Werewolves leaning against the wall of a cemetery at night (1858) by Maurice Sand (lithograph)
@kroashent

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Aqua Utopia|海の底で記憶を紡ぐ

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Werewolves leaning against the wall of a cemetery at night (1858) by Maurice Sand (lithograph)
@kroashent
Barda and Cass's frienship continues to be everything. The way Cass automatically believes in Barda and knows she has the iron will to fight this off-- because that's what Cass does, she believes in the strength of people, and she recognizes a will like her own. And Barda refusing to hurt Cass! Love them.
"This will become, in time, the ax of someone's grandfather," said the king, lifting it out. "And no doubt over the years it will need a new handle or a new blade and over the centuries the shape will change in line with fashion, but it will always be, in every detail and respect, the ax I give you today. And because it'll change with the times, it'll always be sharp. There's a grain of Truth in that, see. So nice to have met you. Do enjoy your journey home, Your Excellency."
Terry Pratchett, The Fifth Elephant
About Those "Checks"...
Emma's is, as you can probably tell, a chess game - the white queen, representing Emma, has just put the red king, representing Morgan, in check.
In chess, for clarity's sake, a "check" happens when a piece is in a position to capture the opposing king. In this case, the white queen threatens the red king along the left-down diagonal line.
When the king is in put in check, that king's player is compelled by the rules to make a move which will take the king out of check. In this case, the king can move left, right, up... basically anywhere that is not on that particular diagonal.
That's all fairly basic - Emma has put Morgan in check, and now Morgan must respond, but there are plenty of opportunities to do so. Where it gets interesting is when we consider this position not only in terms of the next move, but also how it would develop. Which is to say, it wouldn't.
You see, the white queen cannot put the red king in checkmate and win the game, because if the queen literally corners the red king, cutting off all avenues of escape, it is still legal for the red king to capture the piece that put it in check - but likewise, the red king will never be able to capture the white queen, because that would require the white queen to move next to the red king, which is obviously suicidal.
This position leads to perpetual check, with neither player able to finish the game. Emma cannot checkmate Morgan without getting too close and getting killed - Morgan can't kill Emma because she's smart enough to keep her distance.
However, there is a scenario in which it would be possible for white to checkmate red. It is illegal to move your king into check. Therefore, if another white piece threatened the square where the white queen is standing, the red king cannot capture it, and red would lose.
So it sure is a good thing for Morgan that Emma is working on Heartbreak all by her lonesome. Would be terribly inconvenient if she acquired a partner of some kind.
"Check" in poker means something different than in chess. In chess, allowing for a bit of simplification, it's a threat. In poker, more specifically Texas Hold 'Em as is being played here, to "check" means to pass on betting anything for the round, without folding. If all players check during a round, then the next card will be revealed - in this case, the fourth card, the "turn".
In this game, something extraordinary has happened: the "flop", that is, the three cards revealed after the initial round of betting, when players only know the two cards they themselves have been dealt, contains three of the four queens in the deck.
This means that there are very few hands that are any good - really, it's only the four-of-a-kind with queens that's important. This is because any player can use the cards in the flop (and beyond) to construct their hand, therefore all hands this ante are at least three-of-a-kind. Pairs become full houses, but no flushes, straights, or three- or four-of-a-kind hands that are not queens can be constructed.
So the game is on, and the question is this: who, if anyone, has the queen?
Morgan checks. She does not raise the bet. Does this mean she doesn't have it? Surely if not, she would've folded, right? Or does she just want you to think that? But if she had it, she'd have raised, right? Or is that too obvious?
And there's nothing to prevent her opponent, Emma, from doing the same. A sort of... perpetual checking. (In this case, slightly less perpetual - the game will end after the final card, the river, has been revealed.)
Oh, would you look at that. She did have it. Hope you didn't bet against her.
In this case, the check represents Morgan being put in a dangerous situation, and allowing Emma to gauge how lucky she thinks Morgan is. There's only one way out - for both of them. Whoever has the queen wins - and maybe neither of them do. If Morgan is lucky, she's toying with Emma. If not, she's trying to expose her to the other players by tricking her into betting. Either way, she's given Emma just enough rope to hang herself with. It's a move that cannot be outsmarted, because the intention behind it hinges entirely on something random and unknowable - what card Morgan is holding.
As a final note, we can consider these two checks in concert. Both revolve around a single queen threatening to steal the game, while in actuality provoking repetitive gameplay.
But in chess, the queen belongs to Emma. And the flop doesn't "belong" to Morgan - as I said, it can be used by any player at the table. And we don't see Morgan's two hole cards; it's only when she has a winning hand that we see the queen. It's entirely possible she won't have it. So in chess Emma always "has the queen" and can win, if she knew to play with the flop. In poker, Morgan might have the last of four queens, and wins instead.
