Hello! Iâm the host of Trials of Wrath/Human Entertainment Inc.! Iâve decided to finally throw my big, business pants on (size XXXXXXXXXXL on account of me being 13â4â tall!) and write a conclusion for Trials of Wrath; this conclusion will detail thank yous, plans that will remain unfinished, character arcs, and perhaps plans for the future! Without further ado, let us begin, shall we?
My name is Tanith/Brador but for most of my trials hosting, I was called Brador so letâs stick with that name, yes? I was the host of Trials of Wrath and an incredibly proud host at that! Which, unfortunately, ultimately ended up being the downfall of these wondrous trials! Pride is a slippery slope, isnât it? Unbeknownst to many, or perhaps not, I am a very proud individual. I pride myself on professionalism, kindness, but most importantly professionalism. It is hard for me to accept help, in that regard, since I had the logic that âIâm the host, I should have this covered!â and âthis isnât a job for anyone else, Iâm the host! My job is to deliver an experience, not deliver any work!â and Iâm sure you can see why that is a bad mindset to have when youâre hosting a roleplay server with over 50 characters (characters, not players, mind you), right?
My pride was my undoing and I encourage anyone who runs trials to always have at least a co-host or a handful of mods! While I understand the inherent distrust that stems from that- thoughts such as âthey wonât share my vision!â or âcan I really trust them to make the right choice?â- it is important that you have someone to fall back on; because at the end of the day, the most important thing you can do as the host is to ensure the safety and welfare of everyone in your server and ensure that your space is an open and safe one! Got a problem with one mod? No worries! Go to the next one! By having multiple people running the trials, yes it can cause disorganization, but it also ensures that there is always someone available to help the members youâre catering to! Isolation and pride will do you no good, unfortunately.
I learned that the hard way, when people in my trials began to feel as I was not reliable enough to come to me about issues they had with other members! A large portion- or shall I say- 95% of the active players decided to leave. No shame on them, of course! It is always within a playerâs right to leave when the fun stops being fun! They are not obligated by any means to stay and I say that for individuals who mod as well! For any place youâre at, in person or online, youâre never forced to stay. You have a choice. Always. You can leave whatever endeavour you wish and start a new one! And isnât that amazing? I really hold no ill will, despite what my later cold front would have people believing. It isnât in my heart to feel discontentment or anger towards people who were just trying to improve their own wellbeing. No, I never will hold any grudge on anyone for simply leaving. Of course I am allowed to be upset or stressed by that but I do my best to steer away from anger and go right to the acceptance.
So I accepted people leaving and decided that I might as well leave and conclude this venture too. Not enough activity, too much stress, any of those reasons will do for why I deleted the server I had spent months lovingly working on. I wish to stress that this was not done out of spite or anger or anything of the sort. I was frustrated, yes, but mostly just tired and tired of putting on a brave and professional face while confronted with all these negative circumstances. I can proudly look back on the server though. I ran a damn good show and I am proud of my own writing and my engagement with others. Give a warm applause to me for that, yeah? But most importantly, give yourself a warm applause, okay?
Yes you, you who reads this who was apart of our special place: Trials of Wrath. Give yourself such a warm hug and the most celebratory of applauses. You did fantastic. You were engaging, helpful, welcoming, kind, and so very creative and lovely and Iâm so grateful to have known you. You did spectacularly. Donât sell yourself short. I did my part but it is only because of the participation of the players that Trials of Wrath bloomed as it did. So, sincerely, thank you. I love you to pieces and Iâm so proud of you. You worked hard- donât dare to tell me otherwise. You worked hard on your characters and on interacting with others and on writing and on drawing and on being the best person you could be in the out of character section. You did amazing. Thank you so much for being apart of Trials of Wrath, to all of you.
Now, if you will allow, I want to get into plans that will remain unfinished in regards to Trials of Wrath! Characters that I wasnât able to conclude on their stories or features that I had yet to implement before the fall. The first character- our beloved Mr. H, the one who got your character into this mess! Heâs your classic Habit, of course, inspired by the beloved series EverymanHybrid! Mr. H was inspired by an assortment of figures- most notably Handsome Jack from the Borderlands series though! Snarky, charismatic, with a penchant of making risky deals and putting on bloody, surreal shows! His story was going to conclude in two ways: the âgoodâ ending and the âbadâ ending!
