New plans, new team.
Hello! Some time has passed since we wrote here.
As some people may know from recent updates on other platforms, this version of the game is not being developed anymore, because of new and bigger plans for TROFA. There was a change in the engine and our entire approach to this project, and we're currently working on a tech demo. In the meantime, we had time to write a screenplay for the first arcs, do a Game Design Document and group some concept art as well, to give our material to potential collaborators. We always knew, in the end, that we couldn't do this alone.
We are searching for more creative minds for the team and are willing to amply our contact circle. As you can see, it’s a way less specific search compared to last time: what we expect from this search are people who can participate in this project from a creative point of view and share their ideas and opinion with us. They can do that as a proofreader, writer, narrative consultant, game design consultant, artist...
Here are some slides that present the project in-detail, in its most recent state: https://www.canva.com/design/DAFr_tNdxy4/AzBXyARfiG845GD2erchsw/view?website#2:presentation-of-the-project
Right now we are a team of five people working on the tech demo: Pao, writing and management; Ele, character designer (+ general artistic and management support); Sarry, programmer; Freez, UI Art; Wagnard, sound designer.
If you are interested and willing to contact us, we will share some essential documents for the project’s understanding (Screenplay, Game Design Document and a Concept Art PDF). But before that, we would like to chat a bit with you to see how and if we can develop a collaboration together and agree on some essential matters.
Thank you for any kind of feedback and hope this new direction can excite you and, when the game will be out, give you the best experience possible by showing its full potential.
-P&E (former Ludi Tarantula)














