I don't see what the-- oh gosh
certified door post
Alisa U Zemlji Chuda

Product Placement
cherry valley forever
Sweet Seals For You, Always
will byers stan first human second

❣ Chile in a Photography ❣
Cosmic Funnies
noise dept.

if i look back, i am lost
almost home
Today's Document
No title available
Jules of Nature
2025 on Tumblr: Trends That Defined the Year
occasionally subtle
No title available
Cosimo Galluzzi
Keni
Three Goblin Art

pixel skylines
seen from Brazil

seen from India
seen from United States
seen from Singapore
seen from United States

seen from Italy
seen from Germany

seen from Canada
seen from Italy

seen from United States

seen from United States
seen from Malaysia

seen from Singapore

seen from Hungary

seen from Switzerland

seen from United States

seen from New Zealand

seen from Italy
seen from Japan

seen from United States
@inertial-impact
I don't see what the-- oh gosh
certified door post
Kestrel Mk II, fitted for exploration. With no large weapons, engineered modules and an FSD booster, it has a 45ly jump range.
Like most small ships, it's great at landing in rough terrain. It has strong shields which are great for surviving high-speed collisions.
If you like exploring in small ships like the Viper Mk IV or Hauler, you should give the Kestrel a try when it leaves early access.
>it’s wet
Every nerd at one point of their lives has been filled with the overwhelming desire of making The Space Game, the game where you play as a Space Trucker In Space and where you visit infinitely generated star systems and have Han Solo adventures from one world to the other, trading, fighting pirates, and making your own life in the endless stars. Steam, GOG, all indie videogame stores, they are littered with the proud yet ultimately unsatisfying attempts at making The Space Game, from Starfield to obscure Star Trek flash games. Even I've tried to make the Space Game, many times.
Only two British guys have managed to make the Space Game. It was made in 1984 before Super Mario Bros for a primitive PC so obscure it was only sold in England, and it had 3D graphics, hundreds of star systems, NPCs with their own routines and procedural generation before most people knew what a polygon was. It was called Elite and every single Space Game since then has tried to be Elite. None has succeeded. Every Space Game, including the latest version of this ancestor (Elite Dangerous), far, far removed from that BBC Micro, is Elite in one form or the other. That was the Space Game. It was made only once.
I got wedged in-between two stars and almost died. And then an hour later, the same exact thing happened again. lol.
What do other girls eat...? Bauxite...? It's bauxite, right...?
Have some space game spam
i could be firing my beams right about now instead of this...
Not including glowing radiators on your space warships and mechs is like clipping the wings of an angel.
*considers audience*
Uh like kicking a puppy.
Or uh. It degrades the beauty of a lethal knife cutting through the stars.
"cozy game" maybe for YOU. I have spreadsheets
Asteroid Bonanza - Elite: Dangerous [Steam]
10 years of elite dangerous!
game is 10 years old now! and even tho i haven't played in a good year or two, i did used to invest most of college into the game AND i was a backer. I wanna ramble about my journey below the cut but first. Frontier sent me an email with my backer account's stats! which is really interesting!
So before i do a big ramble below the cut, i want everyone to know that i'm in the top 0.1% of people who fly a hauler in the past 10 years. so take that! (for those who don't play this is like the third cheapest ship and considered by many the worst or a taxi to get to your better ships)
Bombing Titan Cocijo
Leaving Titan Cocijo with a hold full of rescued Earthlings.
Gravity braking: pass by a planet in supercruise at just the right speed, and it will slow you down enough to reach your destination in good time.