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tannertan36

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@hecksguard
(they/them) (please don't tag as "femroe")
Nophica
starting a collection
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I just published a guide on how to set up Final Fantasy XI on Linux, using nothing but your bare hands. I also wrote a script you can run, which makes a shortcut to the game in your application launcher. Complete with right-click options.
It might be good for those of you looking to learn a bit about using a Linux distro, getting more comfortable with the terminal, or just like doing things yourself. It's also otherwise a good idea because things like Lutris install scripts often have issues.
The guide will constantly be refined and updated in case of issues, or just to improve readability. I've tried to explain a great deal without making it unnecessarily long.
Let me know what you think, I really hope it helps someone.
My notes detailing the steps for setting up Final Fantasy 11 on Linux, including Ashita.
new impromptu pfp that i enjoy much more than the dmv morpho one
I'm really enjoying making different glamours for every Job
last night i had a dream
why does urianger and thancred always look like theyre in the middle of a divorce
It's the time of the expansion cycle where FFXIV is transitioning towards the next expansion, and I feel like reflecting on the messages of the story from the current expansion, and trying to be minimal with spoilers. Firstly, I can't get behind the hate or distaste for Dawntrail, I just can't.
Wuk Lamat especially: yeah, as a character, she's got flaws, and was written to overshadow the player character a little more than people were comfortable with - I still see her as an adorable "younger sister from another parent" or trainee hero who needed the educational experience of the whole story. She and Lyse share many parallels, and I have plenty to say about Lyse, but Wuk Lamat comes off as more of a person in her character than a vehicle for the story's messages. There was also a balance of levity which softened the rough edges. I hope to see more of her in the story later.
Where my attention really is in this retrospective, is how I continue to see comments saying Dawntrail was subject to "C team writers". Sure, there's no pleasing every critic, but Dawntrail is positioned in such a way as to present a serious challenge - how to set us up for a new major story when narratively Endwalker had wrapped up all the big stuff leading up to it? Dawntrail had to build momentum up from a massive deceleration of the story, AND the whole world was reeling from a pandemic. Giving us a vacation themed story and setting neatly solved both problems, and I want to give my compliments to Dawntrail for how well it was written to address those themes, and the themes of moving on from loss, investigation over quick fixes, and cooperation between generations and between differing cultures benefiting everyone.
As a Hrothgar main, seeming more Hrothgar of both genders was also very nice.
My critical thoughts on Dawntrail's story comes from how the story in the patches seem to struggle with the themes from the beginning of the expansion. Calyx is another easy-to-hate antagonist who's been trying to put a quick fix on the problem he's fixated on, and that message is all well and good, but everything about Treno is discordant with Dawntrail, so much so they felt needed to slap us in the face with it when we were done there to make sure we got the message. There's a feeling going into the first half of patch 7.5 that fan backlash over Dawntrail's story is something that stung the writers so much they had us do a quick fix fan service to get back to being the center of attention in preparation for Evercold, and have just a little guilt trip that everything you didn't actually solve the big issues.
Since my partner pointed it out to me when we started living together, Final Fantasy XIV's thematic messages have constantly seemed like a living dialog with the players. Playing this MMO is an active participation in a real-time artwork that's unfolding and also a time capsule when playing older conent. Dawntrail for me feels like therapy: it asks for patience when you just want to get to the healing, and when you get to the end, you find that the journey is as important as the destination. Without Dawntrail, moving onto what Evercold is promising to be would feel disconnected: the player character needed some emotional healing too, in spite of the infamous stoicism and god-slaying battlelust. Being a mentor is a path for growth for oneself, and it shows as we return from our 'vacation' and face the new chapter to come. It'll be interesting to see the themes in the next expansion.
It's the time of the expansion cycle where FFXIV is transitioning towards the next expansion, and I feel like reflecting on the messages of the story from the current expansion, and trying to be minimal with spoilers. Firstly, I can't get behind the hate or distaste for Dawntrail, I just can't.
Wuk Lamat especially: yeah, as a character, she's got flaws, and was written to overshadow the player character a little more than people were comfortable with - I still see her as an adorable "younger sister from another parent" or trainee hero who needed the educational experience of the whole story. She and Lyse share many parallels, and I have plenty to say about Lyse, but Wuk Lamat comes off as more of a person in her character than a vehicle for the story's messages. There was also a balance of levity which softened the rough edges. I hope to see more of her in the story later.
Where my attention really is in this retrospective, is how I continue to see comments saying Dawntrail was subject to "C team writers". Sure, there's no pleasing every critic, but Dawntrail is positioned in such a way as to present a serious challenge - how to set us up for a new major story when narratively Endwalker had wrapped up all the big stuff leading up to it? Dawntrail had to build momentum up from a massive deceleration of the story, AND the whole world was reeling from a pandemic. Giving us a vacation themed story and setting neatly solved both problems, and I want to give my compliments to Dawntrail for how well it was written to address those themes, and the themes of moving on from loss, investigation over quick fixes, and cooperation between generations and between differing cultures benefiting everyone.
