Week 1 - 10 in my weekly poster series for 2026

ellievsbear
NASA

Love Begins
Sade Olutola
todays bird
One Nice Bug Per Day

tannertan36
No title available
Peter Solarz

JVL

#extradirty
will byers stan first human second
styofa doing anything

★

shark vs the universe

⁂
Misplaced Lens Cap
🪼
wallacepolsom
let's talk about Bridgerton tea, my ask is open
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@inthenameofthelight
Week 1 - 10 in my weekly poster series for 2026
you have been visited by the seven magic dragon balls your biggest wish will be granted but only if you reblog
Couldn’t risk it.
didn’t realize they change colors. now I know o gotta wish.
THIS SHIT IS REAL I GOT THE JOB I WAS NUTS ABOUT BC I REBLOGGED THIS YESTERDAY maybe it’s a coinkidink but it okay just take the necessary steps to achieve what you’re wishing for and YOU CAN DO IT
God, what a cool fucking pair of cards. Especially these versions, with Kev Walker's art. Black and White getting the exact same effect, because the death of all fits both divine grace and unknowable horror.
And then Mr. Walker nails the fact that they're the same but different, with not just the inverted colors, but the way that Wrath of God explodes outwards, while Damnation draws all in.
ℭ𝔞𝔰𝔱𝔩𝔢𝔳𝔞𝔫𝔦𝔞 🦇
Dark Wizard
DIMITRI ALEXANDRE BLAIDDYD
Mimics may pass through six distinct lifephases during their centuries of existence: spore, plasmoid, hunter, lair-tyrant, metamorphic scholar, and failed-apotheosis; not all mimics enter into any of the last three phases, and the majority of mimics remain as simple hunters for the duration of their lifespans, unconcerned with the passage of ages around them. Mimics are asexual, and reproduce via spores. When a mimic controls enough food and territory, it undergoes an involuntary internal change called spatter-spawning, laying out a large, thick glue-carpet of spore-rich protoplasm 30 or more feet in diameter. Having marked the walls and floor of a particular cavern or ruin with this stinking graffiti, it departs, never to return. Immature mimics bud out of the whitish glue-carpet, forming multihued, chitin-plated plasmoids the size of housecats; immediately ambulatory and capable of camouflage, these miniature mimics feed upon the glue-carpet, each other, and those helpless scavengers attracted by the stench and subsequently trapped by the glue. A dozen or so of these plasmoids eventually depart the spatter-spawn pit, but less than 10 percent undergo the metamorphosis into full hunter mimics—the rest are eaten by larger predators or starve to death as their metabolisms accelerate in anticipation of metamorphosis. Each growing plasmoid consumes more than 2 tons of food over the next several weeks. Plasmoids are prone to random mutation, and the results of these changes appear during this transition to the hunter stage, as does their ability to create their own adhesive. In the end, a hunter mimic grows from a small, creeping scavenger into a lurking, intelligent predator larger than a bear. Once it becomes a hunter adult, a mimic isolates itself from others of its kind. A variety of hunter mimic strains have been identified. The majority of the species—80 percent—forever remain hunters, never encountering humans nor dreaming of becoming like them. With far slower metabolisms than their youthful forms, hunter mimics patiently wait for days or even weeks for food to stumble past, resting in a kind of hibernation. Hunter mimics also travel extensively, and their mimicry allows them to travel safely almost anywhere. Intelligent creatures, mimics feed off of weaker beings and do not engage obviously superior foes. Some mimics develop into lair-tyrants: creatures obsessed with the control and domination of a wide-ranging area of abandoned sewers, keeps, temples, and other places of human engineering or habitation. These mimics are fascinated with the detritus and artifacts of humans, and manipulate both the societies of simple humanoid species around them (often kobolds or goblins who worship them as gods) and raw materials, usually toward the creation of opulent and ever-expanding lairs. Lair-tyrants often build devious and terrible traps to protect their underground palaces. Although still solitary beings, a lair-tyrant often acts as the secret mastermind behind the sudden expansion of a humanoid tribe, directing them always toward the taking of ever further territory. These lair-tyrant mimics sometimes develop psionic abilities, and often grow to enormous size. The second-to-last stage of mimic development, the metamorphic scholar, is the natural culmination of the strange, species-wide belief that mimics can someday become human, a racial imperative indelibly woven into the first glue-carpet memories they consume. Although all mimics believe that they will someday learn how to shapechange into men, metamorphic scholars engage in obsessive research on the topic: stealing human children to raise as their own, taking apart human