From the beginning, I always intended for the story to have multiple endings that would be determined by player actions and choices! Getting clues through exploration of the facility, piecing things together in character, and the relationships they had between the characters and players alike! In the good ending, Mr. H, after a long rein of terror and television would be murdered, assumedly by Employee ??? using the godslayer weapon that I believe was an idea featured in EverymanHybrid! The godslayer would be attained by farming the soul of another god and manifesting it into a weapon. The god in question? None other than the man who sunk into the memory and the one who was featured in the only video I had created for Trials of Wrath! He was a mystery figure introduced briefly that Mr. H, mysteriously, was not able to see and that was because the figure was meant to be of a similar power status and able to ward off the influence of Mr. H because he was the same species.
They wouldâve had a long history, I think; Mr. H and mystery figure (or, James, as he wouldâve been called) and I figured that James wouldâve been stalking and hunting Mr. H since the start of Mr. Hâs horrible games. James would be the direct antithesis; while Mr. H would be confident, he would be slovenly and disillusioned and their difference would create a poisonous weapon that would be potent enough to behead the beast that was Mr. H or, surprise surprise, Mr. Habit (original, I know). But James and Mr. H are not our only characters present! Thereâs plenty more whose stories are featured!
Letâs start with one of the fan favourites; the Transportation Team or the Trio, for short! This team of robotic, perhaps, mercenaries who I originally imagined as creepy bastards who literally shove your character in a van to take them to the facility! But then I imagined, how would they appear stronger? Whatâs their stories? So whatâs stronger than a man? Something inhuman, of course! What intimidates the average human? Guns, glorious guns! So I decided to base them off of cybernetic military, taking particular inspiration from games like Call of Duty! But the team was more than that, lots more than that. They were human once. One and Three, unaptly named, were once lovers and were featured in the 1960s or 1970s rendition of Trials of Wrath and took a shine to Two, who was a bit of an outcast at the time. One and Three were both strong but stronger together. Their weakness? Each other.
Contrary to fan theories, it was not One who won their rendition of the trials. It was Three who won and the trauma that winning left behind was too much for the man to muster. He had all the money in the world but all of his friends- his lovers- were dead. So, he begged for their lives. Mr. H granted Three the lives of his two companions. In exchange? The prize and their humanity. Three easily complied. They were reformed anew, as robots with fading memories that glitched out of their new fleshy, metallic skulls. One remembered, certainly. Maybe even more than his compatriots. He remembered being alive. Being in love. Being in death. And he was angry. During a lesson, it was revealed that One still held sentience and that this sentience was driven by newfound spite. He electrocuted his once lover, laughing again and again, just because he could. Killing Two, knowing Two would be rebuilt again, just because he could. Being less than a man, just because he could.
In the good ending, these characters would receive closure for their hurt. One, Two, and Three would start on a path of forgiveness. Being free meant they were no longer bound to feel particular emotions and instead could feel a wide array. They could feel sadness. They could feel love. They could feel forgiven. I imagined their story concluding with them ripping the red goggles off and seeing each other for the first time in forever and crying, out of relief. Theyâd probably get a cabin somewhere out in the Boonies and kiss til their still robotic brains got fried. They wouldnât be human, never again would they be, but they could feel human, at least.
Cute, right? Well, not all the characters were quite meant for happiness forever. Trigger/Content warning for s//cide for this next story. Employee ??? is a headstrong character who was initially introduced because I like having a character who has history thatâs older than the current generations! Heâs an old man, yes, but not to be taken lightly. Toned as hell with military background and supernatural experience, he spent his entire life after winning his trials forming himself into a killing machine that would end Mr. H. Once and for all. If he didnât succeed, he would at least die trying. For glory, for all who died, for all the guilt he had for being the last one alive. Employee ???, in the good ending, would wield the godslayer and kill Mr. H or hold Mr. H in a grip tight enough for another player to deliver the killing blow, nearly dying in the fight in the process. Once the fight is over, however, whatâs left for him? There are no spoils of victory. No celebrations for him. He has no one to go home to and his one life goal has just been killed. He would be purposeless and directionless. Inspired much like the conclusion of Alfredâs questline from Bloodborne, he would go back to the place it all started and end up dying. No one would find him. No one would look for him. He was an enigma and a selfless, stubborn old bastard. Characters would assume he died of old age or died fist fighting someone in a bar. No one would know. He would like it that way, I imagine.
