Reposted with permission from @drawnfamiliarfaces because Tumblr won't let me pin asks and I need to see my girls!!! And now so will you. SERIOUSLY THEY LOOK AMAZING!

Kiana Khansmith
NASA
Sade Olutola

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art blog(derogatory)

roma★

oozey mess
noise dept.

shark vs the universe

Product Placement
🩵 avery cochrane 🩵

Andulka
Fai_Ryy
h
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"I'm Dorothy Gale from Kansas"
The Bowery Presents

Love Begins
Aqua Utopia|海の底で記憶を紡ぐ
Cosimo Galluzzi

seen from Spain
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seen from Brazil
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@hisuianserperior
Reposted with permission from @drawnfamiliarfaces because Tumblr won't let me pin asks and I need to see my girls!!! And now so will you. SERIOUSLY THEY LOOK AMAZING!
Avatar God AU (Fire Gods - Azula)
Azula is the goddess of storms and the goddess of chaos.
Her domains look over storms, lightning, chaos, and general unrest. People pray to her for appropriate weather-- sailors pray for clear skies, while those in dry, landlocked areas pray for rainstorms. When her lightning strikes, people assume that someone must have done something to offend the goddess.
Despite her chaos domain, she's very composed; she personifies the unpredictability of nature and of people.
Azula isn't necessarily evil, but the chaos domain paired with the sheer destruction that can be caused by her storm domain lead to worshippers looking upon her with fear more than anything else. She doesn't really care how mortals view her, as long as they don't stop praying to her.
Her relationship with Zuko isn't all that bad in this AU-- they definitely get on each others' nerves, but that's mainly because Azula is a next-level ragebaiter. She gets along very well with Mai and Ty Lee, and is decent friends with Sokka and Toph (not insanely close, but she tolerates their presence and won't insult them unless they're being very stupid).
Design-wise, I made her outfit to be extremely regal, but super asymmetrical to show off that chaos domain. The blue accents are meant to represent her lightning.
her cape is tattered, meant to reference the destruction she can (and does) cause. it's also a minor callback to her outfit in the Avatar comics.
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Y'know that meme of one happy lover noticing their lover is angry so they also become angy?...can we get a twipie version of that?
I actually already have done that! :333
idk man sometimes i like it when video game writers are allowed to plan a series of events that happen in a specific order and affect each other in turn to become an overarching narrative, and i don’t mind trusting those writers to take me through those events in the order that is emotionally effective. i don’t really care if a game forces me to go through the forest area first before i can attempt the icy area because maybe there’s things that happen in the forest area that inform later scenes in the icy area. maybe we don't need more superficial player choice open world concepts if it comes at the cost of the ability to write a story with actual significant plot events and character development in each section
I get that some people don't care about story and just want to explore, but for me personally, I just don't really feel like there's much point in exploring if nothing comes of it. Like, okay, I filled out the map and collected some objects. I'm more interested in how the lives of the player character and NPCs are changed by the journey, and it's difficult to create that kind of emotional impact without some amount of linear storytelling.
I feel like also maybe people don't understand the high cost of player choice. Like sure, there could be an interesting story about what would happen if a player character did something else to what they actually do. But that's not the story that the creators wrote? If you want infinite choice, you're essentially asking the creators to write infinite stories, and that's just not realistic. If you want a lot of choice, you're either going to have a game that takes forever to develop and costs a ton, or you're just going to get a bunch of half-assed stories that don't mean anything. And that's not even considering the mechanical aspects, such as making sure enemies are balanced, gameplay progression is satisfying, player has the abilities/tools they need for the current challenges, etc. Which in an ideal world would also be chosen to complement the story for optimal story-gameplay resonance.
complete utdr pride set!! happy deltajune 🥳🌈🏳️⚧️
