Valve Requires Greenlight Entry Fee
People haven’t been quiet about the problems of Greenlight, as many submissions are at best naive first time game makers, while others are jokes or even requests. To combat this Valve have added a $100 submission fee for Greenlight, with that money then being donated to the ChildsPlay charity. The games that have been uploaded previously get to stay without paying.
Like everything on the internet opinions are divided. Here are a few interesting comments I found on my Twitter feed:
Mike Bithell @mikeBithell
@gamesbritannia $100 means more to an unemployed student than a design lead.. but to me, $100 is 10 game sales, which you'll get.
Sophie Houlden @S0phieH
being successful on steam doesn't mean they are good for indies, it just means they were good for you. you sound silly arguing it means more
Matthew Wegner @mwegner
$100 for Greenlight, $100 for IGF, $100 for iOS App Store? Soon, it may cost as many as THREE HUNDRED dollars to make games professionally!
Edmund McMillen @EdmundMcMillenn
Fun fact: entering the igf costs 100$, i entered 3 games a year for 7 years, this is long before SMB and Isaac... quit bitchin *Greenlight*
Ed Key @edclef
$100 for a greenlight listing seems pretty gross to me. The number of ppl with $100 and a crap game >>>> # of poor but awesome designers
Aubrey Hesselgren @HilariousCow
Greenlight is not designed to catapult you to assured success. Make a great game. Make 'em BEG you to put it on steam. Fuck the acoustics.
Pat Ashe @patrickashe
Main problem with Greenlight fee is you're paying $100 to be judged by people who use 'looks like a flash game' as valid criticism.
Mark Brown @britishgaming
My thoughts on Steamgate: Why do people think they are entitled to get on Steam for free? It's Valve's shop, Valve's rules.
Richard Fine @Superpig
Interesting that people are outraged at a barrier to entry for Greenlight but aren't talking about the barrier to entry for Steam itself.
My own opinions on Greenlight? Well firstly this wouldn’t have been such a big deal if the fee was around in the first place, but hindsight is a wonderful thing. Steam isn’t an indie game service, it is primarily just a PC game service where a lot of games that happen to be made by indie developers have managed to thrive, so a $100 entry fee isn’t obscene. Valve want to encourage only “serious” developers to submit, furthermore Steam is Valve’s biggest business, and while Valve are pretty cool, if you doubt that you will make over $100 in profit once on Steam then you’re probably not worth Valve’s time. However, those reasons are why I think there should be a $100 entry fee for submitting games to Steam proper.
Paying for Greenlight however seems wrong, because once you’re onto Greenlight you’re hardly any nearer to getting onto Steam. With something like the AppStore, sure you have to pay before you know your product will be allowed, but Apple make it really clear what they do and don’t allow, so if you follow their rules it’s a pretty safe bet you will get onto their service. Moreover your fee grants you access to betas and the like. With Greenlight all you get is the ability to advertise on their page, so you may never even get close to being considered.
How does Valve fix Greenlight? I’m not sure. An open door policy to submissions obviously won’t work. It might be best if all submissions were first moderated by Valve, but then Valve are picking and choosing just like they do for Steam. Perhaps a Kickstarter type system where users donate $1 each? But that would mean you need a Greenlight for Greenlight. Whatever Valve eventually do, I don't think it can stay the way it is now.
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