Welp.. here we are. Lets hope I come back to this at some point and finish it.

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@fuzartv2614
Welp.. here we are. Lets hope I come back to this at some point and finish it.
So I blocked it out properly. This is what I’ve got. Really struggling to decide whether to do the chalk over? or in between with the next 12 hours... or just leave it be.. I know at minimum I’m putting a title card at the beginning that has the name of this work since apparently I never did that. This is called Toast, because there is no other word that currently defines the space this take place in.
Witchtober 2020 by Tena Galović
2020 is a special year. International students around the world are stuck at home studying. As an international student from China, I cannot return to Australia…
Beautiful animation!! Thanks Lucien for the link
BAIDIR The animated series project
Its just really pretty
To create the unique look of Paperman, the animation was rendered with a base lighting pass that produced a simplified graphic image. Then, facial features, hair, and cloth animation were hand-drawn over using a process called “Final Line.”
A beautiful and clever way to integrate 2D line work with 3D
I’m feeling supersonic
fot.: Piotr Polit
Untitled #36 051117
Oh my goodness okay, so with... an hour to go from my working file to having to submit I scrambled. The best I could come up with was to put the colour and texture effect on the background (something I’d figured out on the 2nd day when I’d gotten the animation down, just needed to render it out).
I then just changed the line textures of the character to be ‘chalk’ and make them bigger to fit the aesthetic, I also felt the need to go through and colour him in black so you couldn’t see the background through him, which REALLY makes it look sketchy. To give it a nicer ‘finish’ after I traced the planning animation to ToonBoom I added in some extra frames to he end up out of frame and the frame cuts to black.
If you really think about it... He get less sketchy the further in the animation you get.. like he’s getting confident (like his artist?). It could work?
For the start I really struggled whether I should actually do the perspective shoe shift but didn’t have enough time for the number of frames it took up so I just did a quick paint over, making it black and then ‘slowly’ relieving the animation.
And I spent enough time matching the sound that I just refuse to not have it work, meaning I stole a few ‘test’ frames from when I was modeling and shoved it in the beginning. It looks slapped together and unfinished because it is.. I wish i could be proud of this, but it just makes me sad. It can be so GOOD! but only if it’s finished, some works look decent in an unfinished state but this just aint it chief. Good thing I refuse to leave it not ‘done’ and am just going to do it anyway, outside of assignment time.
I like this too much to let it fail. Screw deadlines.
This was my working file for day 3 and most of day 4. I thought I’d just reuse the animation from my planning for the swallow dive, and I basically just gave up on doing anything for the start, no animation and not even any perspective shifts of the shoe.. just had no time.
I mean look how sketchy everything look... This is on 4s too. 6 frames a second..it looks so choppy except where it slows down after the cat leap.
I guess my planning really paid off because the only thing I found difficult was the perspectives.. it was pretty quick, at least for me to do all these movements and match them up.. mostly.
Not sure what I was planing to do when it came to cleaning this up and making it look presentable cause... rendering out even this many frame would take at least a day in it’s self.. probably much more..
abandoned camera angles for what I hope are obvious reasons. Mostly they either make me feel sick or for one of them don’t fit the mood I really wanted.
Also the lamps are red for effects in adobe ae.
Also also, this wasn’t every my final lighting, this was just to see things... decently. The final lighting was basically one directional light shining directly down at.. some stupid high intensity to make thing white or black, no in between.
the camera took me a lot of day... each on of these is around 20 different variation before I abandoned it...the rest of the day was spent exporting and figuring out the proper effecting in Ae. 2 days down... 2 to go..
Lighting attempts.
The light actually coming from the lamps weren’t vibrant enough to do what I wanted without lighting things in an odd way making their shape difficult to distinguish. So I tried spot lights really high up to only illuminate areas around the lights, but that left too many sections in complete dark and I couldn’t see where my guy was jumping. Just one directional light shining directly down illuminated the hexes in a way I really likes but made the ground completely white (or blue cause I’d colored it blue to see things better). SO, I compromised by having only the ground effected by the spotlights, giving me some nice lit areas around the lamps. and the directional light effecting everything else.
Some process stills, before I started adding lighting and things. Had to colour code the hexes for their different sizes.
turnaround of all the architecture... excluding the ground.. 8 hours into modeling.. almost one hour per building, also I had to add in some light polls cause I’d forgotten them
Rotating buildings. I started getting lazy when setting up the turn arounds don’t at me, you get the idea