As a Hrothgar main, seeming more Hrothgar of both genders was also very nice.
My critical thoughts on Dawntrail's story comes from how the story in the patches seem to struggle with the themes from the beginning of the expansion. Calyx is another easy-to-hate antagonist who's been trying to put a quick fix on the problem he's fixated on, and that message is all well and good, but everything about Treno is discordant with Dawntrail, so much so they felt needed to slap us in the face with it when we were done there to make sure we got the message. There's a feeling going into the first half of patch 7.5 that fan backlash over Dawntrail's story is something that stung the writers so much they had us do a quick fix fan service to get back to being the center of attention in preparation for Evercold, and have just a little guilt trip that everything you didn't actually solve the big issues.
Since my partner pointed it out to me when we started living together, Final Fantasy XIV's thematic messages have constantly seemed like a living dialog with the players. Playing this MMO is an active participation in a real-time artwork that's unfolding and also a time capsule when playing older conent. Dawntrail for me feels like therapy: it asks for patience when you just want to get to the healing, and when you get to the end, you find that the journey is as important as the destination. Without Dawntrail, moving onto what Evercold is promising to be would feel disconnected: the player character needed some emotional healing too, in spite of the infamous stoicism and god-slaying battlelust. Being a mentor is a path for growth for oneself, and it shows as we return from our 'vacation' and face the new chapter to come. It'll be interesting to see the themes in the next expansion.
I beat dawntrail 7.0 this month, and have stopped presently at the part of the patches that first introduces Calyx, so I can't discuss my feelings on him or the whole of the story of the patches.
I can comment on 7.0, and my impression of the flawed but wonderful story, and I think even there the writing doesn't fully connect the front half and the back half, in a way that makes the villains feel as though they miss, slightly, the mark they're meant to themes-wise.
I get that it can be awkward to just State the themes, but [direct spoiler discussion starts here] the aspect of Endless Sphene being as much a victim of the soul/endless system, rather than a primary perpetrator, felt like it was introduced in the final trial, and if we had more directly addressed the ways the soul system is, otherwise very brilliantly, a corruption of the Yok Huy concept of people never dying so long as they're remembered and antithetical to the themes of endwalker and grief, I feel like we could have had a stronger moment establishing Endless Sphene actually wanting to stop and change course, but being literally unable to. Instead, to my reading, it felt like every time we tried to talk with her, she was paying half-assed lip service and brushing us off [the way the democratic party circa 2024 election paid half-assed lip service to trans rights ("we'll follow the law" from someone wanting to be elected as law-writer) and brushed off people demanding a principled stand against the Palestinian genocide (actively ignoring or even laughing at protestors). This is a comparison that possibly only I would have made and thus potential outlier impression of the story so obvs YMMV]
This has, so far, felt at least somewhat addressed in the patches, but I have to wonder if the patches I've experienced so far would feel even more impactful if that has landed better in 7.0.
And in turn, Zoraal Ja's story feels underbaked and a number of character beats seem to Sprout Into Existence in his appearance in the back half, where we had obvious moments we could have used to set up those beats, but it's easier to appreciate those beats going unset in terms of ideas that bottling things up is how he got here.
I can't confirm this, but when I talked to a friend about some of this she said they had two writing teams working on two distinct halves of the story and didn't get a full chance to really make it all come together. Which, especially given the pandemic, feels a lot more in like with the ways the writing feels """worse""" than the expansion before. It's imperfect, but all the ideas and themes they're aiming for are good, and they just needed a little better setup and landing for it all, but the effects of the pandemic knocked off the polish they needed to make it shine as well as it could have.
(Which also shows up in other ways; starting in endwalker patches and eventually stopping in dawntrail I could not help but cry out sometimes, my kingdom for a VOICE DIRECTOR)
op turned off reblogs on zenos boba so I am reposting it here
ZENOS BOBA
Krile Baldesion | Scion of the Seventh Dawn
__________________ I am so happy with how these turned out! So to celebrate, here is the finished Krile print, in a record right under two months turn around time. Hope you like it!
The Scions of the Seventh Dawn -almost all of them lol Here is what they look like almost completely finished! They will be this circle for the stickers anyway, but there will be more for the print version c:
The main border is a play on the frame around Tupsimati, found in the Waking Sands, and the tile patterns are the eye symbol some scions have as tattoos, and tiny mother crystals for the interior circle. The tile/rocks motif hearkens back to the Rising Stones base of operations.
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Scarecrow Patch~ 🎃🌾
drew my WOL (but with fluffy ears)
you can find chort in the clyteum