NAME: anton constantine grant CODE NAME: swarm keeper AGE: 29 PRONOUNS: he/him FACECLAIM: avan jogia ORGANIZATION/CIVILIAN OCCUPATION: n/a POSITIVES TRAITS: adaptable, independent, witty NEGATIVES TRAITS: flighty, lazy, unreliable
POWERS
Anton Grant has the mutations of Insect Manipulation and Insect Swarming, the latter of which is just an offshoot of the former. Basically, Grant can control various insects, including those he summons to him, teleporting entire beehives or anthills to where he is instead of just creating them from out of nowhere. Grant usually has them help them during situations like fighting against foes or gathering information about a particular place or person. He can even see through their eyes, allowing him to spy on others. Grant can understand and communicate with them, which makes the relationship more of a two-way process than just a dictatorship. Furthermore, Grant has recently learned, upon arrival in Krakoa, that he is able to disperse his body into a swarm of insects, scattering into a large area while retaining control over his fragments instead of staying in relatively cohesive form and reforming from any part.
BIOGRAPHY
Anton Grant was, as fate and irony would have it, born to a beekeeper and an entomologist. The eldest of two children, the other one a younger sister, Grant had it easy growing up. His parents spoiled them with everything he needed, wanted, as he was the firstborn son, the one to continue his parents' legacy. That was, until his mutation reared its impressive mandible. At first, everyone thought it was just him inheriting his parents' love and gifts for insects. Eventually, it revealed itself as more than that.
Grant was in college, studying entomology, when an attempt to save a friend from a terrible mistake involving illegal substances and the "business men" that dealt with those led to the revelation that he's not just good with insects: He can also call on and control them. To put it mildly, Grant accidentally sent those men in the hospital while one accidentally perished because agitated swarms of fire ants and bullet ants are really that dangerous. Fortunately for Grant, his family had political pull as well as friends in high places, including the police, so his misguided attempt at saving someone that technically ended in assault and even murder were swept under the rug. Those who knew the truth, however, including the friend he saved, began to treat him differently, like he was a disease or a bomb waiting to explode. From then on, Grant lived a more secluded life, or at the very least, a secretive and antisocial one, keeping to himself and making sure he didn't bring anyone further in.
Enter Krakoa. When Grant and his family heard about it, they were elated. The fact that Grant finally had a place where he could be himself, where he didn't have to hide the truth and himself all the time, sounded like a great gift to everyone, especially the mutant. Then the realization that he'd be away from them set in, so to say that his departure was sad would be an understatement. Grant's own arrival and assimilation in his new setting wasn't easy or effortless but at least he's now in a place where he can learn more about his mutation freely and himself in the process.














