Together we can
Let's Fight against novel Coronavirus
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Xuebing Du
One Nice Bug Per Day
Sweet Seals For You, Always

tannertan36
"I'm Dorothy Gale from Kansas"

Kaledo Art
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Andulka
he wasn't even looking at me and he found me
trying on a metaphor
Jules of Nature

祝日 / Permanent Vacation
Show & Tell
YOU ARE THE REASON
Lint Roller? I Barely Know Her
occasionally subtle

❣ Chile in a Photography ❣

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todays bird

seen from Malaysia
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seen from United States

seen from Malaysia
seen from Canada
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seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from Malaysia

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seen from Germany
@harembro
Together we can
Let's Fight against novel Coronavirus
Follow My Instagram, @the.marcblandblog
Clipsy, the Marcosoft Office Assistant.
Janna is the best!
good luck fellas
The One with the Message
AU Intro
Star: OH MY GOSH!!! TOM LOOK!!
Tom: WOAH!! Can they do that in public?!
Star: IT’S SO CUTE! and sooo naughty, teeheeheehee.
Kissygram on dm29.deviantart.com
Yes. I did thoroughly enjoy working with the Ransomgram Monster/Mail Imp, especially considering she has no side profile. She’s an adorable monster girl who tries her best.
Could the show give her her name please?!
A hoodie to remember you by
Post-Valentine cuddles, thanks to @rwinger24 for the idea. And thanks for the reference of Angie & Rafael Diaz younger to Hendocrinogeno https://www.deviantart.com/hendocrinogeno/art/When-we-were-young-03-656729214 :D have a beautiful day
Star vs. the Game: 2D and 3D at once
One of the more interesting and experimental gameplay features of Star vs. the Game is how the game will switch between 2D and 3D spaces. I’d say the levels are split around half and half and are mixed among each other; for example after running through a large park in 3D, you may find yourself in a trap-filled As Seen on TV Store in 2D!
Developing like this came with an interesting dilemma; obviously the game can’t be played the same way in both 3D and 2D, so how do we keep the game focused and interesting in both dimensions while at the same time making them feel like they’re still the same game? After some trial and error (And an entire stage painfully scrapped), I eventually found how to play to 3D’s strengths, which centered around freedom and cool environments, and 2D’s strengths, which centered around fast and mechanic based action. Here’s a clip to show what I mean:
Looks pretty cool, right?
Finding the way that makes the game the most fun to play is a difficult process involving a lot of testing and ideas being tried and tossed out, which is one of the reasons it’s taken so long to develop this game. So, thanks for everyone’s patience :)
Finally, I wanted to show off a video of a stage that uses this 2D and 3D gameplay style in an interesting new way. I’ve posted a video of this level a while ago, but it’s received a pretty massive face lift since then so why not?
That’s all for today’s update!
Marco, are you about to leave Jackie to toast in the sun? What about her skin? Her vulnerable, freckled skin?
Please, Marco? on dm29.deviantart.com
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