
@theartofmadeline

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YOU ARE THE REASON
he wasn't even looking at me and he found me

Kaledo Art
cherry valley forever

Love Begins
todays bird

oozey mess
hello vonnie
Misplaced Lens Cap

blake kathryn
DEAR READER
Stranger Things

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Origami Around

祝日 / Permanent Vacation
ojovivo
dirt enthusiast
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seen from Czechia

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seen from Malaysia
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@geekcuts
found this INCREDIBLY powerful pic of miss piggy from her 1983 calendar
Cyberdeck built from an 82′ Magnavox Portable TV/Radio E60846
by Lucas Dul
Dying Hard on Hardlight Station (2021) combines the DNA of three filmic mainstays. The first is obvious: there is much love here for Die Hard (the station administrator Takako McClane, who works for a company called Nakatomi Solutions). It is also a zombie movie wrapped in the sci-fi horror trappings of the Alien films. That might seem like a lot, but it all comes together rather elegantly. It’s a nice third-party effort and another example of the high quality the Mothership community brings to its projects.
The source of the problem is that McClane will rent space on the station to anyone, including shady scientific outfits. On Christmas Eve (of course) the station enters lockdown. McClane bunkers. The head of the science guys disappears. Mercs start rounding up civies. The pressure cooker is set and, before too much longer, all hell breaks loose. What happens at that point is entirely up to the players. Getting the hell off the station (my choice) is just as viable as playing hero and saving…whoever — the innocent civilians, the rich and powerful McClane, whatever floats your (probably greedy) boat.
There is a bit less station detail than A Pound of Flesh, but that’s OK, the intent isn’t for you to be there long. There are lots of fun tables, though, my favorite being “D10 Things You’d Find at a Christmas Party in Space.” An optional appendix adds hidden agendas, a la the Alien RPG. There is also a short, horrible dungeon crawl built around a mining project. It’s actually so good that the brevity of it annoys me — I’d’ve bought a full zine of this!
An artist named Vil provides the illustrations. I’ve never heard of them, but they are definitely on my radar now. Nice detail work, effectively creepy.
Black Pyramid (2020) is a great example of a third-party Mothership zine and how well the game is suited for this sort of product and expansion. It is weird as hell, uses the Mothership rules well and stands entirely on its own as a one-shot while also tapping all the things that Tuesday Knight has mapped out for what a Mothership experience should feel like.
The pitch is simple: a giant black pyramid shows up near Mars and the players make up most of the team sent to investigate it. There are periodic waves of distortion or some weird energy that make a strange situation stranger. Some people’s faces are gonna fall off and probably everyone dies at the end! Some of that (faces falling off, everyone dying) feels like Mothership, some of it doesn’t (ancient Egyptian astronauts, our solar system), and that subtle blend creates the pleasing surprise that is the experience.
The concept is great, it works as a fab one-shot and Skull Dixon’s art is perfect for his scenario. Snag it, play it.
So, if Dead Planet is an adventure and A Pound of Flesh a campaign hub, then Gradient Descent is a stab at a Mothership Megadungeon. That is as horrible and punishing as you think!
Like, regular D&D megadungeons are awful places, you know Mothership is going to make it even more so. The idea here is that there is a massive, abandoned android factory at the edge of known space. The facility is under blockade — the corporations don’t want anyone going in. But people do — Divers — looking for valuable salvage (of which there is plenty). Plenty of danger, too, in the form of blockade enforcement teams that regularly kill everything they encounter, a rogue artificial intelligence with diabolical plans and the Bends, a psychosis in which humans begin to think they are androids. Diving into the the Deep is going to almost always result in death, madness and maybe, on occasion, a tidy profit.
It’s absolutely every bit as punishing and disturbing as you likely expect. A lot of this is artist Nick Tofani’s fault. I hate (by which I mean, love) his horrible drawings. They have a squishy sense of corruption that reminds me a lot of Scary Stories to Tell in the Dark illustrator Stephen Gammell.
I will say that Gradient Descent is a bit punishing to read as well. The text is small, the layout…aggressive. Gradient Descent probably represents the saturation point for how much information you can cram into a 64-page zine. I wouldn’t mind getting this reissued in a roomier version, even if the claustrophobia of the layout lends something to the atmosphere of the adventure.
Odd Jobs.
(Gonna start a small series of monsters and cryptids having unlikely jobs to get into spooky season.)
I didn’t know about Hidebehinds. Love to discover a previously unheard of cryptid!
Finally, my English degree is coming in useful.
This bard subclass is all about using your bardic magic to make your adventure more tropey than ever before! You'll be able to cast your allies as cliché characters, change the scenery to match the party's mood and even throw in some storytelling faux-pas to add to the narrative. After all, why improve a story after the fact when you could just make it more entertaining while it unfolds?
Here's the link to my patreon if you want to see more of my content or want to support me in making it.
Conjure Garlic
1st level conjuration for all spellcasters
Casting time: 1 action
Reach: self
Components: V, S
Duration: until eaten or rotten
