Race Ability: Evil Wave - Increases the range at which enemies can be attacked from by two squares.
SOTFD: Increases the range that allies that are within 5 feet of him by an additional 10 feet.
Null: Ice, Wind
Resist: Physical
Weak: Fire, Electricity
Race Ability: Double up - can attack twice in one round.
SOTFD: Attacks are boosted while within 10 feet of Zouchouten by 15%
Race Ability: Blood Wine - Sacrifices some of the users HP to restore allies MP
Drain: Electricity
Null: None
Resist: None
Weak: Ice
Abilities:
(Ma)Ziodyne - Heavy electricity damage to (all) a target(s).
Passives:
Drain Electric - Absorbs electricity damage and converts it to health.
Race Ability: Animal Leg - Gives the team a chance to move again after combat.
SOTFD: Increases nearby allies’ movement speed while within a 15 foot radius of Orthrus.
Null: Fire
Resist: Physical, Electricity
Weak: Ice
Abilities :
(Ma)Agidyne - Heavy fire damage to (all) a target(s).
Deathbound - 2 - 5 random physical attacks to random enemies, deals more damage the higher the users HP is, costs the user HP to use.
Passives:
Retaliate - Medium chance of counter upon taking physical damage
Hero Soul - Protects another ally from any single target attacks that would deal fatal damage to them if the user is not weak to the ability.
Life Surge - Maximum HP increased by 30%
Touki Ongyo-Ki -(Non-SOTFD only)
Race Ability: Aggravate - Sacrifices some of the user’s HP to guarantee a critical hit on allies’ next physical attack.
Touki Berserker (SOTFD only)
Race Ability: Aggravate - Sacrifices some of the user’s HP to guarantee a critical hit on allies’ next physical attack.
SOTFD: Sacrifices some of the user’s HP to increase the critical hit chance of all allies physical attacks.
Null: Ice
Resist: Ailments, Curse
Weak: None
Abilities :
Power hit: High physical damage to one target at the cost of the users HP
Mutli-Strike: Low physical damage to all targets, hits anywhere from 2 to 7 times at the cost of the user’s HP
Taunt: Attracts enemy attacks and reduces damage taken for a turn.
Passives:
Anti-Curse : Curse damage reduced by 50% and ailment resistance increased by 50%
Dual Shadow: Chance that any ability is repeated twice
Endure: Survives being knocked out once per fight with 1HP remaining.