That one is heavy but I like mixing heavy stories with the lighter ones. Speaking of lighter ones, letâs move onto two of the new characters who didnât get much limelight, shall we? The Doctor and the Scrap! The Doctor was the human caretaker on the facility and the stingy medic. They took strict care of any humans featured but took gentler care of its companion, the big bitch of Scrap Metal. Iâve coined the name Scum, for it! Scum used to be human and its story will remain vastly unexplored but Scum did not mind its existence of man mixed with metal. Neither did Doctor. Doctor and Scum were basically best friends and Scum protected Doctor like a bloodthirsty hound when necessary and its up to you all if something fruitier was amidst with them. They worked as an unconventional pair and I imagine would be loyal enough to Mr. H to simply die at the playerâs hands or at Jamesâ or Anitaâs hands. All they could ever remember was Mr. H and each other. No one else was important enough so theyâll die with Mr. H and the facility too, the only home theyâve ever known, really.
Speaking of Anita, she was apart of a retro trials! By retro, I mean practically archaic. She was from a 1800s or, 1600s (I canât quite recall which), rendition of the trials where the trials were a witchcraft scourge upon a small village and life was simple and horrible for her. Her saving grace from poverty was winning her trials and she was indebted to Mr. H and decided to stay with him, transformed into a motley beast with a helmet she could not see out of. Not in the conventional sense, at least. She was from a small fishing town and no one noticed her disappearance but she noticed the disappearance of herself from the fishing town. As the years stretched by, an utter agony of silence, she began to yearn for freedom once more. For family. For friends. For a child to call her own. She became nearly motherly to everything. The vines growing on her chair, the bugs crawling along the floor, and the rats scurrying away from her terrifying figure. She wanted to protect them. In any way she could. Her powers were mind manipulation and forms of telepathy, in my head! Strong enough for her own mind to simply cause another head to burst from the mental force she had. Her screams like a banshee and her tears so striking that your own heart would grow heavier just from seeing them trail down her neck. Her story would conclude with her freedom and her being human again and learning about this wonderful, scary modern world and finding home with someone. Maybe fostering children or running an orphanage. Maybe becoming a medic. To ease those dying souls into a death she would never have. For some effects of Mr. H could not be overcome with his death and his immortality was a curse that would seep into a select few.
I believe those are all the formally introduced characters but there was a pair I did not get to introduce! The janitor(s), the conjoined twins! One hot-tempered while the other was exceedingly cold, all while sharing one body. Their job was to clean up and they would accidentally be introduced if the players did enough exploration! In one of the lessons, one of their conversations is briefly gleamed at, actually! They argue with each other before coming to a peaceful, hopeless conclusion. If the good ending is achieved, I imagine they would go into hiding in the real world, maybe one day finding someone who could look past both their attitudes and what they interpret as their own horror.
Now.. for the bad ending! This ending is simple enough; everyone dies! The players, the characters disloyal to Mr. H! Ripped apart sadistically by the monster who fed on the discord and negativity that the players so easily gave to him. Mr. H would accumulate enough power to snuff any rebellion or perhaps there would be no rebellion in the first place and the trials would take their natural course and leave a miserable victor to indulge in the grand prize! Employee ??? would be murdered in front of everyone trying to futilely kill Mr. H with a faux godslayer and would be humiliated and demolished as a lesson to all. Sadness ensues. Iâm a bit at the end of my creative rope but you get the gist of it, donât you? Thatâs the bad ending! If you have any questions or headcanons, please send them to this account and Iâll be sure to respond! The asks are always open and Iâm happy to illuminate on the characters and stories more, even if they are concluded!
So, what now? Whatâs the future look like for Brador? Well.. for now, it looks like nothing! I got a part-time job, got video games to play, and got a whole lotta nothing to do! Iâm taking it easy but.. Iâm always considering other ideas, if Iâm honest. A medieval server crossed my mind, with ye olden speech and a hub for OC creation thatâs based around medieval or more archaic themes. I also considered another roleplay server, this one centred around Dead By Daylightâs interpretation of the Ghostface! A synopsis: âan old forum wasnât uncommon to stubble upon in the age of the new internet. Forums and blogs were commonplace nowadays, even with niche topics like murderers and stalkings. Hell, this messed up new place known as the internet even had chatrooms discussing this kind of grimy shit. But [you] never expected something like this. [You] Invited to a chatroom with a bunch of strangers. The only similarity between all of you? Youâre all being stalked by the same freak in that shitty halloween mask.â
Sounds fun, right? Well, maybe one day Iâll get around to it! But for now, nothing is happening for me except finally delivering this formal conclusion to Trials of Wrath! Thank you all for being apart of this with me and Iâm so glad to have hosted for all you amazing people! To any spectators whoâre curiously looking at this post.. hello! I hope you have an amazing day! I will be posting an artwork compilation of my own work I did later on! Again, if you have any questions, comments, or want to learn more, donât hesitate to reach out!
Peace and love! Goodbye Trials of Wrath!