You conjure a garlic on the palm of your hand. But somewhere in the world, someone now misses one of their garlics.
At higher levels: If you cast this spell on a higher level slot, you conjure one additional garlic per higher spell level.
Edit: available for all spellcasters now, because everyone needs garlic.
[ID: Two tweets by Mor the Book Dragon (@ MorTheBookWyrm) that read: Disabled MCs are NOT hard to sell, you’re just bad at writing us.
Ash Williams (Evil Dead) is disabled
Imperator Furiosa (Max Max) is disabled
Kaz Brekker (Six of Crows) is disabled
Cinder (Lunar Chronicles) is disabled
Long John Silver (Treasure Island) is disabled
And you know what, they’re literally just five I rattled off the top of my head. There are loads of us. You just no longer consider us disabled if we’re accomplished. You think that “disabled” is a euphemism for “failure” or “useless” when is really, really isn’t. We’re awesome. End ID]
They really don’t connect disability with accomplishments. Remember that one post that was like “how is Ed Elric disabled” when he is literally missing an arm and leg!?
Toph is disabled. She’s blind and she’s one of the best Earth Benders ever.
Professor Xavier is also disabled and he’s a super powerful mutant.
Hiccup from How to Train Your Dragon is disabled, he had to get his foot replaced at the end of the first movie.
For real, it’s not that hard to sell these character, people just don’t try
Play more Mork Borg
Second PC from my own campaign.
Lurum Bicker Boren, sorcerer extraordinaire!
Classic R.L. Stine’s Goosebumps covers by Tim Jacobus.
Pact of the Boomstick
A pact boon for Dungeons & Dragons fifth edition.
Keep reading
I’ve been playtesting this! Some changes I’m considering:
-Remove “being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with (your boomstick).” This way, players have more of an incentive to use their chainsaw in melee.
-Give your chainsaw the versatile property, dealing 3d4 slashing damage if wielded with two hands.
-Revise the wording of the mechanical hand benefit to resemble other, published prosthesis options.
-You can detach your mechanical hand and replace it with your chainsaw (or vice versa) as part of any other action, rather than as a bonus action.
-Your boomstick can be used as a spellcasting focus for your warlock spells. One playtester is a Fiend warlock. He loves using his boomstick for spells like fireball and scorching ray. It’s so fucking badass.
-Write an otherworldly patron to complement Pact of the Boomstick. Who would that patron be you ask? Who else? THE NECRONOMICON.
What do you think of the above revisions? Have you used Pact of the Boomstick at your table? What changes do you recommend? Lemme know!
Having just binged Ash Vs The Evil Dead, would absolutely play a Pact of The Boomstick.
Suggestions for flavor
- Immunity to poison or bonus to attack/spell rolls when under the influence ; Ash gets nasty stuff all over him and drinks, smokes, consumes copious amounts of drugs that actually seem to enhance his combat
- pay an artificer to make different replaceable hands that have different functions; Ash upgrades from boring wooden hand to Swiss army robo hand which makes for awesome possibilities.
- variant: El Brujo Especial. See through the eyes of the necronomicon, walk in between the land of the living & dead (create portals to the afterlife, or death save advantage), use your skin as a spell book, carved glyph that wards against evil
Pact of the Boomstick
A pact boon for Dungeons & Dragons fifth edition.
Keep reading
I’ve been playtesting this! Some changes I’m considering:
-Remove “being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with (your boomstick).” This way, players have more of an incentive to use their chainsaw in melee.
-Give your chainsaw the versatile property, dealing 3d4 slashing damage if wielded with two hands.
-Revise the wording of the mechanical hand benefit to resemble other, published prosthesis options.
-You can detach your mechanical hand and replace it with your chainsaw (or vice versa) as part of any other action, rather than as a bonus action.
-Your boomstick can be used as a spellcasting focus for your warlock spells. One playtester is a Fiend warlock. He loves using his boomstick for spells like fireball and scorching ray. It’s so fucking badass.
-Write an otherworldly patron to complement Pact of the Boomstick. Who would that patron be you ask? Who else? THE NECRONOMICON.
What do you think of the above revisions? Have you used Pact of the Boomstick at your table? What changes do you recommend? Lemme know!
tip
go to this website
click the phrase generator and do this
endless supply of dnd spells
Some are more helpful than others, but hey.
Part 2
Spell: (random)
soooo I might have just spent the entire evening writing basic spell descriptions for all of these:
soothing hail – Grants the caster 1 temporary hit point for every creature that takes 1d8 bludgeoning + 1d8 cold damage from this 30ft cone of hail
immobilizing sizzle - A searing attack that deals 4d6 fire damage and, on a failed save, stuns the target for one round
cabbage monument - This totem of spectral cabbages appears for 1d8 rounds, granting allies within 30ft the ability to re-roll any one roll. Once the spell ends, the caster must make a wisdom saving throw to avoid falling to their knees, distraught and unable to take any action for one round
misplace carcass – Teleports the corpse of one dead creature to a random unoccupied square within 120ft (does not affect unconscious or undead creatures)
redirect dew - As a reaction, siphon off a tiny bit of a potion being used within 10 ft of you to gain the full effects for one round
[keep reading]
Holy shit
@sapphireswimming I'm actually very impressed that you came up with useful incarnations of all of these
Cloaked in Red and Blue Light, St. Peter’s Basilica Morphs into a Cyberpunk Dreamscape