A tired adult human stands in their bedroom. It just so happens that today, the 13th of April, 2024, is the anniversary of Homestuck. Though it was fifteen years ago they started the grand adventure of this webcomic, and eight years since they finished it, only today will they scratch their previous session and return to 2009 to begin again.
Step by step, following the Upd8 as Hussie once more releases his greatest creation onto the world.
Who knows what will happen next?
So, @homestuckreplay is graciously hosting a grand scheme to replay Homestuck upd8 by upd8, using New Reader Mode in the Unofficial Homestuck Collection. And I'm mad enough to participate.
Not only that I'm also mad enough to one up this and downloaded the TUHC Time Machine Mod. It only allows me to read the updates at the time they were released by Hussie, so no cheating. (Did you know pages 8-16 release weren't out until like 11pm?! I'm suffering over here!!)
Anyways, I plan to use this blog to play along and post my reactions, memes, fanart, and even cosplay photos as they become relevant. I didn't hop in the last time until near the end of act 4, so i think it will be fun to take my time. I hope everyone else planning to join in the replay will play too!
"Absence diminishes little passions and increases great ones, as wind extinguishes candles and fans a fire." -Walt Whitman
Our quote comes from François de La Rochefoucauld a French moralist of the era of French Classical literature and author of Maximes and Memoirs. Specifically this quote is from his Maximes. Moralist in this case are secular writers who described "personal, social and political conduct".
His Maximes has hundreds of sentences, typically 2-3 lines, about the callous nature of human conduct, affection, friendship, love, loyalty, fate, honor and the tendency for self-delusion. His contemporaries found his writings to be very cynical and almost against traditional values of the times.
Reading it now thats not really the case. He was more trying to figure out how to live one’s ideals in a backstabbing world where people are often not as they seem. They cannot even recognize their tendency to manipulate others and deceive themselves.
Each sentence can be read on its own and the general concensus is this particular sentence is similar to 'absence makes the heart grow fonder'. In the context we have, Absence has taken most of John's passions leaving him empty.
IT'S HIM. IT'S DAD TIME. On page 88, we get a dramatic silhouette and a slow zoom into his defining features - pipe, industrial sized baking oven, hat, and a cake big enough to make installing the oven worth it. After teasing him for so long, it feels like a great payoff to have his introduction be such a big moment.
I LOVE the top panel on page 89 - there's no dialogue, but I can hear John's dad saying "I know it's you under that disguise, kid." Given that there's only two of them in the house, I'm not sure what John was expecting, but I admire his resolve and determination.
The really important thing here, though, is 'STRIFE!' on page 90. I wasn't expecting the strife deck to come into play so soon, and definitely not in this context. It's a fascinating panel both in its themes, and in how it's constructed. It does such a good job of showing a parent-child relationship where neither of them are in the wrong; they're both just on completely different pages and struggling to communicate. All John can do is try to run past before his dad forces cake on him, and all Dad can do is try to give John the thing that he spent hours lovingly making. It's actually really sad, if you can look past the fun jester music.
It's also the most interactive panel so far in a story that's had the illusion of interactivity from the start. Usually, the cursor is moved by an invisible hand; on page 31, we can mouse over John's games but not actually click anything, but here we have two actual buttons to click that show us different animations - presumably John and Dad go back and forth like this for a while, and this is the best way to represent it. But knowing that Hussie has dabbled in 'choose your own adventure' type stories before with Bard Quest, I'm wondering if we could see that on a small scale with Homestuck - small branching paths that lead to the same outcome, choosing the route but not the destination, perhaps, which could allow for interesting storytelling but not be too wildly difficult to implement.
A couple of final things - Dad Egbert knows what the fuck he's doing. He lights all 13 candles at once with a single flick of the lighter. Also, John's fridge art is adorable. I want to know when he drew it and how long Dad's had it up there.
