ability to bring people together in a way that makes them all comfortable would help to prevent fall-outs between players; something that could mean the difference between life and death in a game like Sburb.
The role of a Maid of Heart in a session is an active one, though it may not seem that way. They must actively create individuality by cleaning up the emotional mistakes other players get themselves into - spreading Heart, helping their teammates, and creating more passion for themselves. It is a difficult role, but it’s one they must accept - even if they’re doing it from the sidelines.
Prior to God-tiering, a Maid of Heart would probably be an extreme shipper. Having an innate knowledge of their aspect would allow them to see exactly who would benefit from what relationships. While their tendency to try and play matchmaker may irritate some, they would almost certainly be well-liked amongst the other players due to their cheerful disposition and helpful nature. Some workaholic tendencies would not be a surprise.
Ascension for a Maid of Heart would be difficult. While it is possible for them to reach Godhood, it is unlikely that they would rush off to their Quest Bed to kill themselves. They would probably prefer to be killed by someone else, or even to be moved onto their Quest Bed while dying. However, if they felt that they needed to reach Godhood - for the sake their friends or to become more powerful - it would be difficult to stop them.
Post God-tiering, they would probably spend a lot more time alone. They would start to work a bit less for the sake of the group and more toward their own interests. However, given how friendly and well-intentioned they are, this would not be a sign of rebellion but of focus and determination.
The inverse of a Maid of Heart is a Bard of Mind; one who passively allows the destruction of choices and intelligence.
The potential land of a Maid of Heart might be LOSAC, or the Land of Statues and Consciousness. Consorts no longer live on this planet, because the denizen has transformed them into the hundreds of marble statues that cover LOSAC’s garden-like surface. The Maid of Heart must awaken the individual soul of each statue, at which point it will come back to life and join her.
Maid’s rarely seem to use their Strife Specibi, and the weapons they have are often unconventional. Handheld slicing weapons seem to be popular amongst Heart players, though, so a Maid of Heart may want to equip their strife deck with something like Knifekind, clawkind, swordkind, or razorkind.
A Maid of Heart’s greatest strength would be their individuality and passion, but their weakness would be an inability to accept no one noticing their efforts.
Their unique power would be making clones of themselves. Turning their splintered personality into entirely new individuals would be right up the Maid of Heart’s alley.
Seer of Heart
Invites knowledge of heart, invites knowledge through heart.
Seers are the passive half of the Understanding class, with their counterpart being Mages. Seers tend to be a bit self-righteous, with a strong sense of fairness and justice. They fully understand their aspect, and share that knowledge with their teammates in order to give the group an advantage. They are among the most passive and strategic of classes.
Heart is the aspect of Love, Passion, Individuality, and Soul. It’s counterpart is Mind. Heart players may be passionate and illogical, embracing an idea with little to no logical evidence. They are most likely cheerful and very friendly. Unfortunately, Heart players are doomed to have at least one completely disastrous relationship (or an unrequited love), and tend to have splintered personalities that show themselves through roleplay, mood swings, or copies of themselves.
The Seer of Heart would have the ability to understand passion, romance, and individuality, as well as the ability to share that knowledge with teammates. They would make a wonderful ally, and would be well suited to a strategist’s position within the group. Their thorough understanding of their allies’ personalities, mannerisms, and emotions may be unnerving to some, but the Seer of Heart would not use their abilities to harm anyone (except imps, of course), and would be a true and loyal friend.
The role of a Seer of Heart in a typical Sburb session is passive, but still very busy: as the strategists who direct the other players toward the most emotionally healthy outcome, they must map out battle tactics, issue orders, and constantly be on the lookout for any new variables that may throw a wrench in their plans, all while staying out of trouble themselves. While they may be powerful strategists they are pretty crummy fighters, and are better left leaving the dirty work to the other players. If they can find the time, the Seer of Heart may have some luck playing matchmaker for their teammates - and nobody’s better suited to it than them.
Prior to God-tiering, the Seer of Heart would be a cheerful person, and a truly amazing friend. They would have many associates, but only a few people would truly understand quite how good of a friend they have: no birthday would go forgotten, and no teary eye would be unmatched by a hug. Expect shipping walls to be everywhere - unless they choose to keep such walls mental, instead of physical. In spite of their phenomenal skill with hooking up their pals romantically, they themselves would not have a very good romantic life - even if they did study the fundamentals of human attraction extensively. They would likely be extremely intelligent, though perhaps a bit more people-smart than book-smart.
