let's have a smoke break with mama (and question our career choice)

Product Placement
I'd rather be in outer space 🛸

shark vs the universe
Lint Roller? I Barely Know Her

Love Begins
taylor price
No title available
i don't do bad sauce passes
Sade Olutola

roma★

blake kathryn
h
Monterey Bay Aquarium

Kiana Khansmith
occasionally subtle
tumblr dot com
sheepfilms

@theartofmadeline

#extradirty

Origami Around

seen from United States
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@hwhiterice
let's have a smoke break with mama (and question our career choice)
...forgive me, Grace.
Copper evolution line! Your daily blend of educational and fictional art content
Raven👀
Liar.
its this comics 2nd birthday!!! omg!!
here is a master list of great art tools that can make your workflow easier! 👇 (consistently updating)
i said “leave me alone because i’m alright, dad” 🙄
i pray to vengeance on the sixth string of a guitar
(from this weeks speed draw :3)
I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪
good dad, bard dad
small, imperceptible changes
How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
Movie studies of some of my favs
tutorial idea: how to draw teeth / toothy smiles!! i think teeth are difficult for a lot of artists, esp me. im terrible with drawing smiles with teeth. So I would really appreciate if you made a tutorial for teeth! /gen /nf. Thank you.
Your wish is my command, dear anon!
[Transcript]
->Gums show a little
→ Smiling pushes cheeks out
Mouth corners look like triangles with lil' hooks
A closed-mouth natural smile will show the top teeth only
There are four incisors (the flat ones) followed by a canine & five molars on either side
I usually group the incisons together fon a more stylised look
While smiling, the lips stretch and look thinner
Start with simple shapes and work your way up to detail!
Summer vacation, 4am.
Tons of easter eggs in this one! Click the image to find them (and for better quality ofc) Close ups and process shots under the cut
the boys r back
Fan-made concept designs for a batfamily cartoon show mainly centered on Jason and Damian. This is not main universe, it's a happy AU 😊