Sasho Lazeski shared an enormous breakdown of the Zoloti Vorota project, talked about working in Substance, and shared a lot of useful tutorials for aspiring artists.

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@gamedev-resources
Sasho Lazeski shared an enormous breakdown of the Zoloti Vorota project, talked about working in Substance, and shared a lot of useful tutorials for aspiring artists.
“texturized cell shading tutorial part 1 #b3d #blender #cellshading #bnpr https://t.co/EuZc2n0Hn4”
Texturized Cell Shading Tutorial by Erisdraw3D (Twitter)
Part 1
Part 2
Part 3
“Was taking a shower and thought "omg I need to do that" so here goes, reactive platforms in Niagara! 😄 Had to crunch a lot of info in this short video✨Feel free to download the project (in the comments) and study it at your own pace! 😌🙏✨ #gamedev #vfx #ue4 https://t.co/zPYCjx8WjQ”
Vimeo Link
“I made a breakdown for an effect I posted recently. #vfx #realtimevfx #shaders #VFXFriday https://t.co/2mXOKwiQb3”
“I got asked about my hair sculpting, and gosh knows we all have some extra time on our hands so HERE'S YOUR FIRST 2 MINUTES OR LESS QnA Hope this helps someone! 💙 #zbrush https://t.co/O1V5REVXFc”
“How to make a thing! In Blender! #b3d https://t.co/WrcwEgix00”
“I made a quick fundamental vegetation tutorial about how to get better results from your plants by adjusting their vertex normals Some software or plugins handle this for you but in some cases, you may not have access to that. Here I show how you can quickly do that within Maya!”
David Holland shared a detailed breakdown of his simple stylized meadow scene loosely inspired by The Legend of Zelda: Breath of the Wild and Ghibli's My Neighbour Totoro.
“Mini-Tutorial : Electricity ⚡️ Always had a problem with electricity so I decided to sit down and find solutions! Really liked this approach so I'm sharing :D Will do a full tutorial, this is a quick overview for the general process! ✨ #gamedev #vfx #ue4 https://t.co/qMAdV2REWD”
The hand-painted look is a compelling game art style. It adds a whimsically fantastical feel that photorealism lacks. However, actually…
“#leveldesign tip of the day! STAIRS 🪜 A Long Thread about stairs! Wohoooooo! 1/12”
Embark character artist Daniel Bystedt describes why we think Blender is great for game development and lets you in on a specific use-case.
“Shape node has to be on No Tiling Mode!”
Soenke Seidel discussed step-by-step how he made a stylized combat effect in Unity based on the swirling cloud dissolution FX in The Legend of Zelda: Breath of the Wild.
“Making some candles in Blender. The flame is just a static plane, where the uv coordinates are distorted by an animated noise texture in the shader. The planes themselves are constrained so that they always face the camera. #b3d #BlenderScentedChristmasCandles https://t.co/YXIUuWtmOn”
“#techart Tip of the day I learned this super neat trick from @bobacupcake a while ago: Fake volumetric effects using Any 2D texture you want😳 (see thread for material) #UE4 #gamedev #vfx #realtimevfx https://t.co/6RbvJUAFKY”
Our 3D Environment Artist breaks open how VALORANT maps are built from the inside out.