January came and went like a wrecking ball--but I'm now finally, officially settled into my new home after an exceptionally protracted out-of-state move, and the new home came with a new story to tell: Other Spheres, created in a month and freshly released for the "Sealed with a Kiss" visual novel jam!
Callisto (fully voiced with both masc and fem options) is on a long-term deep-sea research dive, with only the sea, cherished memories, and an irascible on-board AI for company. But while they adore the sea, it turns out the sea might reciprocate the feeling—and in ways Callisto isn't prepared for.
A sci-fintasy romance adventure, created in a month for the Sealed With A Kiss Visual Novel Jam!
Content Warnings: This game is intended for mature audiences, as it includes suggestive dialogue and both spoken and visual depictions of mild intimacy; potentially disturbing sounds, imagery, and language which may not be suitable for all players. The setting involves the deep sea, and there is a possible death that can occur. Some animations (e.g., shaking, pulsing, and flashes) may not be suitable for all players.
This was a journey both rewarding and challenging in equal measure (not least because I'm now between five and eleven hours outside the rest of the team's time zones!), and is by far the most ambitious jam project I have worked on before. I've been incredibly lucky to work with a remarkable--and large!--team, including some of my favorite recurring voice talents (Chase Via, Vanessa Benoit, Dylan Keeler, and our dual Callistos, Gina Leigh Smith and CobaltKobold)! I am honestly still reeling from how charming, emotive, and powerful every single performance is, and so excited to finally be able to share them with the larger world!
Once more, EeeCee stood at the helm in directing live recording sessions with the actors, and rounding out our audio we have the absurdly talented team ofJohn Åhlin providing a phenomenal original soundtrack, and Senaeris creating deliciously atmospheric soundscapes and voice processing.
Visually, I had the treat of benefiting once more from toffl's stunning background art, and for the first time got to play with AliceQuinnArt's wildly detailed and expressive sprites, and squeal over Rex 'Daemon' Beck's little fishies of the deep dark depths (which was such a treat!).
Our UI team is comprised of Rinnuah's lush design and the inimitable Windchimes' coding expertise, and I cannot possibly fail to highlight the incredible, incredible work of our programmers: Elckarow, EqualsM3rc, and Ullr managed to take the flat pages of the script and make them move and breathe in ways I have never before been able to dream of accomplishing!
Over the last few years of creating stories, each project along the way has come to hold an important place in my heart, different as they all are--but I have to say, this one feels very special to me. I am delighted to be able to share it with the world now, and I hope it comes to hold a special place for some of you, as well.
WOAH woah woah woah woah how the HECK have I missed Pantheon for so long?? This show is absolutely incredible, Such a stunning, heavy, existentially lofty show - and one that uses animation in a way that feels very much its own. Bold, brave, and oh-so-timely.
I wish it had been released and marketed in a remotely normal way, but gosh I’m glad it exists. Also, I wish you didn't have to go on a scavenger hunt for season 2, but what can you do.
Hi! I hope you’re doing well!! I know it’s been years and years at this point but Midnight Channel the musical is one of my favorite shows of all time, and I have a burning curiosity about Out Of My Hands. It’s (as far as I can tell) the only song that was never released in any capacity (besides the lyrics) to the public, and not knowing the tune has been haunting me for Years sndmsjdmsndm. As I said I know it’s been ages so no worries at all if not, but I was wondering if you would be willing to give some insight as to what the tune/vibe of the piece was meant to be! Thank you so much, I hope you have a lovely day!!
Hey there - Wow, what a wild blast from the past! I’m going to be so real and say that it had been SO many years that I actually forgot about this “song” entirely. It took me 10 minutes to track down the section to which you are referring!
To my recollection, Out of My Hands was a portion we never quite got into shape. We liked the idea of keeping the show in the musical space during that section as everything is starting to cascade into itself and toward the show’s emotional climax, but the actually words and music themselves were never finalized. It was mostly an interstitial - a way to connect Interrogation into Namatame’s route while also doing some additional leg work to set up Adachi’s final plot turn. I remember it not being particularly good, though, which is why we didn’t ever include it in recordings. I realize now that led to it being a bit mysterious! There’s a lot in the show we would have changed and fixed had things continued, and this song is sort of a useful summary of that!
If I can find any documentation of the actual song, I’ll share it, but with full transparency the likelihood of that is slim. I don’t think it made it that far. Adachi's portion was, if I recall correctly, similar to his final reprise in Here at the End, but I don't have a clear memory of the IT's section.
I play Herleva in "Forged in Ice" - a Winter VN Jam submission by Sarchalen Team/Illusory World Productions! Join me as an outcast mercenary in a world locked forever in frost as Herleva accompanies a Firecaller prince into the heart of the cold.
This kinetic VN is fully voiced with a length of about 7.5k words. Check it out! https://sarchalen.itch.io/forged-in-ice
Congratulations @nochistudios and Sweetcore Brews on your official launch day! I had a fantastic time voicing Zero, one of protagonist Milly Blythe's primary love interests. Check the game out today on mobile and PC!
Hey folks! We’re back and rolling for a new adventure!
Gina and Allison will be streaming Baldur’s Gate 3 on Tuesday, Aug. 15 at 7:00pm PST on Twitch. You can follow our Twitch channel here: http://twitch.tv/shortonegaming
Come along as we gather our party and venture forth!
Join us Saturday, June 24 as we celebrate Pride Month with a 12-hour charity stream on Twitch!
We’ll be raising money for The Trevor Project and featuring games with queer narratives and/or by queer creatives. Come hang with us for a good cause!
ShortOneGaming merch will be available THIS FRIDAY May 26th! We’re so excited to share all of these awesome designs, check back Friday for the store link and more details!
PLUS don’t miss our rad bonus design unlocked when we hit 25K subscribers on YouTube! And special thanks to our guest designer Jody Briggs @inspectorclarke for creating our “We Found It” shirt!
Gina and Jake play Tunic, a gorgeous game about a little fox exploring a grand world of mysteries, adventures, and legacies. With opaque instructions and a lot to live up to, this little fox must rescue a trapped power and, hopefully, save the world.
ShortOneGaming will be releasing its first run of merch - shirts, mugs, stickers, and more - this spring! We’re excited to share the designs with you soon! And, if we hit 25,000 subs on YouTube before the merch is released, we’ll add an extra design to celebrate!
Also, check out these new host character chibis designed by @thelonelywhale! We’ll be using these designs in the thumbnails of our new upcoming playthroughs!