A message from Mike O'Brien and Matt Pennebaker about legendary weapons.
Mike O’Brien on rolling out a new method for obtaining future legendaries- might lack the story and lore of the old precursor system but less time consuming to make:
“So we set out to make an alternative method of obtaining a precursor with the following objectives:
Legendary weapons should never be hampered by design implementation time. Of course our art team puts a lot of effort and creativity into each new weapon, but having created the art, we should be able to put it into the game in a matter of days.
The new system should be balanced with existing legendary weapons. Obtaining a legendary weapon is a show of effort and commitment to Guild Wars 2, and we don’t want to undercut the value of older weapons that people have or are working toward.
It should give a way to make progress toward your precursor every time you play. It’s important to know how far you are from your goal and to see that you’re closing in on it when you put effort toward the goal.”
“…For those of you who haven’t seen the new system, here’s a brief rundown of how it works:
When a new legendary weapon becomes available, speak to Grandmaster Craftsman Hobbs in Lion’s Arch to purchase the first-tier precursor recipe.
With the recipe unlocked, play in any Guild Wars 2: Heart of Thorns™ map to purchase the new, weapon-specific material with that map’s currency (including Unbound Magic).
Refine the new material and use it to craft the first-tier precursor.
Return to Hobbs and repeat this process for the second- and third-tier precursors.
Use the final precursor in the Mystic Forge, with a recipe very similar to the otherGuild Wars 2: Heart of Thorns legendary weapons, to craft your new legendary weapon.”