Only if Emma learns to play Morgan's game can she win on her own.
That is, unless Morgan was lucky enough to draw the queen. Then, it's a tie... and on to the next game.
I agree with all of this, but: I think it's important to note that *Morgan* is the one obsessed with Chess. The check cut-ins are both from Morgan's point of view, and all during Chapter 1 she keeps complaining about being bad at chess, despite also believing that Emma views their relationship as a chess match. So she wants to force it to be a poker game instead, because that's where (as you noted) she can generate an edge for herself.
BUT. The one time we get any view of what *Emma* is thinking is her Zero Summary cut-in and desk slam animation. And *that* doesn't use Chess symbolism. It uses Go, instead. And Go is a very different game from Chess. The way a great Go player plays is taking a series of seemingly unconnected actions on different areas of the board to create situations where they can maintain the play initiative and threaten the other player, until eventually all their 'liberties' are cut off and their pieces are captured.
Sounds familiar, don't you think?
Kroashent Commission: Garwaf in Glass
The duality of Quinn Mercier, captured in glass.
Commission for https://www.furaffinity.net/user/albionwalker/
Val's Notes: This was a very interesting, conceptual challenge, depicting lawyer/garwaf Quinn Mercier's dual nature in stained glass. It was a very interesting challenge, both making the stained glass effect and working out symbolic stuff for the background. Both a lot of fun!
in 2026, remember how GOOD writing feels. remember how satsfying it is to get your characters to the point you have been dying to get to, where they will experience the love, fear, relief or whatever the feeling you want to bring to life may be. let this year be the year of writing, prgress and of satisfactory endings.
simply cannot ever resist what i call the little mermaid or the tin man or the pinnochio plot, the one about a character who is either inhuman or human but outside in some way, constantly searching for whatever it is that they consider to be the quintessential proof of humanity, preoccupied by it so deeply that they fail to realize the proof is in the act and fact of the search itself
(via @notaficwriter)
MAYBE WE’LL FIND IT IF WE BOTH LOOK
Winter Song Part 2
Read Part 1 HERE.
The list is actually and more powerful than the both of them. Check out the rest of my stuff! I put bonus panels on Patreon!
✧Read Namesake✧ ✧Read Crow Time✧ ✧Store✧ ✧Patreon✧
I love that I share my house with one of the most efficient apex predators millions of years of evolution could produce. I love that two of nature’s most prolific machines met and were like “hmmm. We should lay around and do nothing together”. Now we’re both fat and happy and full of meat. The hedonism of it all
Humans keeping cats and dogs as family members is like three prodigy assassins being introduced in the back of a shady nightclub and 45 minutes later they’re 6 crunchwrap supremes deep passing a blunt in the back of a shag carpeted Volkswagen microbus rating Oreo varietals by fuckability
tumblr users have the unique ability to string together sentences never before seen in all of human history and yet they conjure up such specific visceral imagery that you can’t help but be a little in awe. and i think that’s beautiful
Love and peace on planet earth
a cookbook is pretty much a grimoire for food tem baking/cooking journey thus far
various explorations (mostly baking) doodles
Sorry I'm late, I got added to the Wild Hunt last night and ran and reveled with them for what felt like 100 years plus a day until I landed the killing blow on a stag with bronze antlers then suddenly woke in my bed, willow leaves in my hair, a nameless song echoing in my ears, and my hands still bloody, so yeah, totally missed my alarm and stuff.
@kroashent
I know it’s been talked about before but I still don’t think it’s been emphasized how *fucked* today’s internet experience is for children. I didn’t know what the word “discourse” was when I was 8, or 10, or even 13. I was too busy playing the nigh-limitless amount of flash games out there on the internet and making sure my neopets were fed. Like I cannot stress enough that if I had free time on the computer, 9 times out of 10 I could go and play a jaunty little game someone had whipped up and put out there for no other reason than that creating games was awesome and easy to do. Or go to some page that existed just to collect memes; you see back then there were more than 4 sites, and you didn’t need accounts to visit them. I didn’t get targeted ads. I wasn’t exposed to any sort of political ideology. I spent a lot of time on the computer but no one site monopolized my time or tried to fucking manipulate me into using it more. The internet was for more than one thing back then, and honestly I don’t think enough people realize how much has been stolen from us.
