Alternate Kellogg Story Arc
Maybe I should just write a fic one day. But for now, here’s what I came up with over the course of three or four cigarettes for how I’d have liked to see Kellogg’s story play out. IT’S FULL OF TROPES AND I’M NOT SORRY.
● Extending Kellogg’s direct involvement in the main quest before Fort Hagen.
● Kellogg turning up at crucial moments in main quests or even side quests until you go to Fort Hagen to deal with him directly (like What’s His Nuts stealing your dragon souls in the Dragonborn DLC). He’s trying and kill you, first by sabotaging you (disabling an elevator, putting a group of enemies on alert), then by ambushing you with synths, and finally by opening fire on you himself as he grows a little desperate.
● Because he doesn’t initially think of you as TOO much of a threat, but he’s a pragmatist and he doesn’t take chances. Especially remembering what HE did to the people who took HIS kid from him.
● Encounters with him in the “opening fire on you himself” stage force you to temporarily abandon your objective and flee the zone, because he’s too powerful for you to even think about taking on.
● If you start getting tough enough or brave enough to fire back he rolls a fucking Nat 20 in escape artist and slips right through your fingers.
● All this and some choice taunts he drops in the encounters adds up to you actually having a very personal grudge by the time you get to Fort Hagen. He’s legitimately your arch nemesis.
● Nick turning up informants who can shovel over a few key details about Kellogg’s past prior to Fort Hagen so you go in knowing already that you and Arch Nemesis Kellogg are two sides of a coin. Worse, that Kellogg may be the spectre of Sole’s future self if they allow the Wasteland and the fate of their family to poison them with bitterness and misanthropy.
● Dialogue happens when Kellogg is hanging onto the last thread of his life. He can’t fight anymore and he’s telling you to get it over with. He understands what you need to do. Just do it.
● A hard dialogue check to take him alive, you playing the ruthless pragmatist (“you’re going to come with me, and you’re going to answer some questions, even if I have to drag you out of here using those bullet holes as handholds”) and subtly playing to his survivalist nature by letting him think that if he gives up for now he can plot his escape later when he’s not bleeding so much.
● An even harder check to appeal to what’s left of his humanity, which wouldn’t have worked at all if you’d met him years ago, before playing surrogate dad to Shaun and watching your determined struggle to save your child awakened old pains and memories that have begun to soften him just a little, just enough that some part of him wishes it weren’t too late to change.
● Bonus dialogue from companions, particularly those who are on their own redemption quests, adding their thoughts on whether it’s not too late for Kellogg to give it a shot or they think you should just shoot him already.
● If you fail the check he uses the last of his strength to begin shooting at you again, either to force your hand and make you end him or to try and end you while you’re distracted with the whole hero shtick. You’ll never know. You have to kill him at this point.
● If you take him alive he’s a snarky prisoner. You can make it clear that you’re punishing him. All he has left to be proud of at this point in his life is his skill and his undefeated status, and now not only have you defeated him, not only are you more skilled with him, he has to live with that.
● He’s pretty reticent about Institute intel, but he will reveal a little of what he knows that is relevant to your current main quest when you talk to him.
● If we hAD A KARMA SYSTEM, your karma gradually affects his attitude toward you.
● Bad karma makes him respect you early on, commenting that you’re a tough mother fucker and if he had to be outfoxed and outgunned eventually, at least it’s you. But in the long run you’re just another wasteland asshole. Near the end of the main quest you return to find he’s made good on his escape and is already long gone (and he stole some of your supplies on the way out, sucka.)
● With good karma he picks on you like all the time early on because he thinks you’re some dumb shit, naive wide eyed idealist. Maybe you had enough grit in you to best him, but you’re in over your head. Sooner or later the harsh reality of the Wasteland is gonna break you, and you’ll either give up, die, or become him. But you don’t, and he starts to respect you. Just a bit.
● Then he starts to sorta like you. He’s rooting for you. And that’s so weird to him.
● Near the end of the main quest his sentence is up. He tells you that he’s had a lot of time to think about things while he’s been stuck with you. He’s had time to think about his many regrets, and the fact that just REGRETTING them doesn’t mean shit. It’s past time for him to do something worthwhile with his life, like you have. It’s past time for him to make amends for doing to you what was done to him. And maybe he can’t in a million years make that up to you. But he’s going to try. He’s going to go out into the Wasteland and be a better man, and make amends by doing good.
● You get another hard speech check to tell him you’re willing to give him a shot at redemption by fighting at your side. If you succeed he becomes available as a companion for the last several main quests. After that – or if you fail – he leaves for good to go try and turn his life around.
● If you feel like being contrary you can just shoot him in the back on his way out the door.
● “Like I’d ever forgive you for Nate/Nora, dickwad.”