Blind Faith
Blind Faith is an experiment in rapid game production, focused on balancing high narrative agency for effective player immersion with high narrative agency and effective player immersion with low resource requirements for feasible production.
...a 2D side scrolling, point and click adventure where the player assumes the role of Nina Renner, a young systems analyst. The game is set in the year 2029, during an era in which the afterlife has undergone privatization by an ominous corporation named, “The Company”.
... inspired by works like Gone Home and The Silent Age and anything by Telltale Games!
This project was led by Vidhi Shah, an Honours student with HUB Studio and QUT.
Mentors
Don Kirkland, John Passfield, Dan Vogt, Deb Polson and Peter Laurie
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