I understand the feelings of despair, but the rest of the internet is still very much out there. There’s a growing and dedicated movement to take it back from corporations. I’ll link a few of the neat little websites I’ve found on Neocities and in various other places. https://sadgrl.online/ - A good jumping-off point that has html guides, links to webrings, and other cool stuff.
https://deathgenerator.com - You ever wanted to make one of those funny fake video game screenshots, but you don’t have the patience to do the image editing? Well, here you go!
https://signal.vercel.app/edit - A neat little free online midi editor! You can upload midi files or compose your own!
https://dan-ball.jp/en/javagame/dust/ - A cool falling-sand-type game. The website it’s hosted on is full of other cool games, most of which are free and don’t require flash (rip flash)
https://webshark.neocities.org/gamepages - Speaking of games that don’t require flash, here’s a whole page of ‘em. Most are fairly simple, but they’re still a lot of fun.
https://ocremix.org/ and https://vgmusic.com/ - Two websites that have been around since almost forever. OCRemix is home to video game music remixes, and VGMusic has a MASSIVE library of video game midis! I used to spend a lot of time on VGMusic in particular when I was a kid.
https://cooltext.com/ - You can make cool-looking text! They also have free fonts you can download.
And this is by no means a comprehensive list, no. This is just a sampling. There’s so much out there just waiting to be discovered– you just have to go looking for it! (And remember, kids, be careful out there– computer viruses and malware are still very much a threat, so I encourage you to get uBlock Origin or NoScript– or both– for your web browser before you start web surfing! Also never give out any personal information! And for the love of all that is good, and for your own safety, please stay away from the porn sites if you’re under the age of 18.)
Have fun, stay safe, and
HEY KIDS, YOU WANT MORE GAMES? ITCH.IO HAS PLENTY OF WEIRD GAMES YOU CAN PLAY ON YOUR BROWSER OR DOWNLOAD ON YOU COMPUTER. Just remember to always check tags and description to avoid finding things that are for a much older audience.
There’s also special browsers like NuMuKi that you can still play old flash games on!!!
nimble, a border collie-papillon mix, wins the 12” class in the 2024 masters agility championship. the first time a mixed breed has won at westminster ever.
context explaining why the announcer is screaming, this is supposed to take a high level competitive agility dog 40 seconds
This video makes me cry every time it’s on my dash and I can’t even iterate why.
Like the dog doesn’t even know it’s a competition and she’s made history. She(?) just is happy and knows she made her owner happy too.
The face of a being with only a wind storm between their ears, moments before unleashing it unto the world
Kroashent - Alyssa the Brigand
A special thanks to https://www.furaffinity.net/user/albionwalker/ for commissioning this to help bring another Kroashent character to life!
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Alyssa is a bandit in the River Queens, a gang of river pirates and highwaymen operating in the Liger River Valley under the direction of the notorious Colette Tromel, the Thief-Queen of the Liger.
Born the Seventhdaughter of a peasant family in the Duchy of Anjev, Alyssa ran way from home, earning a meager living doing odd jobs around Anjev before falling in with Colette's gang. Her small, but innate magical aptitude brought her to the attention of Colette, who gifted the girl with an antique brooch while giving her more and more work in the gang's inner circle.
The cursed talsim transformed Alyssa into a Garwaf and she became a member of a more exclusive group within the gang, the Blandamour Moonpack.
Alyssa is one of the kinder members of the moonpack, but remains fiercely loyal to her mistress Colette, who rescued her from utter poverty at the lowest point in her life. At times, Colette takes advantage of Alyssa's inherent kindness, using her to gain an advantage over captives and victims, as she did with the corruption of the Kuziliad (Court Lawyer) Quinn Mercier.
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I had a lot of fun designing Alyssa, who first appears in Albionwalker's short story, set in the Kroashent Universe, The Captivity of Quinn Mercier. I always appreciate the great art and stories that Kroashent inspires! You can read that over on Furaffinity here: https://www.furaffinity.net/view/60987561/ Its a very fun story, and well worth a read! Send Albion some love over on Furaffinity!
Check out my galleries for more on Quinn, Colette and Alyssa!
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I appreciate all the support that keeps the Kroashent project expanding and thriving! Your generous patronage helps me keep making art and stories to build on this world and the characters.
creating Epic Fantasy and Magical Transformations
Sword, elf, in space? Sword elf, in space.
With close-up for the dots which are not quite visible because space (and by extension, sword elf) is too big, but they are there (yes, the vacuum of space is all dots).
YALL. Holly Black has a list of resources she's used for writing her books on the fair folk. I'm OBSESSED. I love her work and world building. it's so true to the heart of faeries
Some other resources that might be worth checking out (not strictly about faeries but related):
The Corpus of Electronic Texts, or CELT, a collection of Irish cultural materials. This includes English translations of Irish myths.
Mary Jones - similar to CELT, and a resource we used for translations in the Irish mythology class I took in undergrad.
An Encyclopedia of Fairies by Katherine Mary Briggs, a British folklorist.
The Folklore of Cornwall by Ronald M. James. Unfortunately this book is harder to access and is often only in university libraries, but if you're interested in piskies it's a potentially very helpful read.
Traditions and Hearthside Stories of West Cornwall by William Bottrell.
@kroashent