Painterly strokes
A small sketch figuring out how to make human painterly strokes.
zip file here.
Today's Document
TVSTRANGERTHINGS
Sade Olutola

No title available

izzy's playlists!
Noah Kahan

Origami Around

if i look back, i am lost
Stranger Things

pixel skylines

★
The Stonewall Inn
Show & Tell
let's talk about Bridgerton tea, my ask is open
2025 on Tumblr: Trends That Defined the Year
Misplaced Lens Cap
Monterey Bay Aquarium
Mike Driver

No title available

oozey mess

seen from China
seen from Italy

seen from Ecuador
seen from United States
seen from Italy

seen from United States

seen from India

seen from United States
seen from United States
seen from Türkiye
seen from Venezuela

seen from United States

seen from Mexico
seen from Bangladesh
seen from Spain
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seen from Vietnam

seen from Azerbaijan

seen from Denmark

seen from Australia
@heinzehavinga
Painterly strokes
A small sketch figuring out how to make human painterly strokes.
zip file here.
Flowfields
F
Based on the Flowfield code of this awesome tutorial.
Dived into Toxiclib today and made this ropey swirly thing based on a Amnon Owed tutorial. The bonus audio is people talking during my train commute ;) (I'll fix the sound later)
I saw this Instagram account which inspired me to get started on Toxiclib and figured out i could use splines to create more natural line animations. So far i like it and I really want to dive in Toxiclibs.
Not a lot to add, wanted to play around with kaleidoscope visuals, so I created this PGraphics object that tiles and used it as a repeatable texture on a quad to create this looping animation. Source code on the sketchpad (altough it doesn't work because of the textureWrap).
Today my girlfriend and I are together for eight years! I tried to fit this sketch in a tweet, but it couldn't be done... (or could it?). This is the smallest I got.
Made something similar like yesterday only with curved lines. I'm not completely happy with the end result but it's getting there. Source code is a bit messy but here it is.
Was traveling by train today and tried to recreate one of the first Processing works I ever saw, Substrate.
The code is a mess right now, so I won't share it quite yet, but the results are already fun
I had to wait for a meeting, so this one was quickly made to pass the time. Source code, can be found on the sketchpad.
Nothing like an encoding error to mess with your classic map style. But Qgis has a lot of fun styling options! started off using this tutorial.
Been playing around with shaders some more, converted this half-tone shader tutorial to Processing (not completely accurate but it's close enough).
If you want to try the code yourself, I've put my code online.
The image is from Firedroid's upcoming Icecream Nomsters, which you should totally check out. Disclaimer: My girlfriend is the artist on the game and I've been looking/playing it for a while now.
Trying to figure out shaders in Processing using the official shader tutorial and this tutorial. I think I'm starting to understand and trying to combine the tutorials sometimes leads to happy shader accidents like this one.
In other news, found the option to allow for questions and replies, so fire away!
Reversed the frames on this one, so the code is lying a bit. (Also it doesn't seem to work in JS mode)
Further study of making small GIF files. this one is only 20 frames (can be brought down to way lower, but the liquid line feeling was missing then). Check out the sketch on the sketchpad to play around with settings and get different results.
For Xeronimo who asked about the tips Bees and Bombs gave me:
Use as little of motion and colors as possible. Also fiddle around with Photoshops save for web settings (restrictive colors seems te be the most effective). Maybe I'll do a big blogpost messing around with different versions of sketches and seeing what happens with sizes.
Source code of this one on the sketchpad.
I asked the amazing Bees & Bombs on Twitter about keeping gif file sizes smaller the day before yesterday and he replied with some good tips. I've also been counting how long GIF usually last and I've been making them way to long.
I made a small gif to combine my new found knowlegde and was able to keep it < 1 mb which is nice. Source code on the sketchpad.
Yesterday in the middle of the night it finally hit me how to write a flock algorithm like bird. So i wrote this sketch never to forget again. These bird choose a target every 100 frames. Some will just go to a place on the screen other will follow other birds. The following of birds is shown by a line from between the birds.
Played around some more with the excluded blendmode, but I could not find any low size forever looping method to show it in it's full glory. I should research how others do it