bodies to better understand their construction, and consuming blood from a wide variety of humans so as to learn how to better replicate it. … All mimics believe that they will someday transform into humans. Some elders obsess over this and go to great lengths to truly understand humanity before they set their bodies into human shape. Mimics who attempt this final transformation instead realize only horror: they become awful parodies of life, composed of aborted human-like limbs and melting faces crashing one over another like an endless wave of corpses. Sages theorize that what the mimic understands in that moment of failure is its true, alien origin, as eternally divorced from humanity as any force or concept could be; this monstrous self-revelation is the only memory a mimic cannot wipe away, and madness consumes them utterly.
Dungeon Denizens Revisited for Pathfinder RPG, Chapter 4: Mimic by Clinton Boomer
Mimics have one disturbing life cycle.
(via filbypott)
The B.O.L.O.G: A Big Ol’ List Of D&D Generators...
Ladies, Gentlemen and Everyone and Everything in-between, I present to you: The B.O.L.O.G, or the“Big Ol’ List of Generators”, something I’ve been working on for a long time.
The “Big Ol’ List Of Generators” (or B.O.L.O.G for short!) has pretty much everything, with over 100+ DM and Player Tools, Random Generators, Cheat Sheets and Reference Sheets to help take your DnD Games to the next level!
Eigengrau’s Generator
Procgen Mansion Generator (with 3D Visuals & Floorplans!)
Chaotic Shiny
rollforfantasy.com
D&D DM Tip Generator (Sly Flourish)
D&D 5e Mob Damage Calculator (Sly Flourish)
DND Speak
Random Potion Generator for D&D (GeekNative.com)
donjon.bin.sh
Azgaar’s Fantasy Map Generator
Watabou Medieval Fantasy City Generator
5eTools
5eMagic.Shop (Magic Shop Generator w/ Items and Prices)
D&D 5e Tools by Leugren
JenniferBrussow.com (D&D Library Generator)
dnd5espells.rpglist.net (D&D Spell Scroll Generator)
RPG Tinker (NPC Generator)
Mithral and Mages (5e Treasure Generator)
Site of Many Things (Random Magic Item Generator)
Kobold Fight Club (Encounter Builder and XP Calculator)
DM Heroes (NPC Generator)
Here Be Taverns (Tavern & Menu Generator)
Instant Tavern Generator (WoTC)
Red Kat Art DnD5Tools
Myth Weavers Dungeon Generator
Not Another Tavern Generator
Goblinist.com (Random Encounter Generator)
FantasyNameGenerator.com
FastCharacter.com (Character Creator)
Tetra-Cube.com (Random Character Generator)
ChaosGen.com RPG Tools
AutoRoll Tables - Github
Indie Loot Generator for D&D 5e
Kassoon D&D Tools and Generators
Sane Magic Item Prices
Weak Magic Item generator
Watabou’s One Page Dungeon Generator
D12dev
Fantasy Calendar Generator
Drugs for D&D
Poison Generator
ancientquests.com
thievesguild.cc
5thdnd.com
John’s Dungeons and Dragons Tools
enneadgames.com
springhole.net
roll1d12.blogspot.com
seventhsanctum.com
npcgenerator.com
dungeonmastersvault.com
Random Spell Scroll Generator by u/Zwets
What Do You Want? (a Character Motivation Generator) by FencedForest
Maze Generator
NPC Generator by theunburnedwitch
Cafe Arcane (D&D Tools)
Worldbuilding: Clothing and Fashion (HumanVariant)
Slyscript’s Glossary of Archaic Words
Vulgar: A Fantasy Language Generator
Megacosm Generator
The 100 Most Important Things To Know About Your Character
Nonsense Generator
Tree Description Generator (by ModernBarbarian)
Overflower (A Flower Generator by Bleeptrack)
Tiny Quests for Tiny Goons
Magic Carpet Generator (by Zoyander Street)
Potion Description Generator (by Piecewise)
The Monsters Know What They’re Doing
D&D Swarm Damage Calculator
Monster Manual Encounters (Reddit)
MapGen4 (from Red Blob Games)
Random Inn Floorplan Generator (by Inkwell Ideas)
Instant Dragon Generator (by WOTC)
TabletopAudio (Custom Soundboards and Presets)
Phanary.com (Soundboards and Presets)
Iron Arachne Culture Generator
Merchant Wagon Generator (GeekNative.com)
RPG Market Generator
Random Prophecy Generator (GeekNative.com)
TrollMystic Random Generators
RanGen Random Generators
Improved Initiative Tracker
Chicken Dinner’s Point Buy Calculator
Adventurer’s Codex
Hit Effect Description Generator
Maker’s Forge Games
1 Dot Villain Generator
MiniWorld’s NPC Generator (by Profession)
The Thieves Guild
D100 Tricks, Puzzles and Riddles
GiffyGlyph.com
Orteil’s Dungeon Generator
Character Goal Generator
Tavern Description Generator
Shipwreck Description Generator
Realm Description Generator
Quest Generator
Character Personality Generator
Forest Description Generator
Character Appearance Generator
Dragon Description Generator
Farmland Generator
House Description Generator
Fantasy Swear Word Generator
“A Wise Man Once Said…” (A Fantasy Quote Generator)
ATTENTION
If you see this you are OBLIGATED to reblog w/ the song currently stuck in your head :)
Ulver
This was supposed to be a panel for a comic, but then I realized that the comic itself wasn’t as funny as Seteth making faces, so I just took this one panel and animated it.
Duma, Idunn, Fire Dragon, Grima