Commissions Open!
I'm opening commissions for the first time in a long time. 2D art commissions follow the same rules as 3D ones, prices can be found in the form. If you're interested, please fill out this form.
Color Me Curious
The Bowery Presents

bliss lane

oozey mess

blake kathryn
No title available

Andulka
RMH
noise dept.
Mike Driver

ellievsbear
One Nice Bug Per Day

Origami Around
almost home

#extradirty

pixel skylines
2025 on Tumblr: Trends That Defined the Year

gracie abrams
The Stonewall Inn
Interview Vampire Daily
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@ganondork123
Commissions Open!
I'm opening commissions for the first time in a long time. 2D art commissions follow the same rules as 3D ones, prices can be found in the form. If you're interested, please fill out this form.
Learning the ways of the sword. Animation based on Sonic and the Black Knight.
Blaze is not a hugger. Minus one exception
tangle with longle hairgle
started out as a joke but then i went oh no
oh no...
she kinda cute...
Blaze page
I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?
Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.
Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).
But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?
The answer is so simple I don’t know why it didn’t occur to me sooner:
They just BUILT the models and painted them white with black outlines 🤣
That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.
That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.
Shu Takumi's infamous concept sketch of Apollo's perception ability (2006 or 2007, Shu Takumi)
Australian Shepherd
HAPPY 2026 !!🎉
So I started an art trend on twitter saying I thought Blaze could pull thus outfit off and like clockwork artists went nuts and made so much fanart of Blaze in this outfit. So after 3 days of work and 52 layers later I finally finished my own take on Blaze in this fit. I even included a hat version.
Support Poss Queen Vivvie
posting this here too.
i had to set a new goal on ko-fi because my xp-pen stylus snapped on me in the middle of drawing new key art for my game, and they don't sell any replacement pens that are compatible with the 1st gen artist 12 any more, meaning i'm kinda forced to upgrade to a newer tablet.
luckily the 3rd gen artist 12 is only $30 more than what i paid for my 1st gen, but that's still $200 that i don't have because of bills piling up this month. i can't do any art for my game until this gets replaced.
It is a moral imperative that you tell that tgirl that she’s cute
I see no, hear no evil
Shadow model by Dokatzo, Shadow Rider by Koyosei.
After hearing "Hangin' in the Balance" I just had to recreate the art for Sonic and the Dragon's Path.
If you haven't heard the song, PLEASE give it a listen, its awesome!
ITS FINALLY DONE RENDERING! Here's my recreation of the infamous "I'm not here to save your ass" prototype cutscene from Shadow the Hedgehog, hope y'all like it.
Comparison with the original: https://youtu.be/rUXF9CHcRsY
Recreating a scene from Shadow the Hedgehog as animation practice. Rendered version soon. Sonic and Shadow rigs by Dokatzo: www.youtube.com/@dokatzo-
its every year with you people