"The moon's an arrant thief, and her pale fire she snatches from the sun." -Mark Twain
This quote is actually from Shakespear's Timon of Athens, a play about Timon the philathropist who has shared all of his wealth to the point of no longer being wealthy. After that he is left with no one as they only ever really cared for his money. He then decides to go live in the woods and denounce mankind becoming jaded to wealth and companionship. It was once labeled a tragedy but is now considered a problem play.
Problem plays are characterized by their complex and ambiguous tone, which shifts violently between more straightforward comic material and dark, psychological drama. (from wikipedia)
This actually matches the tone shifts we keep experiencing. Most every page is some funny action we foist upon John or sonething to move plot along. In between we get pages that are obviously not inline with the standard, like our title page.
Also from wikipedia was this paragraph about an adaptation:
Pryce's Timon in the television version mentioned below, whose plate is explicitly shown as being perpetually unsoiled by food, and he tends to be meek and modest. This suggests a Timon who lives in the world but not of it.
This last line matches the theory I made about John and his relationship with Desolation. Again it's speculation and I highly doubt Hussie is putting this much thought into these first pages.
Two pages one being our Dad intro complete with sound aptly titled Harlequin.
The whole sequence is mainly flashes slowly revealing Dad Egbert to the viewer. It really gives me tutorial mini boss vibes or a new character reveal in a fighting game.
While dissapointing theres no clown outfit or even touches it makes sense, he is a suburban Dad. The sheer size of that cake though.
Sir That Is Entirely Too Much Cake
(The following read more is just more ramble thougts about Dad, 'Normal' Expectations and tropes that sounded too clunky above)
So far theres been alot of writing that focuses on expected ideals, such as the tire swing or fireplace. Dad's interests conflict with what we think a 'normal' Dad looks like but not with the tropes of Dad. Every dad has to have one (1) hobby they are obsessed with. Most of the times its sports, sometimes model war and each type tells us about what kind of dad we are gonna be dealing with.
Dadbert is a wild card. There isnt a clown collector hobby but with other clues ex; baking copius amounts of cake, heartfelt Dad notes, Dad monolougues (Johns reason for avoiding his dad), we find our Dad is a coming-of-age Dad. A Dad trying to make a connection with his son who is going into his teen years, overbearing, possibly embarassing and a goof
Another day, another dollop of Hussie spoiling us. Guys (gender neutral). Guys it's animated. WIth music. A perfect reveal of Dad.
who looks like he does taxes for fun. The cake... i bet its made of W-2s and frosted with itemized receipts.
Can you tell I'm a little disappointment at the lack of clown ON the clown man?
anyways, other than that we have an even bigger cake than the others with 13 candles already on it despite him pulling out the cake while we watch (maybe the candles are made of asbestos too??)
I am also immensely curious as to what this drawing on the fridge is (zoomed in for convenience)
kinda looks like a green cat, or maybe slime (?) stabbed with a sword and bleeding.... or maybe a bug??? it continues to match the color scheme but I feel like his dad just probably said it was nice and hung it without further questioning.
Excited to see what's next, since there is only "one way to settle this."
THE UPDATE IS INTERACTIVE
A single page isn't really enough to comment on - even if it's interactive, so i've decided to give updates once every 5-10 pages... or when I start getting bored.
Harlequin Anger vs Jester Ennui - Color as John Egbert’s Emotions
Week 2 Retrospective
John Egbert is the silliest little guy, but we’re starting to see hints of what he’s feeling beneath the surface. Looking at the themes of the comic so far, my current theory is that the colorful elements in the comic are the things that make John feel strong emotions - both good and bad - while the monochrome elements represent what makes John feel bored and frustrated.
Analysis below the cut - about 2,200 words.
