CO2 Skills: Custom Skill Tokens
Published: 7-17-2024 | Updated: N/A
SUMMARY
I use mods to make more diverse sims in terms of personality traits, body types, and lifetime wants. They’ve made my sims more complex and interesting to play overall. Still, the skill-building system feels limited alongside these mods. Being a decent pianist shouldn’t automatically make it easier to paint, spy, DJ, garden, become a career slacker, work as an architect, and play every other instrument in-game. Being clean certainly benefits barbers and pet owners, but shouldn’t they also be good at cutting hair and animal care?
By default, sims can develop at least 40 skills - 4 toddler skills, 7 basic skills, 4 hidden skills, 6 life skills (AL/FT), and 11 talent badges (OFB). This custom skills pack builds directly on the existing skill-hobby system in Sims 2 in the following ways:
60+ new skills taken from other games in the simsverse (Sims 3, Sims 4, console titles, etc.)
100+ new skills related to university majors, career tracks, and popular mods from the simsverse
New skills are linked to certain objects, interactions, and career levels
All TS2 content creators are welcome to link these skills to your creations if they choose BUT this is meant to be non-intrusive. These will be linked to some of my custom careers, majors, and objects.
DETAILS
Basegame Compatible – but skill-related objects and mods may require expansions.
* These are skill TOKENS ONLY - custom objects, mods, majors and career tracks which use these skills will be published on this site under the #co2skills, #co2careers, and/or #co2edu tags. Modders, feel free to implement these and if you do – please share!
Skills are invisible tokens activated by certain interactions in-game.
Sims can’t develop the same skill twice and they can’t sell or gift them to others.
Skills do not appear in inventories or the UI.
Some repetitive and animal-specific skills were excluded.
An index of all skills and their GUIDS is included with this download. If you have custom skills to add to the list, please ask/message me.
A “SKILL TREE” FOR SIMS 2
Where do these custom skills fit in gameplay? Imagine a system with three levels of expertise…
LEVEL 1 = basegame skills (body, charisma, cleaning, cooking, creativity, logic, and mechanical).
^^This level already exists in the basegame and everything starts here. You need 2 or more basic skill points before you can advance.
LEVEL 2 = some custom skills, life skills (AL/FT), talent badges (OFB), supernatural/magic (AL)
^^This level exists if you play with expansions. I’ve added a few new skills here related to existing supernatural and woohoo gameplay.
LEVEL 3 and up = remaining custom skills and university major skills
^^The bulk of new skills come into play here and help make sims’ hobbies, careers, and lifestyle choices make more sense.
Unlock level 3 skills by earning 2-3 points in a level 1 or level 2 skill, a talent badge, and/or attending university.
Use the skill trees below for reference. Skills are grouped by their basegame skill/hobby affiliation, but some (ballet for example) may appear in multiple categories.
You do NOT need to earn all skills/badges at one level to unlock the next. The point of this project is that your sims can finally specialize in activities and professions related to their true personality.
BODY
Body skill is already linked to tai chi and the restocking badge, but the skill is named differently across games (athleticism, fitness, health/sanity, etc.). Unlock new ways to develop a sim’s physical and mental strength.
CHARISMA
Charisma links to the sales badge while range of hobby-related interests fall under film and literature. Branch off and concentrate on related skill areas.
CLEANING
The cleaning skill is linked to three badges (cosmetology, gardening, and fishing) and enthusiasm for animals and the environment. Specialize in ways which better reflect their lifestyle.
COOKING
Venture into new worlds of taste and make magic in the kitchen! This may be especially useful for those who want more challenging gameplay in terms of food-related careers, businesses, and custom food mods.
CREATIVITY & DANCE
By default, creativity makes earning badges in flower arranging, pottery, and sewing easier. It also relates to the hidden drafting/dance skills.
…because a sim who hates art should be able to become a master pianist without magically becoming a master painter too.
LOGIC & UNIVERSITY
Logic contributes to the register/cashiering badge and the hidden study/homework skill. Now, sims can pursue new schools of knowledge. Certain majors will now require students to learn theory and technical skills in their areas of study.
MECHANICAL
Mechanical sims can more easily earn a robotics badge and now, they can also unlock a host of new mechanical/tech-related pursuits.
SUPERNATURAL
Sims with supernatural abilities can enhance their craft by building a range of new skills.
OTHER
Some of the new skills require TWO (2) or more types of basic skill points. Herbalism, for example, requires both cooking and gardening skill.
DOWNLOAD (choose one)
SKILL TOKENS from SFS | from MEGA
* These are skill TOKENS ONLY - custom objects, mods, majors and career tracks which use these skills will be published on this site under the #co2skills, #co2careers, and/or #co2edu tags. Modders, feel free to implement these and if you do – please share!
CREDITS
Thanks: Echo, Ch4rmful, Gummi, ChocolateCitySim, Sufficeittosay, WHoward, Jelly Meduza and the rest of the Sims 2 modding community. Sources: Beyno (Korn via BBFonts), EA/Maxis, Magic Skill (Echo, 2006), Offuturistic Infographic (Freepik).