what's the secret to getting cool art of your OCs made for your video game?
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@theartofmadeline
Xuebing Du

Jar Jar Binks Fan Club
we're not kids anymore.
YOU ARE THE REASON
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bliss lane
PUT YOUR BEARD IN MY MOUTH

titsay
Cosmic Funnies
"I'm Dorothy Gale from Kansas"
almost home
Fai_Ryy

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I'd rather be in outer space 🛸
🪼
Cosimo Galluzzi
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@fnifegames
what's the secret to getting cool art of your OCs made for your video game?
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how'd we make that Isaac guy? how'd we do that??
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got any SHELFLIFE: ART SCHOOL DETECTIVE cards? looking for trade
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i showed you my JOSH PIT… so where's my wishlist, HUH???
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THE OFFICIAL: which of our characters would drink "Drink" rankings 🏆
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would you drink "Drink"??? you probably shouldn't
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where's that ShelfLife Playtest Demo???? also: Lesbian Toasters [wishlist] [webbed site]
the most IMPORTANT decision we'll ever make: Period 💅
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we immortalized the SEAGULL PIT into our Video Game 💎✨
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helps us work out some controls for our game thx 😎🙏✨
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like a phoenix Nessa rose from the ashes of Vanessa 🐣
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i'm very busy right now, but i got these coool files on my computer you can look at [wishlist] [webbed site]
Here's a quick time lapse snippet of one of the character portraits for our game: ShelfLife: Art School Detective!
Before we get the wonderful Hessel to draw the character portraits we sketch out some ideas of what we'd like for the pose and expression.
For this one we wanted two frames of Robbie "freaking out".
After that Hessel will sketch out a cleaner version of the pose and start on the lineart.
If anything isn't working this is the stage where we can make some edits and pivot.
Sometimes something looks pretty good in a loose concept, but bad when it's smoothed out. Luckily these ones turned out great, no changes needed!
Next we add the colour and chuck it in Unity to see the final result!
help stop
he's multiplying!!!
toaster and toasty..... animated them to have a good toast and a bad toast..... the smoke and fire use sliding textures ...use the node setup then keyframe the slide using the dope sheet. i recommend only using full numbers like 1, 2,500....not 1.34, or 2.86...no decimal points to make it easier to animate. also you need a texture that loops continually in the direction you wont it to move.
okay i have maxxed out the daily video upload limit hehe
sorry for the spam, i'll try to get onto these weekly in future
but no promises x
we were possessed by the spirit of Yamato and tasked to find him the perfect body
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