‘A familiar note is produced. It's the one Desolation plays to keep its instrument in tune.’ (p.82)
Desolation has two, related meanings - one is loneliness, grief, and lack of companionship, while the other is ruin, emptiness and destruction. The first meaning is John’s current mental state, while the second is the suburb he lives in. The majority of what’s surrounding John is entirely monochrome, and so is John himself. We also learn from the narration on p.82 that ‘something feels missing from [John’s] life’ and that he has a sense ‘not of mirth, but of lack’. I think he spends a lot of time going through the motions - poking at things in his room without settling to anything, wandering up and down the stairs when his dad is occupied - but his life is the same day in and day out, and he struggles to inject any excitement into his life, or even any anger at the situation he’s trapped in.
I think it’s extremely notable that almost everything relating to John’s family is monochrome. In addition to the house as a whole, the portraits of his dad and nanna are monochrome, as are the gifts and cakes from his dad, the car outside, and most importantly the piano. I don’t think John hates his father, but I think he struggles to connect with him or feel close to him. Ignoring page 72’s peanut ambiguity, the worst we hear about Dad is that he will ‘monopolize hours of [John’s] time’ (p.30) and ‘can be a real cornball’ (p.49), which is a big contrast to him calling Betty Crocker his ‘arch nemesis’ (p.48).
Therefore, John’s dad is an inconvenience, not a threat. John might know intellectually that his dad loves him - ‘the old man really came through this time’ (p.19), as well as the kind fatherly notes left on John’s birthday presents (p.12, p.55) - but I think he can’t make the leap to actually caring about his dad in return or enjoying his company.
John is a gifted piano player, and gives us a ‘haunting piano refrain’ (p.77). Him being a musician ties back into the act title - ‘the note desolation plays’ uses the language of music, something so often filled with emotion, to describe a lack of it. Given that, of course the piano is monochrome. Perhaps John even sees the piano as the source of his problems, or at least representative of them.
I noted at the time that it was strange John hadn’t listed piano among his interests when it’s clearly something he’s spent a lot of time on, and now I think it’s something that was taught to him as a kid by either his dad or nanna. He’s good at it, but he’s so disconnected from family life that it no longer brings him any joy, it’s just a hangover from his childhood. ‘Haunting’ makes me think it was his nanna who taught him - now every time John plays, he’s haunted by her memory (or even her literal ghost). Possibly her death is what made John disconnect from the hobby, especially with ‘desolation’ relating to grief.
On page 4, we get our first glimpse of the outside. The blue sky shot through with the brown tree is the largest splash of color in John’s room. The promise of the outside world is extremely colorful, and we know John wants to go there - the window reflected in John’s glasses on page 28 as he grins excitedly is a clear visual indication of that. Yet when we finally see it, the outside isn’t all color - the grass, sky, trees and flowers all are, but the man made aspects such as the driveway, tire swing, and other houses in the neighborhood are gray and dull.
Page 82 gives us the dramatic moment of John removing his clever disguise and gazing up at the sky. It’s the first time we see the sun and the uninterrupted expanse, and it’s framed like it’s significant for John, too. I don’t think it’s literally his first time stepping outside (you can’t tell me his dad didn’t push him on that tire swing as a kid) but I think it’s the moment he realizes that leaving his literal house doesn’t mean he’s not stuck - the neighborhood is just more of the same, and whatever restrictions John’s working within mean he can’t go any further than this. A front yard is legally part of a house, and the reality of the outside doesn’t excite him as much as the idea of it.
And then there’s the clowns. The one aspect of his dad that really gets John going; the harlequin portraits in the hallway and living room that Dad brought back from clown con are bright, obnoxious, and impossible to ignore. Interestingly, the ones in the study are black and white - perhaps John is okay with the clown pictures in the study, because that’s explicitly his dad’s space, but he doesn’t like the ones in the main area, because they make him feel like the house is fully his dad’s, not a shared space they could decorate together.
This is pure speculation, but I don’t think John has ever moved house. I get the impression that he grew up in this house, which is his dad’s now and was perhaps originally his nanna’s, and has never known a world outside of this specific neighborhood. Because John’s been there since he was born, it’s never crossed his dad’s mind that John might want to, say, put his Little Monsters poster in the living room - hence why that gift was left in John’s bedroom, while the harlequin doll is allowed to be downstairs.
