I picked this one to translate because it looked cute, and that turned out to be the case.
Cleaned comic and original below the readmore, in case you know Japanese and want to translate it yourself.
ID in alt.
If you retranslate this and the difference is significant, feel free to send me an ask or a message with the updated dialogue and I'll fix the translation. I'll update the translation credit to be your username as well.
First time using the cloning tool and I think it went very well. Redrawing her hair streaks was a bit trickier. I really wanted to see if I could change the title to fit with the joke, but I ended up not being able to come up with anything that was short enough to fit the original tone.
I'm calling this "Part 1" because I plan on covering the other characters eventually in discussion, but just keep in mind Tumblr limits 10 images per blog post, so that's the main reason I'm doing this.
Sol Badguy:
Initially he gripped the Fireseal with a reverse grip in a laid-back and lazy pose and mostly let his fists and feet do the fighting, but as time went on he built the large heavy blade weapon known as OutRage Mk. 2… we already know how large it gets when completely transformed, but by itself Sol likes to use a white tassel to help throw its heavy weight around. It's actually better at smashing things than simply cutting. In times past, Sol used a Concrete Slab, an Emergency-use Axe, and a Cogblade sword. Sol has also been known to dual wield weapons on rare occasion.
Ky Kiske:
Ky's Hand and a Half stance once embodied the nobility of the Sacred Order of Holy Knights, and he even maintained that stance when wielding the massive ornamental blade Aquila (proof that he can wield heavy swords even with one hand)… Later, when the Thundersealed Sword regenerated itself from saving Dizzy, Ky adopted a more relaxed side-stance, but this relaxed stance hides just how flexible he really is in combat as he can cut down a person's ankles in an instant with Stun Dipper. In addition, motion he makes for Vapor Thrust now has two different motions… the Heavy version gains more height and Ky uses more force to launch his opponents. Ky has also alternated from several different leg-based attacks from Needle Spike (An overhead axe-kick in to a slash of his sword), Crescent Slash (a reverse flip in to an upward Slash), Greed Sever (his famous "Emerald Sword"), and finally Foudre Arc which uses the same arcing motion the original Needle Spike had, but can be enhanced during "Shock State". Else, Ky has far too many moves to really list here, to say how versatile he really is… most notable being Zerofied Chain, which is a magic spell that Ky can use to maneuver around his opponent much like Baiken's Kabari "Fishing Fly" technique.
Zato=ONE:
Zato's original "back-facing stance" is based on Flamenco Dancers in Spanish tradition, allowing him to stomp and clap easily (which is how he currently trained Eddie to change actions mid-motion as a kind of Attack-Cancel). His current modern stance favors his dominant foot and the motions of his arms (which are used to form many of the shadow attacks he uses, similar to a genuine Shadow Puppet Show).
Millia Rage:
Her initial stance put emphasis on her physical speed and flexibility, allowing her hips to sway in motion with the flicks of her hair. But as Angra grew in size and power, Millia has had to adjust her stance to accommodate the weight of her hair as a weapon. Now she can use the weight of her hair's attacks to propel her own body mid-motion for kicks and quick movements like Mirazh (her evolved form of the Zenten forward roll she once used). Most notable of her arsenal is the changes made to her multi-hitting Lust Shaker attack. Originally they were light flicks of attacks from the top of her head towards her opponent as a kind of anti-air move, but eventually she started using the move horizontally and leaned sideways in order to use her hair's power more effectively… they created a "Rose Crest" effect on Lust Shaker (in the GGX days as the Drafting Arts depicted it)… she would of course later develop Chroming Rose as a result of this and Longinus (a follow-up to Lust Shaker), but now the attack is effective enough to be used behind her hips without much effort compared to before (in early XX depictions though, it acted as protective Ivy around her body, like a hedge of thorns).
Chipp Zanuff:
Chipp has grown a lot as a Ninja to say the least… early on, he would hold his hand and leading foot outwards and shift from front to back, later, he would sometimes wag his hand in a relaxed motion as if that was his natural battle stance… but since Strive's events, he has mastered Tsuyoshi's teachings and keeps a much tighter stance with his hands and fingers for use in various Jutsu techniques. Furthermore, it can be said that his Banki Messai has changed a lot as well… as Chipp can now use Shadow Clones to attack alongside himself, instead of merely using his natural agility. He's also improved his skill in Stealth and Illusions as well.
May:
Early on, May's battle stance was very simple as she would sway in accordance with the shifts in weight of her anchor, but now that she has a custom-made Anchor to match her skill with Water Magic, her stance has become less erratic so that she can use the full power of her strength and the Anchor's weight at a moment's notice… growing taller has also changed how she holds her weapon as well since she's not so tiny anymore compared to the massive Anchor's size.
