for @/_ayaben on twitter! đ«đ§żđ«

if i look back, i am lost
Claire Keane
Xuebing Du
đ©” avery cochrane đ©”
Noah Kahan
Cosimo Galluzzi
NASA

â

titsay
The Bowery Presents
noise dept.
art blog(derogatory)
$LAYYYTER
Show & Tell
PUT YOUR BEARD IN MY MOUTH

Product Placement
Jules of Nature
ojovivo

tannertan36
đ
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@ghostinthegamedev
for @/_ayaben on twitter! đ«đ§żđ«
Knight of Flowers
Moments in time, preserved through sentiments Twitter | Ko-Fi | Patreon
study of @jocelincarmes work Twitter +Â Instagram +Â Store + TikTok + YouTube + Twitch
making video games is cool because if my artist hasn't given me the sprites for yes/no buttons yet I can use absolutely any image file I want as a placeholder
How Ford must feel without bacon vs with baconđ„
You can see how the Psychonauts Demake (and 50+ others!) started for $1 on the GBdemake patreon!
[Patreon] [Twitter] [Instagram] [Kofi]
My game, Blythe/Radost, is now out. It's a RPG Maker adventure about a girl doing her homework, an unfamiliar reality, the end of the world, aliens, psychics and questionably ethical science. Get it on itch.io.
A RPG Maker adventure game about a girl doing her homework, and a small world at its tail end. A downloadable game for Windows
My game is out now!
re:curse is a surreal RPGmaker horror game inspired by the likes of OFF, Ib, LISA: The Painful RPG and Yume Nikki.
Play as distraction-prone researcher Linda Langley and explore as your laboratory distorts and degrades around you. Send emails. Grapple with your clown infestation. Face consequences. Maybe even survive!
This is a game about...
doors
screens
bitrot
self-fulfilling loops
computer viruses (not real ones)
trans-temporal communication software
gay subtext
surprises
secrets
re:curse was solo developed as a passion project, mostly between 2020-2021. I've returned to it and added the final touches necessary to make a finished game. Bundled with the game is a trove of bonus content for your perusal, including uncompressed source files, concept art, unreleased original music, 3d files, and more. I hope you enjoy!
Download for free on itch.io!
I recreated Caravaggioâs âJudith Beheading Holofornesâ in Kid Pix Studio from 1995 using a mouse. Here's the video I made doing it.
Trying to practice drawing light, shadow, and depth.
But when he takes a pallid mask and he glues it to his face
It gives him the temerity to join the human race
Standing up like great Ulysses with
Guitar in his hand
Pledging to deflate the cynical
That plague the glory land
Meet the protagonist of GLITCHED, Gus!
His RPG world is being destroyed by glitches, so heâll ask you for help to patch it back together. Just donât let him find out that youâre the player & heâs a video game character.
That would be bad.
Very well, I see no better time than now to diversify, so let's actually dust off this old account and talk about what I'm up to:
Since early-ish 2020, I've been making a first-person, stealth-action immersive sim called HEARTRENDER, visually inspired by 90s pre-rendered graphics and the surrealist movement from the early-to-mid 20th century. You can swing between buildings with a tentacle arm. You can throw furniture at people as a viable combat strategy. You can sneak around abandoned island-towns under dim bisexual lighting. It's a chaotic first-person sandbox where the player gets to conduct the orchestra.
It's deep in development right now, as I intentionally chose to frontload my work so that later I can focus on expanding the sandbox and creating new tools and opportunities to interact with it, rather than waste time fixing up core gameplay much later. This is a rolling process and, after knocking down major hardships as a novice developer things are going very well.
I'll try to add updates here alongside my other profiles, for the sake of added reach. With that said, I'd appreciate also following me in my YouTube channel and Twitter if you're so inclined, as every bit of engagement helps.
Let's keep this rolling!
Fledgling game developer from Brazil working on HEARTRENDER, the surrealist immersive sim.
new quirked-up yo-yo physics