Speaking of John’s room, it’s definitely not an oasis of color within the house. In our first shot of the room, we see six splashes of color, including the outside and John’s shirt - comparable to the living room (six including John’s shirt and hat) and study (five including the outside and John’s hat). A full three of the colorful elements in John’s room are related to Sburb, which in both the visuals and text is the thing John’s by far the most excited about right now, but I’ll circle back around to this.
John’s magic chest, magician’s hat, blood capsules, and copies of Colonel Sassacre’s and Wise Guy are all colorful too, but other prank elements - fake arms, beaglepuss, handcuffs, sword, smoke pellets) are all monochrome. This one’s tough, but my best guess is that John feels conflicted about his interest in pranks because it’s so similar to his dad’s interest, and perhaps even that the monochrome items are things John’s dad bought for him for past birthdays and holidays, while the colorful ones are things John got for himself.
John’s shirt is also worth mentioning here. John’s ambivalence with the house extends to himself, and kids often don’t have a lot of control over their appearance. He probably doesn’t choose his own clothes or glasses or haircut, and he definitely can’t go out and get a tattoo of Slimer or anything like that, so it’s very telling that wearing a shirt with a favorite movie on it is the one way John can actually connect to himself.
That said, all the movie posters in his room are monochrome, which I’ll again circle back to. One exception is the close up of the Problem Sleuth poster (p.11), which is mostly monochrome, but has four kernels of colorful candy corn. I love this detail so much. It’s a fun reference to Hussie’s previous work and suggests that the candy corn gags in Problem Sleuth are John’s favorite part, which feels right for him. I wonder if John will use candy corn for a prank at some point in reference to this game he likes. I also noticed that the menu bar at the top of the web page also contains four kernels of candy corn - is this just because Problem Sleuth is Hussie’s most notable work, or could it be a clue for Homestuck too?
The most colorful and complex elements of the comic so far are the screens. We see John’s computer, which as a physical object is monochrome but which lights up to a brightly colored world of chums, flashing programs, desktop icons and stunning feats of graphic design, including things John loves (Slimer) and things that make him boil with rage (coding). We also get to see a very green tinted TV commercial in the living room, and a full color clip of Con Air linked from page 20.
All this makes me wonder if John’s list of interests is chronological. First on his list (p.4) is ‘really terrible movies’, and many of his favorite titles are from the 1980s and 90s, meaning he probably grew up with them. I think he still loves watching and discussing them, but - given that movies are a fairly passive medium - just the reminder of them on his wall isn’t enough to take him out of his own head anymore. He then got into programming, the paranormal, magic, and video games in sequence, meaning that the final two are his most active interests right now, and the ones to which the most time and color are devoted. In this way, the casual end to the list ‘You also like to play GAMES sometimes’ reads like intentionally downplaying something that’s actually really important, the sarcasm of ‘sometimes’ revealed later when we learn that John has ‘put countless manhours into this assortment of quality titles’ (p.31).
Unlike the movie posters, most of the games on John’s CD rack are in color, and unlike movies, games can offer an interactive, immersive experience. Games are enticing to John right now because they’re the best escape from a monotonous, suburban life that John has access to. He’s played his current collection time and time again (to the point that Bard Quest and Problem Sleuth have lost their color), and that’s why he’s so desperate for Sburb to arrive, and why the colorful reminders of Sburb are all over his room.
I think there’s a very real question of whether Sburb will live up to John’s expectations. At only one letter away from Suburb, it’s a clear reminder that video games don’t actually take John away from the life he’s stuck in, they’re a cosmetic alteration at best - and if the themes of the game are too close to John’s real life problems, he won’t find that escapism. So while I’d love to see a version of this comic where John finally starts playing Sburb and the whole screen immediately explodes into color, I’m not sure it’ll be that easy.
