Hey! This blog seems pretty cool. I also run a classpect blog and if asks are open i'd love to hear any miscellaneous thoughts you have on the Thief of Mind!
Hello, and thank you for the support! I’m glad to know other classpecters like this blog already.
Also, I have to inform you that you’re the first person to ask for a classpect I’ve already worked with: I have a fantroll who’s also a Thief of Mind!
His name is Energa Maetra, and while he’s a bit of a tool, he’s not all bad.
The active relocating Class, counterpart to Rogue. Opposed to Page.
Actively takes their Aspect and relocate it whithin themselves via their Aspect.
A very strategic Aspect. Counterpart to Heart.
Thoughts, ideas, decisions. Action and inaction. The bigger picture. The Outside Perspective to Heart’s Introspection.
The Thief Class is a pretty straightforward one, psychologically speaking: they’re the epitome of the “it was inside you all along” storytelling cliché. They admire their Aspect to the point of being nearly obsessive about it, but don’t quite feel worthy or capable of having it naturally. So they resort to taking their Aspect from others, determined to take charge of and be in full control of it. Now that they take it from other sources, the Thief feels worthy of controlling their Aspect the way they always wanted to, and feel confident.
However, Skaia needs balance, always did, and the Thief will be so dilligent in their pursuit of their Aspect that, at a certain point, Skaia will beg for them to stop.
They might do it, or not. It fully depends on just how much actual confidence in themselves the Thief got from the whole endeavor. In the best case scenario, the Thief will slowly realize that they never needed so much of their Aspect, and that their affinity with it was always fine. They will learn how to let go, and use all what they’ve gathered up until that point to turn the tides of battle in their team’s favor.
A Thief of Mind would feel indecisive, stuck, and unintelligent: and so, be enamored with the idea of being someone in control of every single decision and idea. They would have the image of a cool, strategic leader deep inside their head, and would give anything to become this ideal person who always knows what to do and how to move forward.
Unbeknownst to them, they’re quite intelligent and pragmatic themselves, and their strategic decisions would greatly benefit their Session since the very beginning. Their whole team would be very greateful, but none of it would reach the Thief’s ears. To them, as long as they’re not who they want to be, there’s no point in stopping.
And so, they take choices, decisions, ideas and thoughts from others, and incorporate them as their own. They change things around so that decisions can fall on their shoulders instead of the entire team’s, and, what? What’s that? Little Jimmy had a good idea?
Nope! It’s the Thief’s idea now!
Little Jimmy won’t even know what hit him. Idea? What idea? He doesn’t remember having any ideas. Weird.
This would keep building up, until the Thief invariably fucks up. They take a decision upon themselves that they find out they have absolutely no clue what to do with, or they took an idea from someone but can’t think of a follow up. Skaia is screaming for the Thief to stop, as too much weight on a single side of a scale is bound to tip it over.
It’s at that point that the Thief of Mind will have to stop and think: is having absolute control of all ideas and decisions really a good thing, after all?
The outcome of their very particular decision, one that will have to be based on their own thought and ideas, will determine whether Skaia’s scale will tip over or not.
In terms of power, the Thief of Mind would do pretty much what they subjectively did: take control of ideas, decisions and rational thought of others. A more experienced Thief would be able to drive entire armies completely mindless, having no idea which team they were even fighting for. If powered up enough, a Thief of Mind would make the Battlefield into a giant joke, being able to turn Prospitians and Dersites alike to their side. Battlefield? How could there even be a battle with only one side, the Thief’s?
Of course, that comes with a price. The Thief would be extremely competent, but also very fragile. They would be the strategic core of their team, and be very vulnerable to non-mental attacks. They’d need to be fiercely protected by their teammates to truly be of any help, since taking the freedom of choice away from whole armies is bound to take time and energy.
Good luck, Thief of Mind! Remember: having to shoulder absolutely all decisions and thoughts is a very heavy burden to bear! You don’t need to do all of this alone!