Axl Low:
Axl's semi-crouching stance is pretty famous in terms of how he traditionally wields his Kusari-gama, the reason being that this is the usual stance he has when throwing out consecutive Rensengeki chain attacks. Throwing the chain along the ground is how he establishes his offense and "controls the stage". Most likely the reason behind such a low stance has to do with how much effort is needed in throwing his heavy chains around, to put his whole back muscles in to the force of the attack. Axl's more modern "standing stance" is much more relaxed and reveals (believe it or not) that Axl has gotten much stronger since he started using the style: the reason he can stand up normally and still wield his chain scythes is because it takes a lot LESS effort to throw his chains now that he has more muscle power in his arms and legs to throw the weapon around. He also likes to "tap" his front-most foot in time with the sway of the chains he wields, meaning his battle stance has a rhythm to it, even if that's not immediately apparent.
Potemkin:
Potemkin's old fighting stance had him rock back and forth while favoring to grip with his dominant hand: it would open and close as if readying him to grab his opponent at a moment's notice… Similar to some ways gorillas use their knuckles and forearms to propel themselves forwards, Potemkin also utilizes the size of his hands to propel himself rather than his much smaller feet and legs. He still walks normally of course, but because of how small his legs are in proportion to his arms, he's always been slow at getting around. He can still kick and stomp with a great deal of force though, make no mistake! As of Strive, Potemkin favors a stance that is more accurate to MMA-style grappling and wrestling… both hands are open and ready to pin the opponent down at any time. While Potemkin puts less emphasis on his destructive Mega Fists (Or Gigantic Piston/Magnum Opera) these days, his Potemkin Buster is still an unchanged force to be reckoned with. It's just too bad we don't get to see his stern face under all that Armor as much anymore!
Faust:
Even back in the old days, Faust was something of an odd fighter, but he gets his habits from a certain warrior named TamTam of Samurai Shodown fame! He would rock up and down on the haunches of his feet and occasionally skitter backwards to maintain dominance with the range of his massive Margarita Scalpel. While his old style put more emphasis on direct hack and slash attacks, Faust would often use the natural range of his limbs and the length of his fingers to take advantage of his opponents… you do NOT want to get Slapped by Faust during his massive IKINARI OISSU Hand Slap… it stings worse than a Harisen Fan! As of Strive, Faust has "put on" the SERIOUS Surgery gloves and his massive height is on full display, even taking advantage of his unnatural flexibility and "other" bizarre powers to get the drop on anyone who would DARE stop a Doctor from fulfilling their sacred duties! More famous among his kit of moves was his "Pogo Stance" which could produce the "Doctor Copter!" using his long legs to fly in the air!
Baiken:
She was the HIDDEN FIGHTER among this roster of misfits, but has since evolved from less of a Yankee Delinquent with a Katana and more of an actual powerhouse Samurai Warrior! It's worth noting that many of her animations and attacks were "unfinished" according to many sources, and even in the GGXX days, her animations hadn't been fully fleshed out as well as they should have been. It wasn't until Xrd Revelator that Baiken got a proper kit of walking and running animations… still, looking at the comparison here, you can tell that the sprite-work for GGX's version of Baiken still had to rely on the original GG1 sprites as a base, so just the fact they managed to get so far with producing Baiken as a character means there was a LOT of talent behind her creation. Based on the animations of her stance though… originally Baiken gripped her sword with her remaining hand though it's unclear how the sword was tied to her belt at the time (they didn't think to draw a proper belt for her sword!) Nowadays her stance puts emphasis on her open palm: which she uses for grab counters, Ki attacks, and even her BAKU Seals which can debilitate anyone who gets hit by them. Of course, she DOES Draw her sword, but she uses a quick draw method along with a tassel which she uses to hold the scabbard in addition to using her teeth to hold the sword before a full draw. Her multi-use Prosthetics have ranged from a pinwheel blade, a dragon cannon, a rope with a hook, and a kind of bell clasp which is what she uses in her modern style of managing her opponent's movements with Kabari (her "Fishing Fly"… the original name of Kabari was "Kamaitachi" as in a Wind Demon which is known to trip up those unawares…). Also, fun-fact... Baiken's Slot 1 Color in Guilty Gear Strive is based on the original color of Baiken's hair from GG1 which is a more natural hair color compared to the Cherry Blossom Pink color that Baiken is more known for.
Welp, that's it for now... I might cover other characters later... but I'm filing this article under the Movelist Evolution and Battle Stance Evolution tags, in case you were wondering where to find it again!
A recap of events leading up to the Present Time...
"Infinite Possibilities of Misfortune" is how Asuka describes his relationship with Frederick to Raven at one point in the story. It just means whenever they get together SOMETHING can happen!
Fortunately, they are now at least on semi-friendly terms after all that has happened...
id: a digital drawing of venom from guilty gear. he’s visible in full view, standing with his legs crossed, sort of like a ballet dancer. with one hand, he’s holding his cue horizontally in front of himself and with his other hand he’s pointing to something off screen, there’s also five cue balls floating around this hand in a circle. most of his face is obscured by his hair, but underneath his expression is serious. the background is black with a rainbow of circles behind venom. end id