I love how TailsTube basically said that Silver is the universe’s/possible portal god’s personal clean up boy. The chosen white boy. The universe demanding him to go back into the future and Silver’s like “Five more MINUTES, let me water my plants, please!”
harassed by Destiny Portals™ so he can't have any fun
I love the idea that they make their own title cards for Tails Tube, and Silver misspelling "hedgehog"feels very in character
Should totally make atlas wear a dress..
"Does this dress make me look buff?"
“Something in me says that this is OK.”🪽🦴🍽️🍶
(years later) finally colored it
"i'll comfort you"
"it's okay, focus on ladybug"
"im afraid we wont be meeting today"
lila and kagami seeing marinette truly but through opposite sides of the same coin of morally good and bad is crazyy
fic where lila secretly interacts with marinette in public with her many appearances bc she couldnt leave her gf alone
and through it all lilanette continue to match each other's freak with marinette being the only person who is even remotely capable of being as neurotic and obsessive as lila
Marinette x Lila is consuming my life right now.
Lilanette / Chrysabug / Cerisette
Currently writing a Lilanette fanfic where Lila is both the new Fox Miraculous holder and Chrysalis.
look at them go
”I have this artistic idea but not the skills to achieve it to the standard I want.”
congrats! Now you have a motif! A recurring theme! A focus for your art! Something to haunt you!
Seventeen still lives of dandelions? Three hundred poems about grief? A sketchbook dedicated to your grandmother’s house? Two books trying to unravel the complexities of familial relationships?
Don’t let the fear of it not being perfect on the first try stop you from being Weird About It!
Please view Hokusai's gradual working towards The Great Wave Off Kanagawa, over a period of 39 years.
An early exploration of the themes Hokusai would keep coming back to is Spring in Enoshima, done in 1793 when he was 33. The wave is small and there are no boats, but Mt Fuji is clear in the background, and Enoshima is in Kanagawa, so we are clearly beginning to work towards something here.
A second pass, eleven years later in 1803 when he was 44. The title of this one begins to get more familiar: The View of Honmoku Off Kanazawa. It has a towering wave over a smaller boat, but Mt Fuji is not present, and the boat is considerably larger and has a sail. But the feeling of danger in the wave and the smallness of the boat are here, and of course the general composition is definitely recognizable.
This is A View Of Express Delivery Boats, done in 1805, merely two years later at age 46. Here we find the wave and the boats almost exactly as we'll find them in The Great Wave Off Kanagawa, though Mt Fuji isn't present, and the location is uncertain. And it's a good picture! The wave is threatening, the boats are small -- but the feeling of "ocean" isn't really there yet, is it? It's unlikely this picture would have become a classic for the ages. But that's okay, there's still time.
And here we have it, a full 26 years later, done by Hokusai in 1831 at the age of 72. The Great Wave Off Kanagawa, one of the most recognizable pieces of art in the world. The boats are there, the mountain is there, the wave is there, and the FEELING is there. He did it! He reached the apex of his ongoing motif and theme!
Or did he? Because the whole point of a motif is not that you're striving to get to the perfect version of it, the one idealized image you carried in your head all along, and when it is done, you are also done. Hokusai is on record at the age of 73 saying he'd only just begun to feel like he was learning how to draw things properly, and that "if I keep up my efforts, I will have even a better understanding when I was 80 and by 90 will have penetrated to the heart of things. At 100, I may reach a level of divine understanding, and if I live decades beyond that, everything I paint — dot and line — will be alive." He had drawn The Great Wave, but he didn't believe he was finished -- he thought that he was still just beginning to get started.
And he wasn't finished with his ocean motif, either. Please check out his Mt Fuji At Sea, done in 1834 at the age of 75.
It's all there; Mt Fuji, the ocean, the wave. The boats are gone, but replaced with birds, flying with the wave instead of fighting against it. It's not as famous as The Great Wave Off Kanagawa, but that's not what motifs are for -- each successive work does not have to surpass the previous in terms of success, especially in terms of external success. They're there for you to keep playing with, keep remixing and re-experiencing, for as long as you think you have something to say.