Finally, there’s the meta elements of the story. The captchalogue card overlay and strife specibus are pink and green respectively, and other elements that pop up (indication of whether or not we’ve got John’s name right, the cake turning blue when selected, the blinking green telling us we can put the poster on the wall, etc) are colorful too. The hammer that John allocates to his strife specibus is monochrome, however, which fits really well with John allocating it on TG’s instructions and not knowing that the allocation is permanent. If he’d known, he would have chosen something he felt more strongly about.
Interestingly, the narrative text is black. I still don’t think we’re directly getting John’s perspective, I think that’s been filtered through a specific narrator who has a voice very different to John’s (based on John’s Pesterchum messages), but I don’t think John has any awareness of this. In contrast, he’s all too aware of his captchalogue deck and the artificial, needlessly complex limitations it imposes, and he visually reacts to us getting his name right or wrong.
If John were to somehow become aware of the narrative text, and have strong feelings about the way he’s being portrayed (or the fact that he’s being written about at all), perhaps it would change color? After all, when John talks to his friends, each of them has a defined color, perhaps relating to the different relationships he has with each friend, and different emotions arising from that. John doesn’t seem to always like his friends - he gets frustrated at the notifications, and spends his whole conversation with TT already trying to leave - but he still replies and actively engages with them, a massive contrast to how he is with his dad.
‘His riddle is Absence itself.’ (p.82)
To conclude, I do find it interesting that the brightest colors in the comic are the things that are most natural (grass, flowers) and the things that are most artificial (screens, the abstract concept of the inventory) while everything in the middle is black and white. This fits with the idea of color being about both extremes at once, and the idea that John wants a chance to explore both the real and virtual worlds.
The meta function of color is to make certain visual elements stand out to the audience and tell us they’re worth paying attention to. From a purely functional perspective, it makes sense that the things most important to John would also be highlighted to us. But given the theme of lack and emptiness, the absence of color is just as important. And as the comic is already playing so much with the meta, I think that’s the most helpful starting point for analysis.
Another day, another dollop of Hussie spoiling us. Guys (gender neutral). Guys it's animated. WIth music. A perfect reveal of Dad.
who looks like he does taxes for fun. The cake... i bet its made of W-2s and frosted with itemized receipts.
Can you tell I'm a little disappointment at the lack of clown ON the clown man?
anyways, other than that we have an even bigger cake than the others with 13 candles already on it despite him pulling out the cake while we watch (maybe the candles are made of asbestos too??)
I am also immensely curious as to what this drawing on the fridge is (zoomed in for convenience)
kinda looks like a green cat, or maybe slime (?) stabbed with a sword and bleeding.... or maybe a bug??? it continues to match the color scheme but I feel like his dad just probably said it was nice and hung it without further questioning.
Excited to see what's next, since there is only "one way to settle this."
I'm going to just put my thoughts kinda disorganized because I don't know how to liveblog!!!! My best friend told me about this because it started on her birthday and she thinks I'll like it!!! Anyway, here are my thoughts about the stuff so far:
"Try again, smartass" pffffft
I like the fact that he DOES have arms, we just don't see them until necessary
Okay this sylladex and captchalogue stuff is confusing
Okay, so Problem Sleuth is the last MSPA, right? I'll have to read it too
I'm not understanding some of these references :(
I relate to John being kinda sick of cake, sometimes it's too much
I like the convo with turntechgodhead so far
That's not how the mailbox lever works John!!! Get it right!
Ugh yeah this specibus stuff is kinda boring
GameBro sounds like a douche lol
Woooow his dad likes clowns
What does John have against Betty Crocker????
Man, John is making a mess of his house
"You are allergic to their scorn" about the peanut gallery is pretty funny!
HE IS NOT STUCK AT HOME!!! HE CAN GO OUTSIDE!!!
OOOOO I really like the page with "You have a feeling it's going to be a long day"
Sorry the post is so long and kinda disjointed, hopefully that'll change in the future!!