Introduction to Magic 6/6
Spellcasting is composed of the imaging, construction, limitations, and activation process.
The imaging process is a combination of theory and practice. Theory means that in order to cast a spell you must understand what you are attempting to create/ produce. The more you fundamentally know about the subject of your spell, the less aether it will require to fill the gaps in your knowledge. For example, I have learned a Hemokinesis spell from the legendary mage Aster Tepes. I focus on my own blood, focusing on the plasma that suspends the cells, both the “white” cells involved with the immune system, and the “red” blood cells that carry oxygen through the entirety of the human body. I then focus on the generation of more blood going into a state of erythrocytosis while simultaneously enhancing the strength of my heart and the amount of blood that can flow through my veins. Practice requires you to imagine how it feels to perform such an action. The feeling of blood through your veins and the heart pumping harder. Some mages prefer to just feel how magic is preformed other than learn all the specifics of how their substance works. However, a great mage is formed when they utilize both aspects of imaging.
Now that it is imaged. We utilize aether’s fundamental properties. Enhancement, Conjuration, Manipulation, and Radiation through what we call an “arcane matrix”
An arcane matrix is the imaginary system that mages channel aether through in order to amplify their fundamental properties to suit the current use.
Enhancement is referring to fact that aether can be used to amplify the properties of already existing matter and substances. It can make oil more slippery or muscles capable of explosive force. The specific enhancement is related to the user’s intention. This is most commonly used by warriors to produce supernatural levels of strength, speed, and endurance. But mages can use this to heal and boost others as well.
Conjuration is referring to the fact that aether can be used to create new matter. Similar to fairies or yokai that are generated from the condensed aether within the web of aether that surrounds the world that we call the cultural unconscious. Mages can use aether to generate new substances or objects in its entirety. These created objects have the properties designated by their caster. It is important to note that the conservation of matter still applies to these substances. Nothing can be created without something of equal value being erased. So, it is impossible to create a sword that is infinitely sharp as it would require an infinite amount of aether to generate. This is why we need to make conditions and limitations to our magic as it gives us more “buying power” when it comes to the magic we can produce.
Manipulation is referring to the fact that aether can be controlled by the idea instilled, this includes actions and the caster’s own will. This results in the ability to use aether as a medium for manipulating already existing objects and substances. This also includes the controlling of individuals and their own actions. It is rare but manipulation can allow individuals to peer into the mind of another.
Evocation is referring to the fact that aether can mimic and behave as other substances, this is separated form conjuration as conjuration will create a new substance. Evocation will obtain the multiple properties of substances and attribute them to the users aether. So instead of generating a ball of fire, one can fire a ball of aether given the attributes of fire. These have their own pros and cons as generating the substance itself is costly, but it is often sturdier and more protective against outside forces. Evoking the other substances with aether is inherently more cost effective and allows for an easier application of multiple properties.
Finally, is radiation which simply refers to the fact that aether can activate and be manipulate outside of the body. It will lose its general strength the farther it is from the body, however the more powerful a mage, the farther they can fire their own aether. Usually, radiation is used with evocation and manipulation as they are more beneficial when used at a range.
For this instance I am using conjuration to generate new blood within my body, enhancement to increase my heart rate and the strength of my veins without injury, and manipulation to control and increase the flow of blood even further. This is Hemorythm, a spell that increases body temperature, blood flow, and blood cell count. This is a primary spell in the Tepes family as it allows for an easier use of blood magic without the fear of passing out.
Limitations are used because we simply cannot perform the impossible. Anything created is a transformation of something else, in the case of magic aether is the substance transformed. Limitations like range, hand movements, chants, and sacrificed components are all used to increase the power or even capability of a spell. I cannot create an infinite amount of blood, but I can increase the amount of blood needed by adding a limitation to the spell that I shall not move while it is active. These contracts are made with the self and as a result they last as long as you uphold them. If you feel that the bargain is weighed to heavily against you, then you can retract the limitation, and the benefit will also go away.
The actual casting is easy after that. You simply pour your aether through the arcane matrix you designed for the spell, and it is accomplished. This rings true for any spell. I encourage all my students to try and generate their own spells after casting their first one.
Magic is a fickle and personal thing. It responds to emotion and as a result the more a mage feels in tune with their chosen magic, the more efficient it is to preform. Magic is as much an art as it is a science and art is incomplete if its artist is only using tools, the emotion makes magic as powerful as it is today. I have lost many battles because I was not feeling the magic I was intending on using.
I do wish to continue sharing my knowledge but here is where the introduction ends and the questions from my students begin.