Ascension is a difficult affair, and many players choose not to go through with it. A Seer of Heart may be one of those players, as they aren’t a front-line fighter and thus aren’t in an abundance of danger with a high mortality rate. They may well choose to conquer their fear though, and their friends would be a large factor in their ultimate decision.
Post God-tiering, the Seer of Heart would be a formidable tactician. Their knowledge of all of their teammates’ personalities, abilities, and emotional states means that they would know exactly whom to send where to do what, with a high degree of success. If anyone was faking even the slightest part of their personality, the Seer of Heart would know, making it impossible to infiltrate their team.
The inversion of a Seer of Heart is a Witch of Mind; one who actively manipulates choices, thought, and intelligence.
The potential land of a Seer of Heart might be LOCAF, or the Land of Conscience and Frenzy. The large dragonfly consorts of this fountain spotted land have been majorly screwed over by the local denizen. The souls and emotions of each and every consort has been totally scrambled, leaving them all panicking. It’s up to the Seer of Heart to use their understanding of individuality to unscramble everything and remind everyone of who they truly are.
Seers often use thin, pointed weapons for their strife specibus, while heart players prefer handheld slicing weapons. Bladekind, knifekind, clawkind, canekind, and needlekind are all options, but something like foilkind would be truly ideal.
The greatest strength of a Seer of Heart is their passionate intellect paired with their strategic ability, but their greatest weakness would come from trying to act as a fighter rather than a planner, or from getting too worked up about their failed romance(s).
The special ability of a Seer of Heart would be Ultimate Matchmaking! By seeing everyone’s true selves and by accessing their thorough understanding of their aspect, the Seer of Heart would know exactly who would benefit most from which relationships. Cupid better work on his resume, ‘cause there’s a new love god on the scene!
WEEKLY UPDATE!
[ MAY 5th - MAY 11th ]
Classpects: 160 / 168
Clash Aspects: 66 / 66
Clash Classes: 88 / 91
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Weekly Schedule (approximate)
Sunday:
1. Muse of Rage [ FUR ]
2. Muse of Void [ FUR ]
3. Rogue of Void [ FUR ]
Monday:
1. Rogue - Sylph [ FUR ]
2. Rogue - Thief [ FUR ]
3. Rogue - Witch [ FUR ]
Tuesday:
1. Seer of Breath [ FUR ]
2. Seer of Mind [ FUR ]
3. Sylph of Hope [ FUR ]
Wednesday:
1. Sylph of Time [ FUR ]
2. Thief of Life [ FUR ]
3.
Thursday:
1.
2.
3.
Friday:
1.
2.
3.
Saturday:
1.
2.
3.
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I'm so excited!!! Can you imagine that this day would come so soon?? Oh wow okay man. So anyways,,,, I'm gonna spend the rest of this week and fixing up old titles and definitions, just going over everything and adjusting it and then .... WE CAN START WITH THE REAL CLASHPECTS!!! WOOO BABYYY. I'll be releasing a list for next week with all of the claspects requests I've gotten over the course of this long process. Thank you everyone for all your love and appreciation and oh my god im so high right now man its may the 4th and thank uou everyone i love upu all
THE PRINCE OF HEART-TIME
The Prince of Heart-Time is someone who is cold and apathetic, with a lack of Heart and Time, they have little to no remorse about the hearts they’re breaking or the time they’re wasting. The Prince of Heart-Time wants to know and understand everything about themselves, but they never know how to go about it or have the time to delve in deep and figure out who they are.
The Prince of Heart-Time likely has a poor work-life balance, always losing track of time and delving deep into whatever project they’re working on, or alternatively, procrastinating and putting things off until everything crashes around them because they forgot about literally everything they were supposed to be doing. The Prince of Heart-Time does care about those around them, but because of their inability to keep themselves from destroying their aspect(s) and everything good in their life, it makes it hard to keep stable, healthy relationships for long periods of time.
The Prince of Heart-Time is part Prince of Heart, which means that they’re more likely to bury their feelings deep inside of them and only, or at least try to only, think with their brain and not their emotions. They can be cold and calloused sometimes, but this is mostly just to protect themselves from the harsh world that they live in.
The Prince of Heart-Time is part Prince of Time, which means that they are likely somewhere on the Neurodivergence spectrum, as most Time players are, and it can be a very difficult game to get them to concentrate on anything for long periods of time. They have a habit of having too many projects going at once and they can never finish one project before they lose interest and move onto another one.
I request Lord-Muse of Heart-Time
THE LORD-MUSE OF HEART-TIME
The Lord-Muse of Heart-Time is someone who is at an internal crossroads, not sure of who they are or who they should be, what they should do with their powers, or any other thing like that. The Lord-Muse of Heart-Time knows what they want to be and what they want to do, but whether they think it’s the right thing that they should do or not is what they’re stuck on.
The Lord-Muse of Heart-Time is incredibly powerful, having complete domination of their aspects and those who use their aspects, but they struggle when it comes to deciding whether they want to be one with their aspects or whether they want to control their aspects. The Lord-Muse of Heart-Time has to put a lot of work into who they want to be and where they want to be, because nothing that is good is easy, but they know that they’re destined for great things.
The Lord-Muse of Heart-Time is part Lord of Heart, which means that they are very in-tune with their inner self, their wants and desires, and who they are as a person and they know what they want to be, and they can understand how much power they have and how much power they can have if they put in the right amount of work. They wear their heart on their sleeve and they’re likely a very charismatic person, but know that they can also control and change who you are as a person if they’re unhappy with it.
The Lord-Muse of Heart-Time is part Lord of Time, which means that they are hot-headed, reckless, and impulsive, and nothing will stop them from getting what they want if they have their heart set on it. They are very independent people, they don’t like having to rely on others because it takes too much time and too much waiting, and why get someone else to do something for you when you have the option to learn how to do it yourself and improve, making yourself stronger and better than everyone else?
The Lord-Muse of Heart-Time is part Muse of Heart, which means that they inspire others to be true and to be happy, to let their Heart run wild and to follow their desires and make their dreams come true, no matter what the cost may be. They love to help out people and they’re constantly trying to help others improve and gain power, while also working on themselves and making sure that everyone they surround themselves with are happy and all of their relationships are budding and healthy and positive.
The Lord-Muse of Heart-Time is part Muse of Time, which means that they are patient and relaxed, they like to take their time with things, and they’re known for taking their sweet sweet time to stop and smell the roses before getting around to doing anything. They might have issues with procrastinating, but they do mean well and they inspire others to slow down and enjoy life and to not always be so rushed about everything that they do.
THE WITCH OF BLOOD-TIME
The Witch of Blood-Time is someone who will fight for the people that they care about without a second thought, always ready to throw hands and to protect those that they hold dearest to them. The Witch of Blood-Time tends to be impulsive and sporadic, and they often don’t think before they do something, but they’d never do something if they think that it would hurt either themself or someone close to them, like a friend or family member.
The Witch of Blood-Time can manipulate their aspects, using their bonds with others as inspiration to keep fighting and to never give up, and they can use their Time as a weapon by stopping or slowing down other people’s lives or alternatively, speeding up or slowing down their own life. The Witch of Blood-Time is willing to die for the people that they care about, but more importantly they’re willing to fight for those people, and they would do anything and everything in their power to help out those closest to them.
The Witch of Blood-Time is part Witch of Blood, which means that they are loyal and dependant, even though they can’t be tied down to most things, including their relationships, but that doesn’t mean that they won’t protect the people that they care about if need be. They have a tendency to change their mind a lot, often making one decision and then quickly changing their mind to something else shortly thereafter, but they have good in mind when they’re making their decisions and they wouldn’t want to do anything if they knew that it was going to hurt someone.
The Witch of Blood-Time is part Witch of Time, which means that they tend to be stubborn and unmoving in their beliefs, especially when it comes to deciding how time moves around them, and if they don’t want or like how things are happening, they’re fully in the right to use their powers and change how things work for them. They don’t believe that things have to end and they have the ability to keep things alive and living past their due point, and this can apply to anything from house plants to pets to perhaps even people, if the Witch so chose.
Project Splatoon NEO: Defualt Inkling Girl, Inkling Boy, Octoling Girl, and Octoling Boy. These are the cephalopods that roam the Inkopolis Boulevard Area. Being fresh is their number one priority!
the image i referenced is at the bottom :)
discovered 3 yandere games, prepare for fanart spamming